无关风月
昨天 e8044ee933b7e2f834855f28ea8575d82eb0eeac
ManagementOKTravel/guns-admin/src/main/webapp/static/js/track2.js
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THREE.GLTFLoader = ( function () {
    function GLTFLoader( manager ) {
        THREE.Loader.call( this, manager );
        this.dracoLoader = null;
        this.ktx2Loader = null;
        this.meshoptDecoder = null;
        this.pluginCallbacks = [];
        this.register( function ( parser ) {
            return new GLTFMaterialsClearcoatExtension( parser );
        } );
        this.register( function ( parser ) {
            return new GLTFTextureBasisUExtension( parser );
        } );
        this.register( function ( parser ) {
            return new GLTFTextureWebPExtension( parser );
        } );
        this.register( function ( parser ) {
            return new GLTFMaterialsTransmissionExtension( parser );
        } );
        this.register( function ( parser ) {
            return new GLTFLightsExtension( parser );
        } );
        this.register( function ( parser ) {
            return new GLTFMeshoptCompression( parser );
        } );
    }
    GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
        constructor: GLTFLoader,
        load: function ( url, onLoad, onProgress, onError ) {
            var scope = this;
            var resourcePath;
            if ( this.resourcePath !== '' ) {
                resourcePath = this.resourcePath;
            } else if ( this.path !== '' ) {
                resourcePath = this.path;
            } else {
                resourcePath = THREE.LoaderUtils.extractUrlBase( url );
            }
            // Tells the LoadingManager to track an extra item, which resolves after
            // the model is fully loaded. This means the count of items loaded will
            // be incorrect, but ensures manager.onLoad() does not fire early.
            this.manager.itemStart( url );
            var _onError = function ( e ) {
                if ( onError ) {
                    onError( e );
                } else {
                    console.error( e );
                }
                scope.manager.itemError( url );
                scope.manager.itemEnd( url );
            };
            var loader = new THREE.FileLoader( this.manager );
            loader.setPath( this.path );
            loader.setResponseType( 'arraybuffer' );
            loader.setRequestHeader( this.requestHeader );
            loader.setWithCredentials( this.withCredentials );
            loader.load( url, function ( data ) {
                try {
                    scope.parse( data, resourcePath, function ( gltf ) {
                        onLoad( gltf );
                        scope.manager.itemEnd( url );
                    }, _onError );
                } catch ( e ) {
                    _onError( e );
                }
            }, onProgress, _onError );
        },
        setDRACOLoader: function ( dracoLoader ) {
            this.dracoLoader = dracoLoader;
            return this;
        },
        setDDSLoader: function () {
            throw new Error(
                'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
            );
        },
        setKTX2Loader: function ( ktx2Loader ) {
            this.ktx2Loader = ktx2Loader;
            return this;
        },
        setMeshoptDecoder: function ( meshoptDecoder ) {
            this.meshoptDecoder = meshoptDecoder;
            return this;
        },
        register: function ( callback ) {
            if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
                this.pluginCallbacks.push( callback );
            }
            return this;
        },
        unregister: function ( callback ) {
            if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
                this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
            }
            return this;
        },
        parse: function ( data, path, onLoad, onError ) {
            var content;
            var extensions = {};
            var plugins = {};
            if ( typeof data === 'string' ) {
                content = data;
            } else {
                var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
                if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
                    try {
                        extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
                    } catch ( error ) {
                        if ( onError ) onError( error );
                        return;
                    }
                    content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
                } else {
                    content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
                }
            }
            var json = JSON.parse( content );
            if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
                if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
                return;
            }
            var parser = new GLTFParser( json, {
                path: path || this.resourcePath || '',
                crossOrigin: this.crossOrigin,
                requestHeader: this.requestHeader,
                manager: this.manager,
                ktx2Loader: this.ktx2Loader,
                meshoptDecoder: this.meshoptDecoder
            } );
            parser.fileLoader.setRequestHeader( this.requestHeader );
            for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
                var plugin = this.pluginCallbacks[ i ]( parser );
                plugins[ plugin.name ] = plugin;
                // Workaround to avoid determining as unknown extension
                // in addUnknownExtensionsToUserData().
                // Remove this workaround if we move all the existing
                // extension handlers to plugin system
                extensions[ plugin.name ] = true;
            }
            if ( json.extensionsUsed ) {
                for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
                    var extensionName = json.extensionsUsed[ i ];
                    var extensionsRequired = json.extensionsRequired || [];
                    switch ( extensionName ) {
                        case EXTENSIONS.KHR_MATERIALS_UNLIT:
                            extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
                            break;
                        case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
                            extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
                            break;
                        case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
                            extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
                            break;
                        case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
                            extensions[ extensionName ] = new GLTFTextureTransformExtension();
                            break;
                        case EXTENSIONS.KHR_MESH_QUANTIZATION:
                            extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
                            break;
                        default:
                            if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
                                console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
                            }
                    }
                }
            }
            parser.setExtensions( extensions );
            parser.setPlugins( plugins );
            parser.parse( onLoad, onError );
        }
    } );
    /* GLTFREGISTRY */
    function GLTFRegistry() {
        var objects = {};
        return   {
            get: function ( key ) {
                return objects[ key ];
            },
            add: function ( key, object ) {
                objects[ key ] = object;
            },
            remove: function ( key ) {
                delete objects[ key ];
            },
            removeAll: function () {
                objects = {};
            }
        };
    }
    /*********************************/
    /********** EXTENSIONS ***********/
    /*********************************/
    var EXTENSIONS = {
        KHR_BINARY_GLTF: 'KHR_binary_glTF',
        KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
        KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
        KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
        KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
        KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
        KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
        KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
        KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
        KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
        EXT_TEXTURE_WEBP: 'EXT_texture_webp',
        EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
    };
    /**
     * Punctual Lights Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
     */
    function GLTFLightsExtension( parser ) {
        this.parser = parser;
        this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
        // Object3D instance caches
        this.cache = { refs: {}, uses: {} };
    }
    GLTFLightsExtension.prototype._markDefs = function () {
        var parser = this.parser;
        var nodeDefs = this.parser.json.nodes || [];
        for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
            var nodeDef = nodeDefs[ nodeIndex ];
            if ( nodeDef.extensions
                && nodeDef.extensions[ this.name ]
                && nodeDef.extensions[ this.name ].light !== undefined ) {
                parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
            }
        }
    };
    GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
        var parser = this.parser;
        var cacheKey = 'light:' + lightIndex;
        var dependency = parser.cache.get( cacheKey );
        if ( dependency ) return dependency;
        var json = parser.json;
        var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
        var lightDefs = extensions.lights || [];
        var lightDef = lightDefs[ lightIndex ];
        var lightNode;
        var color = new THREE.Color( 0xffffff );
        if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
        var range = lightDef.range !== undefined ? lightDef.range : 0;
        switch ( lightDef.type ) {
            case 'directional':
                lightNode = new THREE.DirectionalLight( color );
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;
            case 'point':
                lightNode = new THREE.PointLight( color );
                lightNode.distance = range;
                break;
            case 'spot':
                lightNode = new THREE.SpotLight( color );
                lightNode.distance = range;
                // Handle spotlight properties.
                lightDef.spot = lightDef.spot || {};
                lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
                lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
                lightNode.angle = lightDef.spot.outerConeAngle;
                lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;
            default:
                throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
        }
        // Some lights (e.g. spot) default to a position other than the origin. Reset the position
        // here, because node-level parsing will only override position if explicitly specified.
