//
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// IQRootControllerConfiguration.swift
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// https://github.com/hackiftekhar/IQKeyboardManager
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// Copyright (c) 2013-24 Iftekhar Qurashi.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import UIKit
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@available(iOSApplicationExtension, unavailable)
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@MainActor
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internal struct IQRootControllerConfiguration {
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let rootController: UIViewController
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let beginOrigin: CGPoint
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let beginSafeAreaInsets: UIEdgeInsets
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let beginOrientation: UIInterfaceOrientation
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init(rootController: UIViewController) {
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self.rootController = rootController
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beginOrigin = rootController.view.frame.origin
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beginSafeAreaInsets = rootController.view.safeAreaInsets
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let interfaceOrientation: UIInterfaceOrientation
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if let scene = rootController.view.window?.windowScene {
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interfaceOrientation = scene.interfaceOrientation
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} else {
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interfaceOrientation = .unknown
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}
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beginOrientation = interfaceOrientation
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}
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var currentOrientation: UIInterfaceOrientation {
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let interfaceOrientation: UIInterfaceOrientation
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if let scene = rootController.view.window?.windowScene {
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interfaceOrientation = scene.interfaceOrientation
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} else {
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interfaceOrientation = .unknown
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}
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return interfaceOrientation
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}
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var isReady: Bool {
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return rootController.view.window != nil
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}
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var hasChanged: Bool {
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return !rootController.view.frame.origin.equalTo(beginOrigin)
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}
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@discardableResult
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func restore() -> Bool {
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if !rootController.view.frame.origin.equalTo(beginOrigin) {
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// Setting it's new frame
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var rect: CGRect = rootController.view.frame
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rect.origin = beginOrigin
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rootController.view.frame = rect
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return true
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}
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return false
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}
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}
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