杨锴
2025-04-16 09a372bc45fde16fd42257ab6f78b8deeecf720b
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//
//  FFHomePageViewController.m
//  FFPage
//
//  Created by North on 2019/8/9.
//  Copyright © 2019 North. All rights reserved.
//
#import "FFAdapterViewController.h"
@interface FFAdapterViewController ()<UIGestureRecognizerDelegate>
 
/**
 当前分页中显示的控制器
 */
@property (weak, nonatomic) UIViewController<FFPageProtocol> * controller;
 
 
/**
 是否更新位置
 */
@property (assign, nonatomic) BOOL isUpdateFrame;
 
 
/**
 物理动画容器
 */
@property(nonatomic, strong) UIDynamicAnimator *dynamicAnimator;
 
/**
 惯性行为
 */
@property(nonatomic, weak)   UIDynamicItemBehavior *inertialBehavior;//惯性
 
/**
 减速行为
 */
@property(nonatomic, weak)   UIDynamicItemBehavior *decelerateBehavior;
 
/**
 回弹行为
 */
@property(nonatomic, weak)   UIAttachmentBehavior *bounceBehavior;
 
/**
 最大拖动系数
 */
@property(assign,nonatomic)  CGFloat maxBounceDistance;
 
/**
 最小速度 小于这个蜀都就打开手势交互
 */
@property(assign,nonatomic)  CGFloat minVelocity;
 
/**
 是否手指触摸
 */
@property(assign,nonatomic)  BOOL isTouch;
 
/**
 正在滚动
 */
@property(assign,nonatomic)  BOOL isScroll;
 
 
 
@end
 
@implementation FFAdapterViewController
 
- (void)viewDidLoad {
    [super viewDidLoad];
    
    [self setUpView];
    
    [self setUpNotice];
}
- (void)setUpView{
    
    self.minVelocity = 120;
    
    [self.view addSubview:self.scrollview];
    
    [self addSubViewControllers];
    
    UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panGestureAction:)];
    panGesture.delegate = self;
    [self.view addGestureRecognizer:panGesture];
    
    
    
}
 
- (void)addSubViewControllers{
    
    [self.scrollview.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
    [self.childViewControllers makeObjectsPerformSelector:@selector(removeFromParentViewController)];
    
    NSAssert(self.headViewController != nil, @"请设置headViewController");
    
    [self addSubController:self.headViewController];
    
    
    NSAssert(self.menuViewController != nil, @"请设置menuViewController");
    
    [self addSubController:self.menuViewController];
    
    
    NSAssert(self.pageViewController != nil, @"请设置pageViewController");
    
    [self addSubController:self.pageViewController];
    
}
 
- (void)addSubController:(UIViewController *)controller{
    
    [self addChildViewController:controller];
    [self.scrollview addSubview:controller.view];
    [controller didMoveToParentViewController:self];
    
}
 
- (void)setUpNotice{
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(beginRefresh:) name:FFPageBeginRefreshNotice object:nil];
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endRefresh:) name:FFPageEndRefreshNotice object:nil];
    
}
 
- (void)beginRefresh:(NSNotification *)notice{
    
    FFRereshView * refreshView = notice.object;
    if (refreshView.scrollView == self.scrollview || self.controller.scrollview == refreshView.scrollView) {
        
        [self.dynamicAnimator removeAllBehaviors];
        self.inertialBehavior = nil;
        self.bounceBehavior = nil;
        self.decelerateBehavior = nil;
        
        return;
    }
    
}
 
- (void)endRefresh:(NSNotification *)notice{
    
    FFRereshView * refreshView = notice.object;
    if (refreshView.scrollView == self.scrollview || self.controller.scrollview == refreshView.scrollView) {
        
        [self.dynamicAnimator removeAllBehaviors];
        self.inertialBehavior = nil;
        self.bounceBehavior = nil;
        self.decelerateBehavior = nil;
        
        return;
    }
    
    
}
 
- (void)updateCurrentController:(UIViewController<FFPageProtocol> * _Nonnull)controller{
    
    self.controller = controller;
    [self.controller scrollview].scrollEnabled = NO;
    
}
 
- (void)reloadData{
    
    [self addSubViewControllers];
}
 
- (void)updateHeightWithAnimation:(BOOL)animation completion:(void (^)(void))completion{
    
    self.isUpdateFrame = YES;
    
    [UIView animateWithDuration:animation ? .3 :CGFLOAT_MIN animations:^{
        
        [self.view setNeedsLayout];
        [self.view layoutIfNeeded];
        