        lightNode.position.set( 0, 0, 0 );
        lightNode.decay = 2;
        if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
        lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
        dependency = Promise.resolve( lightNode );
        parser.cache.add( cacheKey, dependency );
        return dependency;
    };
    GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
        var self = this;
        var parser = this.parser;
        var json = parser.json;
        var nodeDef = json.nodes[ nodeIndex ];
        var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
        var lightIndex = lightDef.light;
        if ( lightIndex === undefined ) return null;
        return this._loadLight( lightIndex ).then( function ( light ) {
            return parser._getNodeRef( self.cache, lightIndex, light );
        } );
    };
    /**
     * Unlit Materials Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
     */
    function GLTFMaterialsUnlitExtension() {
        this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
    }
    GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
        return THREE.MeshBasicMaterial;
    };
    GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
        var pending = [];
        materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
        materialParams.opacity = 1.0;
        var metallicRoughness = materialDef.pbrMetallicRoughness;
        if ( metallicRoughness ) {
            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
                var array = metallicRoughness.baseColorFactor;
                materialParams.color.fromArray( array );
                materialParams.opacity = array[ 3 ];
            }
            if ( metallicRoughness.baseColorTexture !== undefined ) {
                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
            }
        }
        return Promise.all( pending );
    };
    /**
     * Clearcoat Materials Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
     */
    function GLTFMaterialsClearcoatExtension( parser ) {
        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
    }
    GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
        var parser = this.parser;
        var materialDef = parser.json.materials[ materialIndex ];
        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
        return THREE.MeshPhysicalMaterial;
    };
    GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
        var parser = this.parser;
        var materialDef = parser.json.materials[ materialIndex ];
        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
            return Promise.resolve();
        }
        var pending = [];
        var extension = materialDef.extensions[ this.name ];
        if ( extension.clearcoatFactor !== undefined ) {
            materialParams.clearcoat = extension.clearcoatFactor;
        }
        if ( extension.clearcoatTexture !== undefined ) {
            pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
        }
        if ( extension.clearcoatRoughnessFactor !== undefined ) {
            materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
        }
        if ( extension.clearcoatRoughnessTexture !== undefined ) {
            pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
        }
        if ( extension.clearcoatNormalTexture !== undefined ) {
            pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
            if ( extension.clearcoatNormalTexture.scale !== undefined ) {
                var scale = extension.clearcoatNormalTexture.scale;
                // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
                materialParams.clearcoatNormalScale = new THREE.Vector2( scale, - scale );
            }
        }
        return Promise.all( pending );
    };
    /**
     * Transmission Materials Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
     * Draft: https://github.com/KhronosGroup/glTF/pull/1698
     */
    function GLTFMaterialsTransmissionExtension( parser ) {
        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
    }
    GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
        var parser = this.parser;
        var materialDef = parser.json.materials[ materialIndex ];
        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
        return THREE.MeshPhysicalMaterial;
    };
    GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
        var parser = this.parser;
        var materialDef = parser.json.materials[ materialIndex ];
        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
            return Promise.resolve();
        }
        var pending = [];
        var extension = materialDef.extensions[ this.name ];
        if ( extension.transmissionFactor !== undefined ) {
            materialParams.transmission = extension.transmissionFactor;
        }
        if ( extension.transmissionTexture !== undefined ) {
            pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
        }
        return Promise.all( pending );
    };
    /**
     * BasisU Texture Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
     */
    function GLTFTextureBasisUExtension( parser ) {
        this.parser = parser;
        this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
    }
    GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
        var parser = this.parser;
        var json = parser.json;
        var textureDef = json.textures[ textureIndex ];
        if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
            return null;
        }
        var extension = textureDef.extensions[ this.name ];
        var source = json.images[ extension.source ];
        var loader = parser.options.ktx2Loader;
        if ( ! loader ) {
            if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
                throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
            } else {
                // Assumes that the extension is optional and that a fallback texture is present
                return null;
            }
        }
        return parser.loadTextureImage( textureIndex, source, loader );
    };
    /**
     * WebP Texture Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
     */
    function GLTFTextureWebPExtension( parser ) {
        this.parser = parser;
        this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
        this.isSupported = null;
    }
    GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
        var name = this.name;
        var parser = this.parser;
        var json = parser.json;
        var textureDef = json.textures[ textureIndex ];
        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
            return null;
        }
        var extension = textureDef.extensions[ name ];
        var source = json.images[ extension.source ];
        var loader = parser.textureLoader;
        if ( source.uri ) {
            var handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;
        }
        return this.detectSupport().then( function ( isSupported ) {
            if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
            if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
                throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
            }
            // Fall back to PNG or JPEG.
            return parser.loadTexture( textureIndex );
        } );
    };
    GLTFTextureWebPExtension.prototype.detectSupport = function () {
        if ( ! this.isSupported ) {
            this.isSupported = new Promise( function ( resolve ) {
                var image = new Image();
                // Lossy test image. Support for lossy images doesn't guarantee support for all
                // WebP images, unfortunately.
                image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
                image.onload = image.onerror = function () {
                    resolve( image.height === 1 );
                };
            } );
        }
        return this.isSupported;
    };
    /**
     * meshopt BufferView Compression Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
     */
    function GLTFMeshoptCompression( parser ) {
        this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
        this.parser = parser;
    }
    GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
        var json = this.parser.json;
        var bufferView = json.bufferViews[ index ];
        if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
            var extensionDef = bufferView.extensions[ this.name ];
            var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
            var decoder = this.parser.options.meshoptDecoder;
            if ( ! decoder || ! decoder.supported ) {
                if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
                    throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
                } else {
                    // Assumes that the extension is optional and that fallback buffer data is present
                    return null;
                }
            }
            return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
                var byteOffset = extensionDef.byteOffset || 0;
                var byteLength = extensionDef.byteLength || 0;
                var count = extensionDef.count;
                var stride = extensionDef.byteStride;
                var result = new ArrayBuffer( count * stride );
                var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
                decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
                return result;
            } );
        } else {
            return null;
        }
    };
    /* BINARY EXTENSION */
    var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
    var BINARY_EXTENSION_HEADER_LENGTH = 12;
    var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
    function GLTFBinaryExtension( data ) {
        this.name = EXTENSIONS.KHR_BINARY_GLTF;
        this.content = null;
        this.body = null;
        var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
        this.header = {
            magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
            version: headerView.getUint32( 4, true ),
            length: headerView.getUint32( 8, true )
        };
        if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
            throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
        } else if ( this.header.version < 2.0 ) {
            throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
        }
        var chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
        var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
        var chunkIndex = 0;
        while ( chunkIndex < chunkContentsLength ) {
            var chunkLength = chunkView.getUint32( chunkIndex, true );
            chunkIndex += 4;
            var chunkType = chunkView.getUint32( chunkIndex, true );
            chunkIndex += 4;
            if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
                var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
                this.content = THREE.LoaderUtils.decodeText( contentArray );
            } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
                var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
                this.body = data.slice( byteOffset, byteOffset + chunkLength );
            }
            // Clients must ignore chunks with unknown types.
