/**
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* Tencent is pleased to support the open source community by making QMUI_iOS available.
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* Copyright (C) 2016-2021 THL A29 Limited, a Tencent company. All rights reserved.
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* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
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* http://opensource.org/licenses/MIT
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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*/
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//
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// UIColor+QMUI.m
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// qmui
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//
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// Created by QMUI Team on 15/7/20.
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//
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#import "UIColor+QMUI.h"
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#import "QMUICore.h"
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#import "NSString+QMUI.h"
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#import "NSObject+QMUI.h"
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#import "NSArray+QMUI.h"
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@implementation UIColor (QMUI)
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+ (void)load {
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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// 使用 [UIColor colorWithRed:green:blue:alpha:] 或 [UIColor colorWithHue:saturation:brightness:alpha:] 方法创建的颜色是 UIDeviceRGBColor 类型的而不是 UIColor 类型的
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ExtendImplementationOfNonVoidMethodWithoutArguments([[UIColor colorWithRed:1 green:1 blue:1 alpha:1] class], @selector(description), NSString *, ^NSString *(UIColor *selfObject, NSString *originReturnValue) {
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NSInteger red = selfObject.qmui_red * 255;
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NSInteger green = selfObject.qmui_green * 255;
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NSInteger blue = selfObject.qmui_blue * 255;
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CGFloat alpha = selfObject.qmui_alpha;
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NSString *description = ([NSString stringWithFormat:@"%@, RGBA(%@, %@, %@, %.2f), %@", originReturnValue, @(red), @(green), @(blue), alpha, [selfObject qmui_hexString]]);
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return description;
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});
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});
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}
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+ (UIColor *)qmui_colorWithHexString:(NSString *)hexString {
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if (hexString.length <= 0) return nil;
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NSString *colorString = [[hexString stringByReplacingOccurrencesOfString: @"#" withString: @""] uppercaseString];
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CGFloat alpha, red, blue, green;
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switch ([colorString length]) {
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case 3: // #RGB
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alpha = 1.0f;
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red = [self colorComponentFrom: colorString start: 0 length: 1];
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green = [self colorComponentFrom: colorString start: 1 length: 1];
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blue = [self colorComponentFrom: colorString start: 2 length: 1];
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break;
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case 4: // #ARGB
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alpha = [self colorComponentFrom: colorString start: 0 length: 1];
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red = [self colorComponentFrom: colorString start: 1 length: 1];
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green = [self colorComponentFrom: colorString start: 2 length: 1];
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blue = [self colorComponentFrom: colorString start: 3 length: 1];
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break;
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case 6: // #RRGGBB
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alpha = 1.0f;
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red = [self colorComponentFrom: colorString start: 0 length: 2];
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green = [self colorComponentFrom: colorString start: 2 length: 2];
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blue = [self colorComponentFrom: colorString start: 4 length: 2];
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break;
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case 8: // #AARRGGBB
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alpha = [self colorComponentFrom: colorString start: 0 length: 2];
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red = [self colorComponentFrom: colorString start: 2 length: 2];
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green = [self colorComponentFrom: colorString start: 4 length: 2];
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blue = [self colorComponentFrom: colorString start: 6 length: 2];
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break;
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default: {
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QMUIAssert(NO, @"UIColor (QMUI)", @"Color value %@ is invalid. It should be a hex value of the form #RBG, #ARGB, #RRGGBB, or #AARRGGBB", hexString);
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return nil;
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}
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break;
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}
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return [UIColor colorWithRed: red green: green blue: blue alpha: alpha];
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}
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- (NSString *)qmui_hexString {
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NSInteger alpha = self.qmui_alpha * 255;
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NSInteger red = self.qmui_red * 255;
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NSInteger green = self.qmui_green * 255;
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NSInteger blue = self.qmui_blue * 255;
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return [[NSString stringWithFormat:@"#%@%@%@%@",
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[self alignColorHexStringLength:[NSString qmui_hexStringWithInteger:alpha]],
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[self alignColorHexStringLength:[NSString qmui_hexStringWithInteger:red]],
