杨锴
2024-08-14 909e20941e45f8712c012db602034b47da0bfdb0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
//
//  RecursiveScheduler.swift
//  RxSwift
//
//  Created by Krunoslav Zaher on 6/7/15.
//  Copyright © 2015 Krunoslav Zaher. All rights reserved.
//
 
private enum ScheduleState {
    case initial
    case added(CompositeDisposable.DisposeKey)
    case done
}
 
/// Type erased recursive scheduler.
final class AnyRecursiveScheduler<State> {
    
    typealias Action =  (State, AnyRecursiveScheduler<State>) -> Void
 
    private let lock = RecursiveLock()
    
    // state
    private let group = CompositeDisposable()
 
    private var scheduler: SchedulerType
    private var action: Action?
    
    init(scheduler: SchedulerType, action: @escaping Action) {
        self.action = action
        self.scheduler = scheduler
    }
 
    /**
    Schedules an action to be executed recursively.
    
    - parameter state: State passed to the action to be executed.
    - parameter dueTime: Relative time after which to execute the recursive action.
    */
    func schedule(_ state: State, dueTime: RxTimeInterval) {
        var scheduleState: ScheduleState = .initial
 
        let d = self.scheduler.scheduleRelative(state, dueTime: dueTime) { state -> Disposable in
            // best effort
            if self.group.isDisposed {
                return Disposables.create()
            }
            
            let action = self.lock.performLocked { () -> Action? in
                switch scheduleState {
                case let .added(removeKey):
                    self.group.remove(for: removeKey)
                case .initial:
                    break
                case .done:
                    break
                }
 
                scheduleState = .done
 
                return self.action
            }
            
            if let action = action {
                action(state, self)
            }
            
            return Disposables.create()
        }
            
        self.lock.performLocked {
            switch scheduleState {
            case .added:
                rxFatalError("Invalid state")
            case .initial:
                if let removeKey = self.group.insert(d) {
                    scheduleState = .added(removeKey)
                }
                else {
                    scheduleState = .done
                }
            case .done:
                break
            }
        }
    }
 
    /// Schedules an action to be executed recursively.
    ///
    /// - parameter state: State passed to the action to be executed.
    func schedule(_ state: State) {
        var scheduleState: ScheduleState = .initial
 
        let d = self.scheduler.schedule(state) { state -> Disposable in
            // best effort
            if self.group.isDisposed {
                return Disposables.create()
            }
            
            let action = self.lock.performLocked { () -> Action? in
                switch scheduleState {
                case let .added(removeKey):
                    self.group.remove(for: removeKey)
                case .initial:
                    break
                case .done:
                    break
                }
 
                scheduleState = .done
                
                return self.action
            }
           
            if let action = action {
                action(state, self)
            }
            
            return Disposables.create()
        }
        
        self.lock.performLocked {
            switch scheduleState {
            case .added:
                rxFatalError("Invalid state")
            case .initial:
                if let removeKey = self.group.insert(d) {
                    scheduleState = .added(removeKey)
                }
                else {
                    scheduleState = .done
                }
            case .done:
                break
            }
        }
    }
    
    func dispose() {
        self.lock.performLocked {
            self.action = nil
        }
        self.group.dispose()
    }
}
 
/// Type erased recursive scheduler.
final class RecursiveImmediateScheduler<State> {
    typealias Action =  (_ state: State, _ recurse: (State) -> Void) -> Void
    
    private var lock = SpinLock()
    private let group = CompositeDisposable()
    
    private var action: Action?
    private let scheduler: ImmediateSchedulerType
    
    init(action: @escaping Action, scheduler: ImmediateSchedulerType) {
        self.action = action
        self.scheduler = scheduler
    }
    
    // immediate scheduling
    
    /// Schedules an action to be executed recursively.
    ///
    /// - parameter state: State passed to the action to be executed.
    func schedule(_ state: State) {
        var scheduleState: ScheduleState = .initial
 
        let d = self.scheduler.schedule(state) { state -> Disposable in
            // best effort
            if self.group.isDisposed {
                return Disposables.create()
            }
            
            let action = self.lock.performLocked { () -> Action? in
                switch scheduleState {
                case let .added(removeKey):
                    self.group.remove(for: removeKey)
                case .initial:
                    break
                case .done:
                    break
                }
 
                scheduleState = .done
 
                return self.action
            }
            
            if let action = action {
                action(state, self.schedule)
            }
            
            return Disposables.create()
        }
        
        self.lock.performLocked {
            switch scheduleState {
            case .added:
                rxFatalError("Invalid state")
            case .initial:
                if let removeKey = self.group.insert(d) {
                    scheduleState = .added(removeKey)
                }
                else {
                    scheduleState = .done
                }
            case .done:
                break
            }
        }
    }
    
    func dispose() {
        self.lock.performLocked {
            self.action = nil
        }
        self.group.dispose()
    }
}