            chunkIndex += chunkLength;
        }
        if ( this.content === null ) {
            throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
        }
    }
    /**
     * DRACO Mesh Compression Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
     */
    function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
        if ( ! dracoLoader ) {
            throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
        }
        this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
        this.json = json;
        this.dracoLoader = dracoLoader;
        this.dracoLoader.preload();
    }
    GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
        var json = this.json;
        var dracoLoader = this.dracoLoader;
        var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
        var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
        var threeAttributeMap = {};
        var attributeNormalizedMap = {};
        var attributeTypeMap = {};
        for ( var attributeName in gltfAttributeMap ) {
            var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
            threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
        }
        for ( attributeName in primitive.attributes ) {
            var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
            if ( gltfAttributeMap[ attributeName ] !== undefined ) {
                var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
                var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
                attributeTypeMap[ threeAttributeName ] = componentType;
                attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
            }
        }
        return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
            return new Promise( function ( resolve ) {
                dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
                    for ( var attributeName in geometry.attributes ) {
                        var attribute = geometry.attributes[ attributeName ];
                        var normalized = attributeNormalizedMap[ attributeName ];
                        if ( normalized !== undefined ) attribute.normalized = normalized;
                    }
                    resolve( geometry );
                }, threeAttributeMap, attributeTypeMap );
            } );
        } );
    };
    /**
     * Texture Transform Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
     */
    function GLTFTextureTransformExtension() {
        this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
    }
    GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
        texture = texture.clone();
        if ( transform.offset !== undefined ) {
            texture.offset.fromArray( transform.offset );
        }
        if ( transform.rotation !== undefined ) {
            texture.rotation = transform.rotation;
        }
        if ( transform.scale !== undefined ) {
            texture.repeat.fromArray( transform.scale );
        }
        if ( transform.texCoord !== undefined ) {
            console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
        }
        texture.needsUpdate = true;
        return texture;
    };
    /**
     * Specular-Glossiness Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
     */
    /**
     * A sub class of THREE.StandardMaterial with some of the functionality
     * changed via the `onBeforeCompile` callback
     * @pailhead
     */
    function GLTFMeshStandardSGMaterial( params ) {
        THREE.MeshStandardMaterial.call( this );
        this.isGLTFSpecularGlossinessMaterial = true;
        //various chunks that need replacing
        var specularMapParsFragmentChunk = [
            '#ifdef USE_SPECULARMAP',
            '   uniform sampler2D specularMap;',
            '#endif'
        ].join( '\n' );
        var glossinessMapParsFragmentChunk = [
            '#ifdef USE_GLOSSINESSMAP',
            '   uniform sampler2D glossinessMap;',
            '#endif'
        ].join( '\n' );
        var specularMapFragmentChunk = [
            'vec3 specularFactor = specular;',
            '#ifdef USE_SPECULARMAP',
            '   vec4 texelSpecular = texture2D( specularMap, vUv );',
            '   texelSpecular = sRGBToLinear( texelSpecular );',
            '   // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
            '   specularFactor *= texelSpecular.rgb;',
            '#endif'
        ].join( '\n' );
        var glossinessMapFragmentChunk = [
            'float glossinessFactor = glossiness;',
            '#ifdef USE_GLOSSINESSMAP',
            '   vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
            '   // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
            '   glossinessFactor *= texelGlossiness.a;',
            '#endif'
        ].join( '\n' );
        var lightPhysicalFragmentChunk = [
            'PhysicalMaterial material;',
            'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
            'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
            'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
            'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
            'material.specularRoughness += geometryRoughness;',
            'material.specularRoughness = min( material.specularRoughness, 1.0 );',
            'material.specularColor = specularFactor;',
        ].join( '\n' );
        var uniforms = {
            specular: { value: new THREE.Color().setHex( 0xffffff ) },
            glossiness: { value: 1 },
            specularMap: { value: null },
            glossinessMap: { value: null }
        };
        this._extraUniforms = uniforms;
        this.onBeforeCompile = function ( shader ) {
            for ( var uniformName in uniforms ) {
                shader.uniforms[ uniformName ] = uniforms[ uniformName ];
            }
            shader.fragmentShader = shader.fragmentShader
                .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
                .replace( 'uniform float metalness;', 'uniform float glossiness;' )
                .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
                .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
                .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
                .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
                .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
        };
        Object.defineProperties( this, {
            specular: {
                get: function () {
                    return uniforms.specular.value;
                },
                set: function ( v ) {
                    uniforms.specular.value = v;
                }
            },
            specularMap: {
                get: function () {
                    return uniforms.specularMap.value;
                },
                set: function ( v ) {
                    uniforms.specularMap.value = v;
                    if ( v ) {
                        this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
                    } else {
                        delete this.defines.USE_SPECULARMAP;
                    }
                }
            },
            glossiness: {
                get: function () {
                    return uniforms.glossiness.value;
                },
                set: function ( v ) {
                    uniforms.glossiness.value = v;
                }
            },
            glossinessMap: {
                get: function () {
                    return uniforms.glossinessMap.value;
                },
                set: function ( v ) {
                    uniforms.glossinessMap.value = v;
                    if ( v ) {
                        this.defines.USE_GLOSSINESSMAP = '';
                        this.defines.USE_UV = '';
                    } else {
                        delete this.defines.USE_GLOSSINESSMAP;
                        delete this.defines.USE_UV;
                    }
                }
            }
        } );
        delete this.metalness;
        delete this.roughness;
        delete this.metalnessMap;
        delete this.roughnessMap;
        this.setValues( params );
    }
    GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
    GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
    GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
        THREE.MeshStandardMaterial.prototype.copy.call( this, source );
        this.specularMap = source.specularMap;
        this.specular.copy( source.specular );
        this.glossinessMap = source.glossinessMap;
        this.glossiness = source.glossiness;
        delete this.metalness;
        delete this.roughness;
        delete this.metalnessMap;
        delete this.roughnessMap;
        return this;
    };
    function GLTFMaterialsPbrSpecularGlossinessExtension() {
        return {
            name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
            specularGlossinessParams: [
                'color',
                'map',
                'lightMap',
                'lightMapIntensity',
                'aoMap',
                'aoMapIntensity',
                'emissive',
                'emissiveIntensity',
                'emissiveMap',
                'bumpMap',
                'bumpScale',
                'normalMap',
                'normalMapType',
                'displacementMap',
                'displacementScale',
                'displacementBias',
                'specularMap',
                'specular',
                'glossinessMap',
                'glossiness',
                'alphaMap',
                'envMap',
                'envMapIntensity',
                'refractionRatio',
            ],
            getMaterialType: function () {
                return GLTFMeshStandardSGMaterial;
            },
            extendParams: function ( materialParams, materialDef, parser ) {
                var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
                materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
                materialParams.opacity = 1.0;
                var pending = [];
                if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
                    var array = pbrSpecularGlossiness.diffuseFactor;
                    materialParams.color.fromArray( array );
                    materialParams.opacity = array[ 3 ];
                }
                if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
                    pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
                }
                materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
                materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
                materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
                if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
                    materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
                }
                if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
                    var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
                    pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
                    pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
                }
                return Promise.all( pending );
            },
            createMaterial: function ( materialParams ) {
                var material = new GLTFMeshStandardSGMaterial( materialParams );
                material.fog = true;
                material.color = materialParams.color;
                material.map = materialParams.map === undefined ? null : materialParams.map;
                material.lightMap = null;
                material.lightMapIntensity = 1.0;
                material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
                material.aoMapIntensity = 1.0;
                material.emissive = materialParams.emissive;
                material.emissiveIntensity = 1.0;
                material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
                material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
                material.bumpScale = 1;
                material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
                material.normalMapType = THREE.TangentSpaceNormalMap;
                if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
                material.displacementMap = null;
                material.displacementScale = 1;
                material.displacementBias = 0;
                material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
                material.specular = materialParams.specular;
                material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
                material.glossiness = materialParams.glossiness;
                material.alphaMap = null;
                material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
                material.envMapIntensity = 1.0;
                material.refractionRatio = 0.98;
                return material;
            },
        };
    }
    /**
     * Mesh Quantization Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
     */
    function GLTFMeshQuantizationExtension() {
        this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
    }
    /*********************************/
    /********** INTERPOLATION ********/
    /*********************************/
    // Spline Interpolation
    // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
    function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
        THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
    }
    GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
    GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
    GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
        // Copies a sample value to the result buffer. See description of glTF
        // CUBICSPLINE values layout in interpolate_() function below.