    } completion:^(BOOL finished) {
        
        if (finished && completion)completion();
    }];
}
 
 
- (void)panGestureAction:(UIPanGestureRecognizer *)sender{
    
    if (sender.state == UIGestureRecognizerStateBegan) {
        self.isTouch = YES;
        self.isScroll = YES;
        
        [self.dynamicAnimator removeAllBehaviors];
        
    }
    
    else if (sender.state == UIGestureRecognizerStateChanged) {
        
        CGFloat transY = [sender translationInView:self.view].y;//滚动方向y>0为向下
        [self transitionWithOffset:transY];
        
        [sender setTranslation:CGPointZero inView:self.view];
    }
    
    else if (sender.state == UIGestureRecognizerStateEnded ) {
        
        self.isTouch = NO;
        
        CGPoint velocity = [sender velocityInView:self.view];
        
        if (fabs(velocity.y) < self.minVelocity) {
            
            self.isScroll = NO;
            // 外部滚动视图的偏移量
            CGFloat outOffY = self.scrollview.contentOffset.y;
            // 子视图的偏移量
            CGFloat subOffY = [self.controller scrollview].contentOffset.y;
            // 子视图最大
            CGFloat maxSubOffY = self.scrollview.maxOffsetY;
            
            // 子视图内容是否填满 影响向上滚动的回弹
            BOOL isSubFill = [self.controller scrollview].contentSize.height > [self.controller scrollview].bounds.size.height;
            
            if (subOffY > maxSubOffY) {
                
                [self bounceForScrollView:[self.controller scrollview] isTop:NO];
                
            } else if (subOffY < -[self.controller scrollview].contentInset.top) {
                
                [self bounceForScrollView:[self.controller scrollview] isTop:YES];
                
            } else if (outOffY < -self.scrollview.contentInset.top) {
                
                [self bounceForScrollView:self.scrollview isTop:YES];
                
            } else if (!isSubFill) {
                
                [self bounceForScrollView:[self.controller scrollview] isTop:subOffY < 0];
                
            }
            return;
        }
        
        //惯性
        
        FFDynamicItem *item = [[FFDynamicItem alloc] init];
        item.center = CGPointZero;
        __block CGFloat lastCenterY = 0;
        UIDynamicItemBehavior *inertialBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[item]];
        [inertialBehavior addLinearVelocity:CGPointMake(0, -velocity.y) forItem:item];
        inertialBehavior.resistance = 2;
        __weak typeof(self) weakSelf = self;
        inertialBehavior.action = ^{
            
            [weakSelf transitionWithOffset:lastCenterY - item.center.y];
            lastCenterY = item.center.y;
            
            CGPoint inertialVelocity = [weakSelf.inertialBehavior linearVelocityForItem:item];
            
            if (fabs(inertialVelocity.y) < self.minVelocity) weakSelf.isScroll = NO;
        };
        self.inertialBehavior = inertialBehavior;
        [self.dynamicAnimator addBehavior:inertialBehavior];
        
    }
    
}
#pragma mark -  内外部滚动视图的偏移量处理
- (void)transitionWithOffset:(CGFloat)offset{
    
    CGFloat outOffY = self.scrollview.contentOffset.y;//外部滚动视图的偏移量
    CGFloat subOffY = [self.controller scrollview].contentOffset.y; //子视图的偏移量
    CGFloat maxOffY = self.headHeight - self.ignoreTopSpeace + self.scrollview.contentInset.top;//headView悬浮的时候最大偏移量
    CGFloat maxSubOffY = [self.controller scrollview].maxOffsetY;
    
    //手指向上
    if (offset < 0) {
        // *********优先判断子视图是否滚动到顶部
        //子视图未滚动到顶部
        if (subOffY > 0) {
            
            CGFloat final = subOffY - offset; //滚动多处的部分
            //多余的部分大于0 说明子视图还是没有到达顶部
            if (final > 0) {
                
                if (final <= maxSubOffY) {
                    
                    subOffY = final;
                    [self  setSubScrollViewOffY:subOffY];
                    
                } else {
                    
#pragma mark 上拉到到最大的时候开始bounce
                    //超过的部分做增量减少
                    
                    if (self.isTouch || self.decelerateBehavior) {
                        
                        CGFloat bounceDelta = MAX(0, (self.maxBounceDistance - fabs(subOffY - maxSubOffY))/self.maxBounceDistance) * 0.5;
                        
