杨锴
2025-04-16 09a372bc45fde16fd42257ab6f78b8deeecf720b
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//
//  AppDelegate.swift
//  XQMuse
//
//  Created by 无故事王国 on 2024/8/12.
//
 
import UIKit
 
@main
 
class AppDelegate: UIResponder, UIApplicationDelegate,WXApiDelegate{
 
                var window: UIWindow?
 
 
                func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        WeChatTools.register(appid: WeChatAPPID, link: "https://app.xqzhihui.com/app/")
                                return true
                }
 
                func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
                                return .allButUpsideDown
                }
 
    func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([any UIUserActivityRestoring]?) -> Void) -> Bool {
        return WXApi.handleOpenUniversalLink(userActivity, delegate: self)
    }
 
    func application(_ application: UIApplication, handleOpen url: URL) -> Bool {
 
        if url.scheme == WeChatAPPID{
            return WXApi.handleOpen(url, delegate: self)
        }
        return true
    }
 
    func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
        if url.scheme == WeChatAPPID{
            return WXApi.handleOpen(url, delegate: self)
        }
        return true
    }
 
    func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {
 
        if url.scheme == WeChatAPPID{
            return WXApi.handleOpen(url, delegate: self)
        }
        return true
    }
 
 
                // MARK: UISceneSession Lifecycle
 
                func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
                                // Called when a new scene session is being created.
                                // Use this method to select a configuration to create the new scene with.
                                return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
                }
 
                func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
                                // Called when the user discards a scene session.
                                // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
                                // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
                }
 
    func onReq(_ req: BaseReq) {
 
    }
 
    func onResp(_ resp: BaseResp) {
 
    }
}