        var result = this.resultBuffer,
            values = this.sampleValues,
            valueSize = this.valueSize,
            offset = index * valueSize * 3 + valueSize;
        for ( var i = 0; i !== valueSize; i ++ ) {
            result[ i ] = values[ offset + i ];
        }
        return result;
    };
    GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
    GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
    GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
        var result = this.resultBuffer;
        var values = this.sampleValues;
        var stride = this.valueSize;
        var stride2 = stride * 2;
        var stride3 = stride * 3;
        var td = t1 - t0;
        var p = ( t - t0 ) / td;
        var pp = p * p;
        var ppp = pp * p;
        var offset1 = i1 * stride3;
        var offset0 = offset1 - stride3;
        var s2 = - 2 * ppp + 3 * pp;
        var s3 = ppp - pp;
        var s0 = 1 - s2;
        var s1 = s3 - pp + p;
        // Layout of keyframe output values for CUBICSPLINE animations:
        //   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
        for ( var i = 0; i !== stride; i ++ ) {
            var p0 = values[ offset0 + i + stride ]; // splineVertex_k
            var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
            var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
            var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
            result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
        }
        return result;
    };
    /*********************************/
    /********** INTERNALS ************/
    /*********************************/
    /* CONSTANTS */
    var WEBGL_CONSTANTS = {
        FLOAT: 5126,
        //FLOAT_MAT2: 35674,
        FLOAT_MAT3: 35675,
        FLOAT_MAT4: 35676,
        FLOAT_VEC2: 35664,
        FLOAT_VEC3: 35665,
        FLOAT_VEC4: 35666,
        LINEAR: 9729,
        REPEAT: 10497,
        SAMPLER_2D: 35678,
        POINTS: 0,
        LINES: 1,
        LINE_LOOP: 2,
        LINE_STRIP: 3,
        TRIANGLES: 4,
        TRIANGLE_STRIP: 5,
        TRIANGLE_FAN: 6,
        UNSIGNED_BYTE: 5121,
        UNSIGNED_SHORT: 5123
    };
    var WEBGL_COMPONENT_TYPES = {
        5120: Int8Array,
        5121: Uint8Array,
        5122: Int16Array,
        5123: Uint16Array,
        5125: Uint32Array,
        5126: Float32Array
    };
    var WEBGL_FILTERS = {
        9728: THREE.NearestFilter,
        9729: THREE.LinearFilter,
        9984: THREE.NearestMipmapNearestFilter,
        9985: THREE.LinearMipmapNearestFilter,
        9986: THREE.NearestMipmapLinearFilter,
        9987: THREE.LinearMipmapLinearFilter
    };
    var WEBGL_WRAPPINGS = {
        33071: THREE.ClampToEdgeWrapping,
        33648: THREE.MirroredRepeatWrapping,
        10497: THREE.RepeatWrapping
    };
    var WEBGL_TYPE_SIZES = {
        'SCALAR': 1,
        'VEC2': 2,
        'VEC3': 3,
        'VEC4': 4,
        'MAT2': 4,
        'MAT3': 9,
        'MAT4': 16
    };
    var ATTRIBUTES = {
        POSITION: 'position',
        NORMAL: 'normal',
        TANGENT: 'tangent',
        TEXCOORD_0: 'uv',
        TEXCOORD_1: 'uv2',
        COLOR_0: 'color',
        WEIGHTS_0: 'skinWeight',
        JOINTS_0: 'skinIndex',
    };
    var PATH_PROPERTIES = {
        scale: 'scale',
        translation: 'position',
        rotation: 'quaternion',
        weights: 'morphTargetInfluences'
    };
    var INTERPOLATION = {
        CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
                                // keyframe track will be initialized with a default interpolation type, then modified.
        LINEAR: THREE.InterpolateLinear,
        STEP: THREE.InterpolateDiscrete
    };
    var ALPHA_MODES = {
        OPAQUE: 'OPAQUE',
        MASK: 'MASK',
        BLEND: 'BLEND'
    };
    /* UTILITY FUNCTIONS */
    function resolveURL( url, path ) {
        // Invalid URL
        if ( typeof url !== 'string' || url === '' ) return '';
        // Host Relative URL
        if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
            path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
        }
        // Absolute URL http://,https://,//
        if ( /^(https?:)?\/\//i.test( url ) ) return url;
        // Data URI
        if ( /^data:.*,.*$/i.test( url ) ) return url;
        // Blob URL
        if ( /^blob:.*$/i.test( url ) ) return url;
        // Relative URL
        return path + url;
    }
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
     */
    function createDefaultMaterial( cache ) {
        if ( cache[ 'DefaultMaterial' ] === undefined ) {
            cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
                color: 0xFFFFFF,
                emissive: 0x000000,
                metalness: 1,
                roughness: 1,
                transparent: false,
                depthTest: true,
                side: THREE.FrontSide
            } );
        }
        return cache[ 'DefaultMaterial' ];
    }
    function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
        // Add unknown glTF extensions to an object's userData.
        for ( var name in objectDef.extensions ) {
            if ( knownExtensions[ name ] === undefined ) {
                object.userData.gltfExtensions = object.userData.gltfExtensions || {};
                object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
            }
        }
    }
    /**
     * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
     * @param {GLTF.definition} gltfDef
     */
    function assignExtrasToUserData( object, gltfDef ) {
        if ( gltfDef.extras !== undefined ) {
            if ( typeof gltfDef.extras === 'object' ) {
                Object.assign( object.userData, gltfDef.extras );
            } else {
                console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
            }
        }
    }
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
     *
     * @param {THREE.BufferGeometry} geometry
     * @param {Array<GLTF.Target>} targets
     * @param {GLTFParser} parser
     * @return {Promise<THREE.BufferGeometry>}
     */
    function addMorphTargets( geometry, targets, parser ) {
        var hasMorphPosition = false;
        var hasMorphNormal = false;
        for ( var i = 0, il = targets.length; i < il; i ++ ) {
            var target = targets[ i ];
            if ( target.POSITION !== undefined ) hasMorphPosition = true;
            if ( target.NORMAL !== undefined ) hasMorphNormal = true;
            if ( hasMorphPosition && hasMorphNormal ) break;
        }
        if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
        var pendingPositionAccessors = [];
        var pendingNormalAccessors = [];
        for ( var i = 0, il = targets.length; i < il; i ++ ) {
            var target = targets[ i ];
            if ( hasMorphPosition ) {
                var pendingAccessor = target.POSITION !== undefined
                    ? parser.getDependency( 'accessor', target.POSITION )
                    : geometry.attributes.position;
                pendingPositionAccessors.push( pendingAccessor );
            }
            if ( hasMorphNormal ) {
                var pendingAccessor = target.NORMAL !== undefined
                    ? parser.getDependency( 'accessor', target.NORMAL )
                    : geometry.attributes.normal;
                pendingNormalAccessors.push( pendingAccessor );
            }
        }
        return Promise.all( [
            Promise.all( pendingPositionAccessors ),
            Promise.all( pendingNormalAccessors )
        ] ).then( function ( accessors ) {
            var morphPositions = accessors[ 0 ];
            var morphNormals = accessors[ 1 ];
            if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
            if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
            geometry.morphTargetsRelative = true;
            return geometry;
        } );
    }
    /**
     * @param {THREE.Mesh} mesh
     * @param {GLTF.Mesh} meshDef
     */
    function updateMorphTargets( mesh, meshDef ) {
        mesh.updateMorphTargets();
        if ( meshDef.weights !== undefined ) {
            for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
                mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
            }
        }
        // .extras has user-defined data, so check that .extras.targetNames is an array.
        if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
            var targetNames = meshDef.extras.targetNames;
            if ( mesh.morphTargetInfluences.length === targetNames.length ) {
                mesh.morphTargetDictionary = {};
                for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
                    mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
                }
            } else {
                console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
            }
        }
    }
    function createPrimitiveKey( primitiveDef ) {
        var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
        var geometryKey;
        if ( dracoExtension ) {
            geometryKey = 'draco:' + dracoExtension.bufferView
                + ':' + dracoExtension.indices
                + ':' + createAttributesKey( dracoExtension.attributes );
        } else {
            geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
        }
        return geometryKey;
    }
    function createAttributesKey( attributes ) {
        var attributesKey = '';
        var keys = Object.keys( attributes ).sort();
        for ( var i = 0, il = keys.length; i < il; i ++ ) {
            attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
        }
        return attributesKey;
    }
    /* GLTF PARSER */
    function GLTFParser( json, options ) {
        this.json = json || {};
        this.extensions = {};
        this.plugins = {};
        this.options = options || {};
        // loader object cache
        this.cache = new GLTFRegistry();
        // associations between Three.js objects and glTF elements
        this.associations = new Map();
        // BufferGeometry caching
        this.primitiveCache = {};
        // Object3D instance caches
        this.meshCache = { refs: {}, uses: {} };
        this.cameraCache = { refs: {}, uses: {} };
        this.lightCache = { refs: {}, uses: {} };
        // Track node names, to ensure no duplicates
        this.nodeNamesUsed = {};
        // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
        // expensive work of uploading a texture to the GPU off the main thread.
