| | |
| | | |
| | | class AppDelegate: UIResponder, UIApplicationDelegate { |
| | | |
| | | var window: UIWindow? |
| | | var window: UIWindow? |
| | | |
| | | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { |
| | | // Override point for customization after application launch. |
| | | sleep(2) |
| | | return true |
| | | } |
| | | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { |
| | | // Override point for customization after application launch. |
| | | sleep(2) |
| | | return true |
| | | } |
| | | |
| | | // MARK: UISceneSession Lifecycle |
| | | // MARK: UISceneSession Lifecycle |
| | | |
| | | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { |
| | | // Called when a new scene session is being created. |
| | | // Use this method to select a configuration to create the new scene with. |
| | | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) |
| | | } |
| | | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { |
| | | // Called when a new scene session is being created. |
| | | // Use this method to select a configuration to create the new scene with. |
| | | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) |
| | | } |
| | | |
| | | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { |
| | | // Called when the user discards a scene session. |
| | | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. |
| | | // Use this method to release any resources that were specific to the discarded scenes, as they will not return. |
| | | } |
| | | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { |
| | | // Called when the user discards a scene session. |
| | | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. |
| | | // Use this method to release any resources that were specific to the discarded scenes, as they will not return. |
| | | } |
| | | |
| | | func application(_ application: UIApplication, handleOpen url: URL) -> Bool { |
| | | return WXApi.handleOpen(url, delegate: self) |
| | | } |
| | | func application(_ application: UIApplication, handleOpen url: URL) -> Bool { |
| | | return WXApi.handleOpen(url, delegate: self) |
| | | } |
| | | |
| | | func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool { |
| | | return WXApi.handleOpen(url, delegate: self) |
| | | } |
| | | func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool { |
| | | return WXApi.handleOpen(url, delegate: self) |
| | | } |
| | | } |
| | | |
| | | extension AppDelegate:WXApiDelegate{ |
| | | func onReq(_ req: BaseReq) { |
| | | func onReq(_ req: BaseReq) { |
| | | |
| | | } |
| | | } |
| | | |
| | | func onResp(_ resp: BaseResp) { |
| | | func onResp(_ resp: BaseResp) { |
| | | |
| | | } |
| | | } |
| | | } |
| | | |