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[self alignColorHexStringLength:[NSString qmui_hexStringWithInteger:green]],
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[self alignColorHexStringLength:[NSString qmui_hexStringWithInteger:blue]]] lowercaseString];
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}
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+ (UIColor *)qmui_colorWithRGBAString:(NSString *)rgbaString {
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NSArray<NSString *> *arr = nil;
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NSCharacterSet *characterSet = nil;
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if ([rgbaString containsString:@","]) {
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characterSet = [NSCharacterSet characterSetWithCharactersInString:@","];
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} else {
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characterSet = [NSCharacterSet characterSetWithCharactersInString:@" "];
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}
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arr = [[rgbaString componentsSeparatedByCharactersInSet:characterSet] qmui_filterWithBlock:^BOOL(NSString * _Nonnull item) {
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return item.qmui_trim.length > 0;
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}];
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if (arr.count < 3 || arr.count > 4) return nil;
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return UIColorMakeWithRGBA(arr[0].integerValue, arr[1].integerValue, arr[2].integerValue, (arr.count == 4 ? arr[3].floatValue : 1.0));
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}
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- (NSString *)qmui_RGBAString {
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return [NSString stringWithFormat:@"%.0f,%.0f,%.0f,%.2f",
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round(self.qmui_red * 255),
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round(self.qmui_green * 255),
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round(self.qmui_blue * 255),
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self.qmui_alpha];
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}
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// 对于色值只有单位数的,在前面补一个0,例如“F”会补齐为“0F”
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- (NSString *)alignColorHexStringLength:(NSString *)hexString {
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return hexString.length < 2 ? [@"0" stringByAppendingString:hexString] : hexString;
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}
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+ (CGFloat)colorComponentFrom:(NSString *)string start:(NSUInteger)start length:(NSUInteger)length {
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NSString *substring = [string substringWithRange: NSMakeRange(start, length)];
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NSString *fullHex = length == 2 ? substring : [NSString stringWithFormat: @"%@%@", substring, substring];
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unsigned hexComponent;
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[[NSScanner scannerWithString: fullHex] scanHexInt: &hexComponent];
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return hexComponent / 255.0;
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}
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- (CGFloat)qmui_red {
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CGFloat r;
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if ([self getRed:&r green:0 blue:0 alpha:0]) {
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return r;
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}
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return 0;
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}
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- (CGFloat)qmui_green {
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CGFloat g;
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if ([self getRed:0 green:&g blue:0 alpha:0]) {
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return g;
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}
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return 0;
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}
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- (CGFloat)qmui_blue {
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CGFloat b;
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if ([self getRed:0 green:0 blue:&b alpha:0]) {
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return b;
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}
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return 0;
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}
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- (CGFloat)qmui_alpha {
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CGFloat a;
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if ([self getRed:0 green:0 blue:0 alpha:&a]) {
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return a;
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}
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return 0;
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}
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- (CGFloat)qmui_hue {
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CGFloat h;
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if ([self getHue:&h saturation:0 brightness:0 alpha:0]) {
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return h;
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}
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return 0;
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}
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- (CGFloat)qmui_saturation {
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CGFloat s;
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if ([self getHue:0 saturation:&s brightness:0 alpha:0]) {
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return s;
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}
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return 0;
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}
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- (CGFloat)qmui_brightness {
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CGFloat b;
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if ([self getHue:0 saturation:0 brightness:&b alpha:0]) {
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return b;
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}
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return 0;
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}
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- (UIColor *)qmui_colorWithoutAlpha {
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CGFloat r;
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CGFloat g;
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CGFloat b;
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if ([self getRed:&r green:&g blue:&b alpha:0]) {