        if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
            this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
        } else {
            this.textureLoader = new THREE.TextureLoader( this.options.manager );
        }
        this.textureLoader.setCrossOrigin( this.options.crossOrigin );
        this.textureLoader.setRequestHeader( this.options.requestHeader );
        this.fileLoader = new THREE.FileLoader( this.options.manager );
        this.fileLoader.setResponseType( 'arraybuffer' );
        if ( this.options.crossOrigin === 'use-credentials' ) {
            this.fileLoader.setWithCredentials( true );
        }
    }
    GLTFParser.prototype.setExtensions = function ( extensions ) {
        this.extensions = extensions;
    };
    GLTFParser.prototype.setPlugins = function ( plugins ) {
        this.plugins = plugins;
    };
    GLTFParser.prototype.parse = function ( onLoad, onError ) {
        var parser = this;
        var json = this.json;
        var extensions = this.extensions;
        // Clear the loader cache
        this.cache.removeAll();
        // Mark the special nodes/meshes in json for efficient parse
        this._invokeAll( function ( ext ) {
            return ext._markDefs && ext._markDefs();
        } );
        Promise.all( this._invokeAll( function ( ext ) {
            return ext.beforeRoot && ext.beforeRoot();
        } ) ).then( function () {
            return Promise.all( [
                parser.getDependencies( 'scene' ),
                parser.getDependencies( 'animation' ),
                parser.getDependencies( 'camera' ),
            ] );
        } ).then( function ( dependencies ) {
            var result = {
                scene: dependencies[ 0 ][ json.scene || 0 ],
                scenes: dependencies[ 0 ],
                animations: dependencies[ 1 ],
                cameras: dependencies[ 2 ],
                asset: json.asset,
                parser: parser,
                userData: {}
            };
            addUnknownExtensionsToUserData( extensions, result, json );
            assignExtrasToUserData( result, json );
            Promise.all( parser._invokeAll( function ( ext ) {
                return ext.afterRoot && ext.afterRoot( result );
            } ) ).then( function () {
                onLoad( result );
            } );
        } ).catch( onError );
    };
    /**
     * Marks the special nodes/meshes in json for efficient parse.
     */
    GLTFParser.prototype._markDefs = function () {
        var nodeDefs = this.json.nodes || [];
        var skinDefs = this.json.skins || [];
        var meshDefs = this.json.meshes || [];
        // Nothing in the node definition indicates whether it is a Bone or an
        // Object3D. Use the skins' joint references to mark bones.
        for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
            var joints = skinDefs[ skinIndex ].joints;
            for ( var i = 0, il = joints.length; i < il; i ++ ) {
                nodeDefs[ joints[ i ] ].isBone = true;
            }
        }
        // Iterate over all nodes, marking references to shared resources,
        // as well as skeleton joints.
        for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
            var nodeDef = nodeDefs[ nodeIndex ];
            if ( nodeDef.mesh !== undefined ) {
                this._addNodeRef( this.meshCache, nodeDef.mesh );
                // Nothing in the mesh definition indicates whether it is
                // a SkinnedMesh or Mesh. Use the node's mesh reference
                // to mark SkinnedMesh if node has skin.
                if ( nodeDef.skin !== undefined ) {
                    meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
                }
            }
            if ( nodeDef.camera !== undefined ) {
                this._addNodeRef( this.cameraCache, nodeDef.camera );
            }
        }
    };
    /**
     * Counts references to shared node / Object3D resources. These resources
     * can be reused, or "instantiated", at multiple nodes in the scene
     * hierarchy. Mesh, Camera, and Light instances are instantiated and must
     * be marked. Non-scenegraph resources (like Materials, Geometries, and
     * Textures) can be reused directly and are not marked here.
     *
     * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
     */
    GLTFParser.prototype._addNodeRef = function ( cache, index ) {
        if ( index === undefined ) return;
        if ( cache.refs[ index ] === undefined ) {
            cache.refs[ index ] = cache.uses[ index ] = 0;
        }
        cache.refs[ index ] ++;
    };
    /** Returns a reference to a shared resource, cloning it if necessary. */
    GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
        if ( cache.refs[ index ] <= 1 ) return object;
        var ref = object.clone();
        ref.name += '_instance_' + ( cache.uses[ index ] ++ );
        return ref;
    };
    GLTFParser.prototype._invokeOne = function ( func ) {
        var extensions = Object.values( this.plugins );
        extensions.push( this );
        for ( var i = 0; i < extensions.length; i ++ ) {
            var result = func( extensions[ i ] );
            if ( result ) return result;
        }
    };
    GLTFParser.prototype._invokeAll = function ( func ) {
        var extensions = Object.values( this.plugins );
        extensions.unshift( this );
        var pending = [];
        for ( var i = 0; i < extensions.length; i ++ ) {
            var result = func( extensions[ i ] );
            if ( result ) pending.push( result );
        }
        return pending;
    };
    /**
     * Requests the specified dependency asynchronously, with caching.
     * @param {string} type
     * @param {number} index
     * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>}
     */
    GLTFParser.prototype.getDependency = function ( type, index ) {
        var cacheKey = type + ':' + index;
        var dependency = this.cache.get( cacheKey );
        if ( ! dependency ) {
            switch ( type ) {
                case 'scene':
                    dependency = this.loadScene( index );
                    break;
                case 'node':
                    dependency = this.loadNode( index );
                    break;
                case 'mesh':
                    dependency = this._invokeOne( function ( ext ) {
                        return ext.loadMesh && ext.loadMesh( index );
                    } );
                    break;
                case 'accessor':
                    dependency = this.loadAccessor( index );
                    break;
                case 'bufferView':
                    dependency = this._invokeOne( function ( ext ) {
                        return ext.loadBufferView && ext.loadBufferView( index );
                    } );
                    break;
                case 'buffer':
                    dependency = this.loadBuffer( index );
                    break;
                case 'material':
                    dependency = this._invokeOne( function ( ext ) {
                        return ext.loadMaterial && ext.loadMaterial( index );
                    } );
                    break;
                case 'texture':
                    dependency = this._invokeOne( function ( ext ) {
                        return ext.loadTexture && ext.loadTexture( index );
                    } );
                    break;
                case 'skin':
                    dependency = this.loadSkin( index );
                    break;
                case 'animation':
                    dependency = this.loadAnimation( index );
                    break;
                case 'camera':
                    dependency = this.loadCamera( index );
                    break;
                default:
                    throw new Error( 'Unknown type: ' + type );
            }
            this.cache.add( cacheKey, dependency );
        }
        return dependency;
    };
    /**
     * Requests all dependencies of the specified type asynchronously, with caching.
     * @param {string} type
     * @return {Promise<Array<Object>>}
     */
    GLTFParser.prototype.getDependencies = function ( type ) {
        var dependencies = this.cache.get( type );
        if ( ! dependencies ) {
            var parser = this;
            var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
            dependencies = Promise.all( defs.map( function ( def, index ) {
                return parser.getDependency( type, index );
            } ) );
            this.cache.add( type, dependencies );
        }
        return dependencies;
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
     * @param {number} bufferIndex
     * @return {Promise<ArrayBuffer>}
     */
    GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
        var bufferDef = this.json.buffers[ bufferIndex ];
        var loader = this.fileLoader;
        if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
            throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
        }
        // If present, GLB container is required to be the first buffer.
        if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
            return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
        }
        var options = this.options;
        return new Promise( function ( resolve, reject ) {
            loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
                reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
            } );
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
     * @param {number} bufferViewIndex
     * @return {Promise<ArrayBuffer>}
     */
    GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
        var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
        return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
            var byteLength = bufferViewDef.byteLength || 0;
            var byteOffset = bufferViewDef.byteOffset || 0;
            return buffer.slice( byteOffset, byteOffset + byteLength );
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
     * @param {number} accessorIndex
     * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
     */
    GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
        var parser = this;
        var json = this.json;
        var accessorDef = this.json.accessors[ accessorIndex ];
        if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
            // Ignore empty accessors, which may be used to declare runtime
            // information about attributes coming from another source (e.g. Draco
            // compression extension).
            return Promise.resolve( null );
        }
        var pendingBufferViews = [];
        if ( accessorDef.bufferView !== undefined ) {
            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
        } else {
            pendingBufferViews.push( null );
        }
        if ( accessorDef.sparse !== undefined ) {
            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
        }
        return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
            var bufferView = bufferViews[ 0 ];
            var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
            var elementBytes = TypedArray.BYTES_PER_ELEMENT;
            var itemBytes = elementBytes * itemSize;
            var byteOffset = accessorDef.byteOffset || 0;
            var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
            var normalized = accessorDef.normalized === true;
            var array, bufferAttribute;
            // The buffer is not interleaved if the stride is the item size in bytes.
            if ( byteStride && byteStride !== itemBytes ) {
                // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
                // This makes sure that IBA.count reflects accessor.count properly
                var ibSlice = Math.floor( byteOffset / byteStride );
                var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
                var ib = parser.cache.get( ibCacheKey );
                if ( ! ib ) {
                    array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
                    // Integer parameters to IB/IBA are in array elements, not bytes.