                        subOffY  -= offset * bounceDelta;
                        [self  setSubScrollViewOffY:subOffY];
                        
                    } else {
                        
                        [self decelerateForScrollView:[self.controller scrollview] isTop:NO];
                    }
                    
                }
                
            } else {
                
                //多余的部分小于等于0 说明子视图刚好滚动到顶部或者超过顶部
                subOffY = 0;
                [self  setSubScrollViewOffY:subOffY];
                [self transitionWithOffset:-final];
                
            }
            
            
        } else {
            
            if (subOffY ==0) {
                
                //********子视图已经滚动到顶部 滚动外部的
                //滚动到顶部
                if (outOffY < maxOffY) {
                    
                    CGFloat final = outOffY - offset - maxOffY;
                    if (final < 0) {
                        outOffY -= offset;
                        [self setOutScrollViewOffY:outOffY];
                        
                    } else {
                        
                        outOffY = maxOffY;
                        [self setOutScrollViewOffY:outOffY];
                        [self transitionWithOffset:-final];
                    }
                    
                } else {
                    
                    subOffY -= offset;
                    [self  setSubScrollViewOffY:subOffY];
                    
                }
                
            } else {
                
                CGFloat final = subOffY - offset;
                
                if (final<0) {
                    
                    subOffY = final;
                    [self setSubScrollViewOffY:subOffY];
                    
                } else {
                    
                    subOffY = 0;
                    [self setSubScrollViewOffY:subOffY];
                    [self transitionWithOffset:-final];
                    
                }
                
            }
            
        }
        
    }
    
    //手指向下
    if (offset > 0) {
        
        if (subOffY > 0) {
            
            CGFloat final = subOffY - offset;
            
            if (final>0) {
                
                subOffY = final;
                [self  setSubScrollViewOffY:subOffY];
                
            } else {
                
                subOffY = 0;
                [self  setSubScrollViewOffY:subOffY];
                [self transitionWithOffset:-final];
                
            }
            
        } else {
            
            
            if (self.style == FFPageStyleSubRefresh) {
                
                
                if (outOffY >0) {
                    
                    CGFloat final = outOffY - offset;
                    
                    if (final>0 && final < maxOffY) {
                        
                        outOffY -= offset;
                        [self setOutScrollViewOffY:outOffY];
                        
                    } else {
                        
                        
                        if (final > maxOffY) {
                            
                            outOffY = maxOffY;
                            [self setOutScrollViewOffY:outOffY];
                            [self transitionWithOffset:final - maxOffY];
                            
                        } else if (final <0) {
                            
                            outOffY = 0;
                            [self setOutScrollViewOffY:outOffY];
                            [self transitionWithOffset:-final];
                            
                        } else {
                            
                            subOffY -= offset;
                            [self setSubScrollViewOffY:subOffY];
                            
                        }
                    }
                    
                } else {
                    
                    
#pragma mark 内部下拉到到最大的时候开始bounce
                    
                    if (self.isTouch || self.decelerateBehavior) {
                        
                        CGFloat bounceDelta = MAX(0, (self.maxBounceDistance - fabs(subOffY))/self.maxBounceDistance) * 0.5;
                        
                        subOffY  -= offset * bounceDelta;
                        [self setSubScrollViewOffY:subOffY];
                        
                    } else {
                        
                        
                        [self decelerateForScrollView:[self.controller scrollview] isTop:YES];
                    }
                }
                
            } else {
                
                if (outOffY >= -[self.controller scrollview].contentInset.top) {
                    
                    outOffY  -= offset;
                    [self  setOutScrollViewOffY:outOffY];
                    
                } else {
                    
#pragma mark 外部下拉到到最大的时候开始bounce
                    
                    if (self.isTouch || self.decelerateBehavior) {
                        
                        CGFloat bounceDelta = MAX(0, (self.maxBounceDistance - fabs(outOffY))/self.maxBounceDistance) * 0.5;
                        outOffY  -= offset * bounceDelta;
                        [self  setOutScrollViewOffY:outOffY];
                        
                    } else {
                        
                        [self decelerateForScrollView:self.scrollview isTop:YES];
                    }
                    
                }
                
            }
            
        }
        
    }
}
 
#pragma mark -  减速
 
- (void)decelerateForScrollView:(UIScrollView *)scrollView isTop:(BOOL)isTop{
    
    if (self.decelerateBehavior)return;
    
