fix
杨锴
2024-08-19 747621bf616d5a03410aedecbc15b5715462eef6
XQMuse/Root/Me/MeVC.swift
@@ -6,24 +6,34 @@
//
import UIKit
import QMUIKit
class MeVC: BaseVC {
    override func viewDidLoad() {
            @IBOutlet weak var btn_collect: QMUIButton!
            @IBOutlet weak var btn_record: QMUIButton!
            @IBOutlet weak var btn_history: QMUIButton!
            @IBOutlet weak var btn_account: QMUIButton!
            @IBOutlet weak var btn_buy: QMUIButton!
            @IBOutlet weak var btn_customer: QMUIButton!
            @IBOutlet weak var btn_setting: QMUIButton!
            @IBOutlet weak var btn_share: QMUIButton!
            override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view.
    }
    /*
    // MARK: - Navigation
            override func setUI() {
                        super.setUI()
                        btn_collect.imagePosition = .top
                        btn_record.imagePosition = .top
                        btn_history.imagePosition = .top
                        btn_account.imagePosition = .top
    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */
                        btn_buy.imagePosition = .top
                        btn_customer.imagePosition = .top
                        btn_setting.imagePosition = .top
                        btn_share.imagePosition = .top
            }
}