                    ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
                    parser.cache.add( ibCacheKey, ib );
                }
                bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
            } else {
                if ( bufferView === null ) {
                    array = new TypedArray( accessorDef.count * itemSize );
                } else {
                    array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
                }
                bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
            }
            // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
            if ( accessorDef.sparse !== undefined ) {
                var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
                var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
                var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
                var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
                var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
                var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
                if ( bufferView !== null ) {
                    // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
                    bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
                }
                for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
                    var index = sparseIndices[ i ];
                    bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
                    if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
                    if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
                    if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
                    if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
                }
            }
            return bufferAttribute;
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
     * @param {number} textureIndex
     * @return {Promise<THREE.Texture>}
     */
    GLTFParser.prototype.loadTexture = function ( textureIndex ) {
        var json = this.json;
        var options = this.options;
        var textureDef = json.textures[ textureIndex ];
        var source = json.images[ textureDef.source ];
        var loader = this.textureLoader;
        if ( source.uri ) {
            var handler = options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;
        }
        return this.loadTextureImage( textureIndex, source, loader );
    };
    GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
        var parser = this;
        var json = this.json;
        var options = this.options;
        var textureDef = json.textures[ textureIndex ];
        var URL = self.URL || self.webkitURL;
        var sourceURI = source.uri;
        var isObjectURL = false;
        var hasAlpha = true;
        if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
        if ( source.bufferView !== undefined ) {
            // Load binary image data from bufferView, if provided.
            sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
                if ( source.mimeType === 'image/png' ) {
                    // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
                    // alpha channel. This check is conservative â€” the image could have an alpha
                    // channel with all values == 1, and the indexed type (colorType == 3) only
                    // sometimes contains alpha.
                    //
                    // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
                    var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
                    hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
                }
                isObjectURL = true;
                var blob = new Blob( [ bufferView ], { type: source.mimeType } );
                sourceURI = URL.createObjectURL( blob );
                return sourceURI;
            } );
        } else if ( source.uri === undefined ) {
            throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
        }
        return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
            return new Promise( function ( resolve, reject ) {
                var onLoad = resolve;
                if ( loader.isImageBitmapLoader === true ) {
                    onLoad = function ( imageBitmap ) {
                        resolve( new THREE.CanvasTexture( imageBitmap ) );
                    };
                }
                loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
            } );
        } ).then( function ( texture ) {
            // Clean up resources and configure Texture.
            if ( isObjectURL === true ) {
                URL.revokeObjectURL( sourceURI );
            }
            texture.flipY = false;
            if ( textureDef.name ) texture.name = textureDef.name;
            // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
            if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
            var samplers = json.samplers || {};
            var sampler = samplers[ textureDef.sampler ] || {};
            texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
            texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
            texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
            texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
            parser.associations.set( texture, {
                type: 'textures',
                index: textureIndex
            } );
            return texture;
        } );
    };
    /**
     * Asynchronously assigns a texture to the given material parameters.
     * @param {Object} materialParams
     * @param {string} mapName
     * @param {Object} mapDef
     * @return {Promise}
     */
    GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
        var parser = this;
        return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
            // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
            // However, we will copy UV set 0 to UV set 1 on demand for aoMap
            if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
                console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
            }
            if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
                var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
                if ( transform ) {
                    var gltfReference = parser.associations.get( texture );
                    texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
                    parser.associations.set( texture, gltfReference );
                }
            }
            materialParams[ mapName ] = texture;
        } );
    };
    /**
     * Assigns final material to a Mesh, Line, or Points instance. The instance
     * already has a material (generated from the glTF material options alone)
     * but reuse of the same glTF material may require multiple threejs materials
     * to accommodate different primitive types, defines, etc. New materials will
     * be created if necessary, and reused from a cache.
     * @param  {THREE.Object3D} mesh Mesh, Line, or Points instance.
     */
    GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
        var geometry = mesh.geometry;
        var material = mesh.material;
        var useVertexTangents = geometry.attributes.tangent !== undefined;
        var useVertexColors = geometry.attributes.color !== undefined;
        var useFlatShading = geometry.attributes.normal === undefined;
        var useSkinning = mesh.isSkinnedMesh === true;
        var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
        var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
        if ( mesh.isPoints ) {
            var cacheKey = 'PointsMaterial:' + material.uuid;
            var pointsMaterial = this.cache.get( cacheKey );
            if ( ! pointsMaterial ) {
                pointsMaterial = new THREE.PointsMaterial();
                THREE.Material.prototype.copy.call( pointsMaterial, material );
                pointsMaterial.color.copy( material.color );
                pointsMaterial.map = material.map;
                pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
                this.cache.add( cacheKey, pointsMaterial );
            }
            material = pointsMaterial;
        } else if ( mesh.isLine ) {
            var cacheKey = 'LineBasicMaterial:' + material.uuid;
            var lineMaterial = this.cache.get( cacheKey );
            if ( ! lineMaterial ) {
                lineMaterial = new THREE.LineBasicMaterial();
                THREE.Material.prototype.copy.call( lineMaterial, material );
                lineMaterial.color.copy( material.color );
                this.cache.add( cacheKey, lineMaterial );
            }
            material = lineMaterial;
        }
        // Clone the material if it will be modified
        if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
            var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
            if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
            if ( useSkinning ) cacheKey += 'skinning:';
            if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
            if ( useVertexColors ) cacheKey += 'vertex-colors:';
            if ( useFlatShading ) cacheKey += 'flat-shading:';
            if ( useMorphTargets ) cacheKey += 'morph-targets:';
            if ( useMorphNormals ) cacheKey += 'morph-normals:';
            var cachedMaterial = this.cache.get( cacheKey );
            if ( ! cachedMaterial ) {
                cachedMaterial = material.clone();
                if ( useSkinning ) cachedMaterial.skinning = true;
                if ( useVertexColors ) cachedMaterial.vertexColors = true;
                if ( useFlatShading ) cachedMaterial.flatShading = true;
                if ( useMorphTargets ) cachedMaterial.morphTargets = true;
                if ( useMorphNormals ) cachedMaterial.morphNormals = true;
                if ( useVertexTangents ) {
                    cachedMaterial.vertexTangents = true;
                    // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
                    if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
                    if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
                }
                this.cache.add( cacheKey, cachedMaterial );
                this.associations.set( cachedMaterial, this.associations.get( material ) );
            }
            material = cachedMaterial;
        }
        // workarounds for mesh and geometry
        if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
            geometry.setAttribute( 'uv2', geometry.attributes.uv );
        }
        mesh.material = material;
    };
    GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
        return THREE.MeshStandardMaterial;
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
     * @param {number} materialIndex
     * @return {Promise<THREE.Material>}
     */
    GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
        var parser = this;
        var json = this.json;
        var extensions = this.extensions;
        var materialDef = json.materials[ materialIndex ];
        var materialType;
        var materialParams = {};
        var materialExtensions = materialDef.extensions || {};
        var pending = [];