    CGPoint inertialVelocity = [self.inertialBehavior linearVelocityForItem:[self.inertialBehavior.items lastObject]];//惯性结束时的速度
    [self.dynamicAnimator removeBehavior:self.inertialBehavior];
    self.inertialBehavior = nil;
    
    
    FFDynamicItem *item = [[FFDynamicItem alloc] init];
    item.center = CGPointZero;
    __block CGFloat lastCenterY = 0;
    UIDynamicItemBehavior *decelerateBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[item]];
    [decelerateBehavior addLinearVelocity:CGPointMake(0, inertialVelocity.y) forItem:item];
    decelerateBehavior.resistance = 20;
    __weak typeof(self) weakSelf = self;
    decelerateBehavior.action = ^{
        
        CGPoint decelerateVelocity = [weakSelf.decelerateBehavior linearVelocityForItem:item];
        
        if (fabs(decelerateVelocity.y) < self.minVelocity) {
            
            [weakSelf.dynamicAnimator removeBehavior:weakSelf.decelerateBehavior];
            weakSelf.decelerateBehavior = nil;
            
            [weakSelf bounceForScrollView:scrollView isTop:isTop];
            
        }else{
            
            [weakSelf transitionWithOffset:lastCenterY - item.center.y];
            lastCenterY = item.center.y;
        }
        
    };
    self.decelerateBehavior = decelerateBehavior;
    [self.dynamicAnimator addBehavior:decelerateBehavior];
    
}
 
#pragma mark -  回弹
 
- (void)bounceForScrollView:(UIScrollView *)scrollView isTop:(BOOL)isTop{
    
    
    //下拉减速结束的时候 最终位置没有到达零界点 不执行回弹
    if (isTop && !scrollView.isReachTop) return;
    //上拉减速结束的时候 最终位置没有到达零界点 不执行回弹
    if (!isTop && !scrollView.isReachBottom) return;
    
    
    if (self.bounceBehavior) return;
    
    FFDynamicItem *item = [[FFDynamicItem alloc] init];
    item.center = scrollView.contentOffset;
    CGFloat targetOffY = isTop? -scrollView.contentInset.top:scrollView.maxOffsetY ;
    
    UIAttachmentBehavior *bounceBehavior = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:CGPointMake(0, targetOffY)];
    bounceBehavior.length = 0;
    bounceBehavior.damping = 1;
    bounceBehavior.frequency = 2;
    
    __weak typeof(bounceBehavior) weakBounceBehavior = bounceBehavior;
    __weak typeof(self) weakSelf = self;
    bounceBehavior.action = ^{
        scrollView.contentOffset = CGPointMake(0, item.center.y);
        if (fabs(scrollView.contentOffset.y - targetOffY) < CGFLOAT_MIN) {
            [weakSelf.dynamicAnimator removeBehavior:weakBounceBehavior];
            weakSelf.bounceBehavior = nil;
            weakSelf.isScroll = NO;
            
        }
        
        if (weakSelf.scrollview == scrollView) {
            
            if (weakSelf.style == FFPageStyleHeadEnlarge) {
                
                CGRect frame = CGRectMake(0, 0, CGRectGetWidth(weakSelf.headViewController.view.bounds), weakSelf.headHeight);
                
                
                if (scrollView.contentOffset.y < 0) {
                    frame = CGRectMake(0, roundf(scrollView.contentOffset.y), CGRectGetWidth(frame), weakSelf.headHeight - roundf(scrollView.contentOffset.y));
                }
                
                if (!CGRectEqualToRect(weakSelf.headViewController.view.frame, frame))weakSelf.headViewController.view.frame = frame;
            }
            
            return ;
        }
        
        if ([weakSelf.controller scrollview] == scrollView) {
            
            if ([self.controller respondsToSelector:@selector(conentOffsetDidChanged:)]) {
                
                [self.controller conentOffsetDidChanged:[self.controller scrollview].contentOffset];
            }
            
            return;
            
        }
        
    };
    self.bounceBehavior = bounceBehavior;
    [self.dynamicAnimator addBehavior:bounceBehavior];
    
}
- (void)setOutScrollViewOffY:(CGFloat)offY{
    
    self.scrollview.contentOffset = CGPointMake(self.scrollview.contentOffset.x, offY);
    