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return [UIColor colorWithRed:r green:g blue:b alpha:1];
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} else {
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return nil;
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}
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}
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- (UIColor *)qmui_colorWithAlpha:(CGFloat)alpha backgroundColor:(UIColor *)backgroundColor {
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return [UIColor qmui_colorWithBackendColor:backgroundColor frontColor:[self colorWithAlphaComponent:alpha]];
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}
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- (UIColor *)qmui_colorWithAlphaAddedToWhite:(CGFloat)alpha {
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return [self qmui_colorWithAlpha:alpha backgroundColor:UIColorWhite];
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}
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- (UIColor *)qmui_transitionToColor:(UIColor *)toColor progress:(CGFloat)progress {
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return [UIColor qmui_colorFromColor:self toColor:toColor progress:progress];
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}
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- (BOOL)qmui_colorIsDark {
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CGFloat red = 0.0, green = 0.0, blue = 0.0;
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if ([self getRed:&red green:&green blue:&blue alpha:0]) {
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float referenceValue = 0.411;
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float colorDelta = ((red * 0.299) + (green * 0.587) + (blue * 0.114));
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return 1.0 - colorDelta > referenceValue;
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}
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return YES;
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}
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- (UIColor *)qmui_inverseColor {
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const CGFloat *componentColors = CGColorGetComponents(self.CGColor);
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UIColor *newColor = [[UIColor alloc] initWithRed:(1.0 - componentColors[0])
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green:(1.0 - componentColors[1])
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blue:(1.0 - componentColors[2])
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alpha:componentColors[3]];
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return newColor;
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}
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- (BOOL)qmui_isSystemTintColor {
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return [self isEqual:[UIColor qmui_systemTintColor]];
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}
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- (CGFloat)qmui_distanceBetweenColor:(UIColor *)color {
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if (!color) return CGFLOAT_MAX;
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UIColor *color1 = self;
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UIColor *color2 = color;
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CGFloat R = 100.0;
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CGFloat angle = 30.0;
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CGFloat h = R * cos(angle / 180 * M_PI);
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CGFloat r = R * sin(angle / 180 * M_PI);
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CGFloat hue1 = color1.qmui_hue * 360;
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CGFloat saturation1 = color1.qmui_saturation;
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CGFloat brightness1 = color1.qmui_brightness;
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CGFloat hue2 = color2.qmui_hue * 360;
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CGFloat saturation2 = color2.qmui_saturation;
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CGFloat brightness2 = color2.qmui_brightness;
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CGFloat x1 = r * brightness1 * saturation1 * cos(hue1 / 180 * M_PI);
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CGFloat y1 = r * brightness1 * saturation1 * sin(hue1 / 180 * M_PI);
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CGFloat z1 = h * (1 - brightness1);
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CGFloat x2 = r * brightness2 * saturation2 * cos(hue2 / 180 * M_PI);
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CGFloat y2 = r * brightness2 * saturation2 * sin(hue2 / 180 * M_PI);
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CGFloat z2 = h * (1 - brightness2);
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CGFloat dx = x1 - x2;
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CGFloat dy = y1 - y2;
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CGFloat dz = z1 - z2;
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return sqrt(dx * dx + dy * dy + dz * dz);
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}
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+ (UIColor *)qmui_systemTintColor {
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static UIColor *systemTintColor = nil;
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if (!systemTintColor) {
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UIView *view = [[UIView alloc] init];
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systemTintColor = view.tintColor;
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}
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return systemTintColor;
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}
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+ (UIColor *)qmui_colorWithBackendColor:(UIColor *)backendColor frontColor:(UIColor *)frontColor {
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CGFloat bgAlpha = [backendColor qmui_alpha];
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CGFloat bgRed = [backendColor qmui_red];
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CGFloat bgGreen = [backendColor qmui_green];
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CGFloat bgBlue = [backendColor qmui_blue];
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CGFloat frAlpha = [frontColor qmui_alpha];
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CGFloat frRed = [frontColor qmui_red];
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CGFloat frGreen = [frontColor qmui_green];
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CGFloat frBlue = [frontColor qmui_blue];
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CGFloat resultAlpha = frAlpha + bgAlpha * (1 - frAlpha);
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CGFloat resultRed = (frRed * frAlpha + bgRed * bgAlpha * (1 - frAlpha)) / resultAlpha;