        if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
            var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
            materialType = sgExtension.getMaterialType();
            pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
        } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
            var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
            materialType = kmuExtension.getMaterialType();
            pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
        } else {
            // Specification:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
            var metallicRoughness = materialDef.pbrMetallicRoughness || {};
            materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
            materialParams.opacity = 1.0;
            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
                var array = metallicRoughness.baseColorFactor;
                materialParams.color.fromArray( array );
                materialParams.opacity = array[ 3 ];
            }
            if ( metallicRoughness.baseColorTexture !== undefined ) {
                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
            }
            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
            if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
                pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
                pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
            }
            materialType = this._invokeOne( function ( ext ) {
                return ext.getMaterialType && ext.getMaterialType( materialIndex );
            } );
            pending.push( Promise.all( this._invokeAll( function ( ext ) {
                return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
            } ) ) );
        }
        if ( materialDef.doubleSided === true ) {
            materialParams.side = THREE.DoubleSide;
        }
        var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
        if ( alphaMode === ALPHA_MODES.BLEND ) {
            materialParams.transparent = true;
            // See: https://github.com/mrdoob/three.js/issues/17706
            materialParams.depthWrite = false;
        } else {
            materialParams.transparent = false;
            if ( alphaMode === ALPHA_MODES.MASK ) {
                materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
            }
        }
        if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
            pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
            // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
            materialParams.normalScale = new THREE.Vector2( 1, - 1 );
            if ( materialDef.normalTexture.scale !== undefined ) {
                materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
            }
        }
        if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
            pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
            if ( materialDef.occlusionTexture.strength !== undefined ) {
                materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
            }
        }
        if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
            materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
        }
        if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
            pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
        }
        return Promise.all( pending ).then( function () {
            var material;
            if ( materialType === GLTFMeshStandardSGMaterial ) {
                material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
            } else {
                material = new materialType( materialParams );
            }
            if ( materialDef.name ) material.name = materialDef.name;
            // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
            if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
            if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
            assignExtrasToUserData( material, materialDef );
            parser.associations.set( material, { type: 'materials', index: materialIndex } );
            if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
            return material;
        } );
    };
    /** When Object3D instances are targeted by animation, they need unique names. */
    GLTFParser.prototype.createUniqueName = function ( originalName ) {
        var sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
        var name = sanitizedName;
        for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
            name = sanitizedName + '_' + i;
        }
        this.nodeNamesUsed[ name ] = true;
        return name;
    };
    /**
     * @param {THREE.BufferGeometry} geometry
     * @param {GLTF.Primitive} primitiveDef
     * @param {GLTFParser} parser
     */
    function computeBounds( geometry, primitiveDef, parser ) {
        var attributes = primitiveDef.attributes;
        var box = new THREE.Box3();
        if ( attributes.POSITION !== undefined ) {
            var accessor = parser.json.accessors[ attributes.POSITION ];
            var min = accessor.min;
            var max = accessor.max;
            // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
            if ( min !== undefined && max !== undefined ) {
                box.set(
                    new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
                    new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
            } else {
                console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
                return;
            }
        } else {
            return;
        }
        var targets = primitiveDef.targets;
        if ( targets !== undefined ) {
            var maxDisplacement = new THREE.Vector3();
            var vector = new THREE.Vector3();
            for ( var i = 0, il = targets.length; i < il; i ++ ) {
                var target = targets[ i ];
                if ( target.POSITION !== undefined ) {
                    var accessor = parser.json.accessors[ target.POSITION ];
                    var min = accessor.min;
                    var max = accessor.max;
                    // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
                    if ( min !== undefined && max !== undefined ) {
                        // we need to get max of absolute components because target weight is [-1,1]
                        vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
                        vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
                        vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
                        // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
                        // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
                        // are used to implement key-frame animations and as such only two are active at a time - this results in very large
                        // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
                        maxDisplacement.max( vector );
                    } else {
                        console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
                    }
                }
            }
            // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
            box.expandByVector( maxDisplacement );
        }
        geometry.boundingBox = box;
        var sphere = new THREE.Sphere();
        box.getCenter( sphere.center );
        sphere.radius = box.min.distanceTo( box.max ) / 2;
        geometry.boundingSphere = sphere;
    }
    /**
     * @param {THREE.BufferGeometry} geometry
     * @param {GLTF.Primitive} primitiveDef
     * @param {GLTFParser} parser
     * @return {Promise<THREE.BufferGeometry>}
     */
    function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
        var attributes = primitiveDef.attributes;
        var pending = [];
        function assignAttributeAccessor( accessorIndex, attributeName ) {
            return parser.getDependency( 'accessor', accessorIndex )
                .then( function ( accessor ) {
                    geometry.setAttribute( attributeName, accessor );
                } );
        }
        for ( var gltfAttributeName in attributes ) {
            var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
            // Skip attributes already provided by e.g. Draco extension.
            if ( threeAttributeName in geometry.attributes ) continue;
            pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
        }
        if ( primitiveDef.indices !== undefined && ! geometry.index ) {
            var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
                geometry.setIndex( accessor );
            } );
            pending.push( accessor );
        }
        assignExtrasToUserData( geometry, primitiveDef );
        computeBounds( geometry, primitiveDef, parser );
        return Promise.all( pending ).then( function () {
            return primitiveDef.targets !== undefined
                ? addMorphTargets( geometry, primitiveDef.targets, parser )
                : geometry;
        } );
    }
    /**
     * @param {THREE.BufferGeometry} geometry
     * @param {Number} drawMode
     * @return {THREE.BufferGeometry}
     */
    function toTrianglesDrawMode( geometry, drawMode ) {
        var index = geometry.getIndex();
        // generate index if not present
        if ( index === null ) {
            var indices = [];
            var position = geometry.getAttribute( 'position' );
            if ( position !== undefined ) {
                for ( var i = 0; i < position.count; i ++ ) {
                    indices.push( i );
                }
                geometry.setIndex( indices );
                index = geometry.getIndex();
            } else {
                console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
                return geometry;
            }
        }
        //
        var numberOfTriangles = index.count - 2;
        var newIndices = [];
        if ( drawMode === THREE.TriangleFanDrawMode ) {
            // gl.TRIANGLE_FAN
            for ( var i = 1; i <= numberOfTriangles; i ++ ) {
                newIndices.push( index.getX( 0 ) );
                newIndices.push( index.getX( i ) );
                newIndices.push( index.getX( i + 1 ) );
            }
        } else {
            // gl.TRIANGLE_STRIP
            for ( var i = 0; i < numberOfTriangles; i ++ ) {
                if ( i % 2 === 0 ) {
                    newIndices.push( index.getX( i ) );
                    newIndices.push( index.getX( i + 1 ) );
                    newIndices.push( index.getX( i + 2 ) );
                } else {
                    newIndices.push( index.getX( i + 2 ) );
                    newIndices.push( index.getX( i + 1 ) );
                    newIndices.push( index.getX( i ) );
                }
            }
        }
        if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
            console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
        }
        // build final geometry
        var newGeometry = geometry.clone();
        newGeometry.setIndex( newIndices );
        return newGeometry;
    }
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
     *
     * Creates BufferGeometries from primitives.