    [[NSNotificationCenter defaultCenter] postNotificationName:FFAdapterContentOffsetChangedNotice object:self.scrollview userInfo:@{@"contentOffset":NSStringFromCGPoint(self.scrollview.contentOffset)}];
    
    if (self.style == FFPageStyleHeadEnlarge) {
        
        CGRect frame = CGRectMake(0, 0, CGRectGetWidth(self.headViewController.view.bounds), self.headHeight);
        
        if (offY < 0) {
            frame = CGRectMake(0, roundf(offY), CGRectGetWidth(frame), self.headHeight - roundf(offY));
        }
        self.headViewController.view.frame = frame;
    }
}
 
- (void)setSubScrollViewOffY:(CGFloat)offY{
    
    [self.controller scrollview].contentOffset =  CGPointMake([self.controller scrollview].contentOffset.x, offY);
    
    if ([self.controller respondsToSelector:@selector(conentOffsetDidChanged:)]) {
        
        [self.controller conentOffsetDidChanged:[self.controller scrollview].contentOffset];
    }
    
}
 
- (void)viewDidLayoutSubviews{
    [super viewDidLayoutSubviews];
    
    if (!CGRectEqualToRect(self.scrollview.frame, self.view.bounds) || self.isUpdateFrame) {
        
#warning 有可能本页面有tabbar 下一个页面没有引起页面错位
        
        CGFloat tabbarHeight = isFullScreen() ? 49 + 34 : 49;
        
        if (fabs(CGRectGetHeight(self.scrollview.frame) - CGRectGetHeight(self.view.frame)) == tabbarHeight) return;
        
        self.scrollview.frame = self.view.bounds;
        
        self.headViewController.view.frame = CGRectMake(0, 0, CGRectGetWidth(self.scrollview.frame), self.headHeight);
        
        self.menuViewController.view.frame = CGRectMake(0, self.headHeight, CGRectGetWidth(self.scrollview.frame), self.menuHeight);
        
        self.pageViewController.view.frame = CGRectMake(0, self.headHeight + self.menuHeight, CGRectGetWidth(self.scrollview.frame), CGRectGetHeight(self.scrollview.frame) - self.menuHeight - self.ignoreTopSpeace);
        
        self.scrollview.contentSize = CGSizeMake(CGRectGetWidth(self.scrollview.frame), CGRectGetHeight(self.pageViewController.view.frame) + self.menuHeight +self.headHeight);
        
        
        self.maxBounceDistance =  CGRectGetHeight(self.view.bounds) * .66;
    }
    
}
 
 
 
 
#pragma mark - getter
 
@synthesize scrollview = _scrollview;
-(UIScrollView *)scrollview{
    
    if (!_scrollview) {
        
        _scrollview = [[UIScrollView alloc]init];
        _scrollview.showsVerticalScrollIndicator = NO;
        _scrollview.showsHorizontalScrollIndicator =NO;
        _scrollview.backgroundColor = UIColor.clearColor;
        _scrollview.opaque = YES;
        _scrollview.scrollEnabled = NO;
        if (@available(iOS 11.0, *)) {
            _scrollview.contentInsetAdjustmentBehavior = UIScrollViewContentInsetAdjustmentNever;
        }
    }
    
    return _scrollview;
}
 
- (UIDynamicAnimator *)dynamicAnimator{
    
    if (!_dynamicAnimator) {
        _dynamicAnimator = [[UIDynamicAnimator alloc]initWithReferenceView:self.view];
    }
    
    return _dynamicAnimator;
}
 
@synthesize isScroll = _isScroll;
- (void)setIsScroll:(BOOL)isScroll{
    
    _isScroll = isScroll;
    self.scrollview.userInteractionEnabled = !isScroll;
    
}
 
@synthesize isTouch = _isTouch;
- (void)setIsTouch:(BOOL)isTouch{
    
    _isTouch = isTouch;
    
    self.scrollview.isTouch = isTouch;
    [self.controller scrollview].isTouch = isTouch;
}
 
 
 
#pragma mark - UIGestureRecognizerDelegate
 
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer{
    
    // 正在执行开始动画和结束动画中不允许交互
    if (self.scrollview.isAnimationing || self.controller.scrollview.isAnimationing) return NO;
    
    CGPoint velocity = [(UIPanGestureRecognizer *)gestureRecognizer velocityInView:self.view];
    return fabs(velocity.y) > fabs(velocity.x);
    
    
}
 
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    
    [self.dynamicAnimator removeAllBehaviors];
    self.isScroll = NO;
    
}
 
- (void)dealloc{
    
    [[NSNotificationCenter defaultCenter] removeObserver:self];
    
}
 
 
@end