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CGFloat resultGreen = (frGreen * frAlpha + bgGreen * bgAlpha * (1 - frAlpha)) / resultAlpha;
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CGFloat resultBlue = (frBlue * frAlpha + bgBlue * bgAlpha * (1 - frAlpha)) / resultAlpha;
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return [UIColor colorWithRed:resultRed green:resultGreen blue:resultBlue alpha:resultAlpha];
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}
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+ (UIColor *)qmui_colorFromColor:(UIColor *)fromColor toColor:(UIColor *)toColor progress:(CGFloat)progress {
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progress = MIN(progress, 1.0f);
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CGFloat fromRed = fromColor.qmui_red;
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CGFloat fromGreen = fromColor.qmui_green;
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CGFloat fromBlue = fromColor.qmui_blue;
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CGFloat fromAlpha = fromColor.qmui_alpha;
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CGFloat toRed = toColor.qmui_red;
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CGFloat toGreen = toColor.qmui_green;
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CGFloat toBlue = toColor.qmui_blue;
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CGFloat toAlpha = toColor.qmui_alpha;
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CGFloat finalRed = fromRed + (toRed - fromRed) * progress;
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CGFloat finalGreen = fromGreen + (toGreen - fromGreen) * progress;
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CGFloat finalBlue = fromBlue + (toBlue - fromBlue) * progress;
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CGFloat finalAlpha = fromAlpha + (toAlpha - fromAlpha) * progress;
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return [UIColor colorWithRed:finalRed green:finalGreen blue:finalBlue alpha:finalAlpha];
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}
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+ (UIColor *)qmui_randomColor {
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CGFloat red = ( arc4random() % 255 / 255.0 );
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CGFloat green = ( arc4random() % 255 / 255.0 );
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CGFloat blue = ( arc4random() % 255 / 255.0 );
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return [UIColor colorWithRed:red green:green blue:blue alpha:1.0];
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}
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@end
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NSString *const QMUICGColorOriginalColorBindKey = @"QMUICGColorOriginalColorBindKey";
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@implementation UIColor (QMUI_DynamicColor)
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+ (void)load {
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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OverrideImplementation([UIColor colorWithDynamicProvider:^UIColor * _Nonnull(UITraitCollection * _Nonnull trait) {
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return [UIColor clearColor];
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}].class, @selector(CGColor), ^id(__unsafe_unretained Class originClass, SEL originCMD, IMP (^originalIMPProvider)(void)) {
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return ^CGColorRef(UIColor *selfObject) {
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// call super
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CGColorRef (*originSelectorIMP)(id, SEL);
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originSelectorIMP = (CGColorRef (*)(id, SEL))originalIMPProvider();
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CGColorRef result = originSelectorIMP(selfObject, originCMD);
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if (selfObject.qmui_isDynamicColor) {
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// copy
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UIColor *color = [UIColor colorWithCGColor:result];
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// CGColor 必须通过 CGColorCreate 创建。UIColor.CGColor 返回的是一个多对象复用的 CGColor 值(例如,如果 QMUIThemeA.light 值和 UIColorB 的值刚好相同,那么他们的 CGColor 可能也是同一个对象,所以 UIColorB.CGColor 可能会错误地使用了原本仅属于 QMUIThemeColorA 的 bindObject)
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// 经测试,qmui_red 系列接口适用于不同的 ColorSpace,应该是能放心使用的😜
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// https://github.com/Tencent/QMUI_iOS/issues/1463
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CGColorSpaceRef spaceRef = CGColorSpaceCreateDeviceRGB();
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result = CGColorCreate(spaceRef, (CGFloat[]){color.qmui_red, color.qmui_green, color.qmui_blue, color.qmui_alpha});
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CGColorSpaceRelease(spaceRef);
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[(__bridge id)(result) qmui_bindObject:selfObject forKey:QMUICGColorOriginalColorBindKey];
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return (CGColorRef)CFAutorelease(result);
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}
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return result;
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};
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});
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});
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}
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- (BOOL)qmui_isDynamicColor {
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if ([self respondsToSelector:@selector(_isDynamic)]) {
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return self._isDynamic;
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}
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return NO;
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}
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- (BOOL)qmui_isQMUIDynamicColor {
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return NO;
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}
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- (NSString *)qmui_name {
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return nil;
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}
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- (UIColor *)qmui_rawColor {
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if (self.qmui_isDynamicColor && [self respondsToSelector:@selector(resolvedColorWithTraitCollection:)]) {
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UIColor *color = [self resolvedColorWithTraitCollection:UITraitCollection.currentTraitCollection];
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return color.qmui_rawColor;
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}
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return self;
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}
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@end
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