| | |
| | | // |
| | | |
| | | import UIKit |
| | | import QMUIKit |
| | | |
| | | class MeVC: BaseVC { |
| | | |
| | | override func viewDidLoad() { |
| | | @IBOutlet weak var btn_collect: QMUIButton! |
| | | @IBOutlet weak var btn_record: QMUIButton! |
| | | @IBOutlet weak var btn_history: QMUIButton! |
| | | @IBOutlet weak var btn_account: QMUIButton! |
| | | @IBOutlet weak var btn_buy: QMUIButton! |
| | | @IBOutlet weak var btn_customer: QMUIButton! |
| | | @IBOutlet weak var btn_setting: QMUIButton! |
| | | @IBOutlet weak var btn_share: QMUIButton! |
| | | |
| | | override func viewDidLoad() { |
| | | super.viewDidLoad() |
| | | |
| | | // Do any additional setup after loading the view. |
| | | } |
| | | |
| | | |
| | | /* |
| | | // MARK: - Navigation |
| | | override func setUI() { |
| | | super.setUI() |
| | | btn_collect.imagePosition = .top |
| | | btn_record.imagePosition = .top |
| | | btn_history.imagePosition = .top |
| | | btn_account.imagePosition = .top |
| | | |
| | | // In a storyboard-based application, you will often want to do a little preparation before navigation |
| | | override func prepare(for segue: UIStoryboardSegue, sender: Any?) { |
| | | // Get the new view controller using segue.destination. |
| | | // Pass the selected object to the new view controller. |
| | | } |
| | | */ |
| | | |
| | | btn_buy.imagePosition = .top |
| | | btn_customer.imagePosition = .top |
| | | btn_setting.imagePosition = .top |
| | | btn_share.imagePosition = .top |
| | | } |
| | | } |