杨锴
2025-06-04 ac84f81ca2311300b431c1bfb9f71253b59073f2
DolphinEnglishLearnStudent/AppDelegate.swift
@@ -11,44 +11,44 @@
class AppDelegate: UIResponder, UIApplicationDelegate {
            var window: UIWindow?
    var window: UIWindow?
            func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
                        // Override point for customization after application launch.
                        sleep(2)
                        return true
            }
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        sleep(2)
        return true
    }
            // MARK: UISceneSession Lifecycle
    // MARK: UISceneSession Lifecycle
            func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
                        // Called when a new scene session is being created.
                        // Use this method to select a configuration to create the new scene with.
                        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
            }
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
            func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
                        // Called when the user discards a scene session.
                        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
                        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
            }
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
            func application(_ application: UIApplication, handleOpen url: URL) -> Bool {
                        return WXApi.handleOpen(url, delegate: self)
            }
    func application(_ application: UIApplication, handleOpen url: URL) -> Bool {
        return WXApi.handleOpen(url, delegate: self)
    }
            func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
                        return WXApi.handleOpen(url, delegate: self)
            }
    func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
        return WXApi.handleOpen(url, delegate: self)
    }
}
extension AppDelegate:WXApiDelegate{
            func onReq(_ req: BaseReq) {
    func onReq(_ req: BaseReq) {
            }
    }
            func onResp(_ resp: BaseResp) {
    func onResp(_ resp: BaseResp) {
            }
    }
}