     *
     * @param {Array<GLTF.Primitive>} primitives
     * @return {Promise<Array<THREE.BufferGeometry>>}
     */
    GLTFParser.prototype.loadGeometries = function ( primitives ) {
        var parser = this;
        var extensions = this.extensions;
        var cache = this.primitiveCache;
        function createDracoPrimitive( primitive ) {
            return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
                .decodePrimitive( primitive, parser )
                .then( function ( geometry ) {
                    return addPrimitiveAttributes( geometry, primitive, parser );
                } );
        }
        var pending = [];
        for ( var i = 0, il = primitives.length; i < il; i ++ ) {
            var primitive = primitives[ i ];
            var cacheKey = createPrimitiveKey( primitive );
            // See if we've already created this geometry
            var cached = cache[ cacheKey ];
            if ( cached ) {
                // Use the cached geometry if it exists
                pending.push( cached.promise );
            } else {
                var geometryPromise;
                if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
                    // Use DRACO geometry if available
                    geometryPromise = createDracoPrimitive( primitive );
                } else {
                    // Otherwise create a new geometry
                    geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
                }
                // Cache this geometry
                cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
                pending.push( geometryPromise );
            }
        }
        return Promise.all( pending );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
     * @param {number} meshIndex
     * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
     */
    GLTFParser.prototype.loadMesh = function ( meshIndex ) {
        var parser = this;
        var json = this.json;
        var extensions = this.extensions;
        var meshDef = json.meshes[ meshIndex ];
        var primitives = meshDef.primitives;
        var pending = [];
        for ( var i = 0, il = primitives.length; i < il; i ++ ) {
            var material = primitives[ i ].material === undefined
                ? createDefaultMaterial( this.cache )
                : this.getDependency( 'material', primitives[ i ].material );
            pending.push( material );
        }
        pending.push( parser.loadGeometries( primitives ) );
        return Promise.all( pending ).then( function ( results ) {
            var materials = results.slice( 0, results.length - 1 );
            var geometries = results[ results.length - 1 ];
            var meshes = [];
            for ( var i = 0, il = geometries.length; i < il; i ++ ) {
                var geometry = geometries[ i ];
                var primitive = primitives[ i ];
                // 1. create Mesh
                var mesh;
                var material = materials[ i ];
                if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
                    primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
                    primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
                    primitive.mode === undefined ) {
                    // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
                    mesh = meshDef.isSkinnedMesh === true
                        ? new THREE.SkinnedMesh( geometry, material )
                        : new THREE.Mesh( geometry, material );
                    if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
                        // we normalize floating point skin weight array to fix malformed assets (see #15319)
                        // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
                        mesh.normalizeSkinWeights();
                    }
                    if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
                    }
                } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
                    mesh = new THREE.LineSegments( geometry, material );
                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
                    mesh = new THREE.Line( geometry, material );
                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
                    mesh = new THREE.LineLoop( geometry, material );
                } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
                    mesh = new THREE.Points( geometry, material );
                } else {
                    throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
                }
                if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
                    updateMorphTargets( mesh, meshDef );
                }
                mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
                assignExtrasToUserData( mesh, meshDef );
                if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
                parser.assignFinalMaterial( mesh );
                meshes.push( mesh );
            }
            if ( meshes.length === 1 ) {
                return meshes[ 0 ];
            }
            var group = new THREE.Group();
            for ( var i = 0, il = meshes.length; i < il; i ++ ) {
                group.add( meshes[ i ] );
            }
            return group;
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
     * @param {number} cameraIndex
     * @return {Promise<THREE.Camera>}
     */
    GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
        var camera;
        var cameraDef = this.json.cameras[ cameraIndex ];
        var params = cameraDef[ cameraDef.type ];
        if ( ! params ) {
            console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
            return;
        }
        if ( cameraDef.type === 'perspective' ) {
            camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
        } else if ( cameraDef.type === 'orthographic' ) {
            camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
        }
        if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
        assignExtrasToUserData( camera, cameraDef );
        return Promise.resolve( camera );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
     * @param {number} skinIndex
     * @return {Promise<Object>}
     */
    GLTFParser.prototype.loadSkin = function ( skinIndex ) {
        var skinDef = this.json.skins[ skinIndex ];
        var skinEntry = { joints: skinDef.joints };
        if ( skinDef.inverseBindMatrices === undefined ) {
            return Promise.resolve( skinEntry );
        }
        return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
            skinEntry.inverseBindMatrices = accessor;
            return skinEntry;
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
     * @param {number} animationIndex
     * @return {Promise<THREE.AnimationClip>}
     */
    GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
        var json = this.json;
        var animationDef = json.animations[ animationIndex ];
        var pendingNodes = [];
        var pendingInputAccessors = [];
        var pendingOutputAccessors = [];
        var pendingSamplers = [];
        var pendingTargets = [];
        for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
            var channel = animationDef.channels[ i ];
            var sampler = animationDef.samplers[ channel.sampler ];
            var target = channel.target;
            var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
            var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
            var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
            pendingNodes.push( this.getDependency( 'node', name ) );
            pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
            pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
            pendingSamplers.push( sampler );
            pendingTargets.push( target );
        }
        return Promise.all( [
            Promise.all( pendingNodes ),
            Promise.all( pendingInputAccessors ),
            Promise.all( pendingOutputAccessors ),
            Promise.all( pendingSamplers ),
            Promise.all( pendingTargets )
        ] ).then( function ( dependencies ) {
            var nodes = dependencies[ 0 ];
            var inputAccessors = dependencies[ 1 ];
            var outputAccessors = dependencies[ 2 ];
            var samplers = dependencies[ 3 ];
            var targets = dependencies[ 4 ];
            var tracks = [];
            for ( var i = 0, il = nodes.length; i < il; i ++ ) {
                var node = nodes[ i ];
                var inputAccessor = inputAccessors[ i ];
                var outputAccessor = outputAccessors[ i ];
                var sampler = samplers[ i ];
                var target = targets[ i ];
                if ( node === undefined ) continue;
                node.updateMatrix();
                node.matrixAutoUpdate = true;
                var TypedKeyframeTrack;
                switch ( PATH_PROPERTIES[ target.path ] ) {
                    case PATH_PROPERTIES.weights:
                        TypedKeyframeTrack = THREE.NumberKeyframeTrack;
                        break;
                    case PATH_PROPERTIES.rotation:
                        TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
                        break;
                    case PATH_PROPERTIES.position:
                    case PATH_PROPERTIES.scale:
                    default:
                        TypedKeyframeTrack = THREE.VectorKeyframeTrack;
                        break;
                }
                var targetName = node.name ? node.name : node.uuid;
                var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
                var targetNames = [];
                if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
                    // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
                    node.traverse( function ( object ) {
                        if ( object.isMesh === true && object.morphTargetInfluences ) {
                            targetNames.push( object.name ? object.name : object.uuid );
                        }
                    } );
                } else {
                    targetNames.push( targetName );
                }
                var outputArray = outputAccessor.array;
                if ( outputAccessor.normalized ) {
                    var scale;
                    if ( outputArray.constructor === Int8Array ) {
                        scale = 1 / 127;
                    } else if ( outputArray.constructor === Uint8Array ) {
                        scale = 1 / 255;
                    } else if ( outputArray.constructor == Int16Array ) {
                        scale = 1 / 32767;
                    } else if ( outputArray.constructor === Uint16Array ) {
                        scale = 1 / 65535;
                    } else {
                        throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
                    }
                    var scaled = new Float32Array( outputArray.length );
                    for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
                        scaled[ j ] = outputArray[ j ] * scale;
                    }
                    outputArray = scaled;
                }
                for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
                    var track = new TypedKeyframeTrack(
                        targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
                        inputAccessor.array,
                        outputArray,
                        interpolation
                    );
                    // Override interpolation with custom factory method.
                    if ( sampler.interpolation === 'CUBICSPLINE' ) {
                        track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
                            // A CUBICSPLINE keyframe in glTF has three output values for each input value,
                            // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
                            // must be divided by three to get the interpolant's sampleSize argument.
                            return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
                        };
                        // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
                        track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
                    }
                    tracks.push( track );
                }
            }
            var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
            return new THREE.AnimationClip( name, undefined, tracks );
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
     * @param {number} nodeIndex
     * @return {Promise<THREE.Object3D>}
     */
    GLTFParser.prototype.loadNode = function ( nodeIndex ) {
        var json = this.json;
        var extensions = this.extensions;
        var parser = this;
        var nodeDef = json.nodes[ nodeIndex ];
        // reserve node's name before its dependencies, so the root has the intended name.
        var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
        return ( function () {
            var pending = [];
            if ( nodeDef.mesh !== undefined ) {
                pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
                    var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
                    // if weights are provided on the node, override weights on the mesh.
                    if ( nodeDef.weights !== undefined ) {
                        node.traverse( function ( o ) {
                            if ( ! o.isMesh ) return;
                            for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
                                o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
                            }
                        } );
                    }
                    return node;
                } ) );
            }
            if ( nodeDef.camera !== undefined ) {
                pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
                    return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
                } ) );
            }
            parser._invokeAll( function ( ext ) {
                return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
            } ).forEach( function ( promise ) {
                pending.push( promise );
            } );
            return Promise.all( pending );
        }() ).then( function ( objects ) {
            var node;
            // .isBone isn't in glTF spec. See ._markDefs
            if ( nodeDef.isBone === true ) {
                node = new THREE.Bone();
            } else if ( objects.length > 1 ) {
                node = new THREE.Group();
            } else if ( objects.length === 1 ) {
                node = objects[ 0 ];
            } else {
                node = new THREE.Object3D();
            }
            if ( node !== objects[ 0 ] ) {
                for ( var i = 0, il = objects.length; i < il; i ++ ) {
                    node.add( objects[ i ] );
                }
            }
            if ( nodeDef.name ) {
                node.userData.name = nodeDef.name;
                node.name = nodeName;
            }
            assignExtrasToUserData( node, nodeDef );
            if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
            if ( nodeDef.matrix !== undefined ) {
                var matrix = new THREE.Matrix4();
                matrix.fromArray( nodeDef.matrix );
                node.applyMatrix4( matrix );
            } else {
                if ( nodeDef.translation !== undefined ) {
                    node.position.fromArray( nodeDef.translation );
                }
                if ( nodeDef.rotation !== undefined ) {
                    node.quaternion.fromArray( nodeDef.rotation );
                }
                if ( nodeDef.scale !== undefined ) {
                    node.scale.fromArray( nodeDef.scale );
                }
            }
            parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
            return node;
        } );
    };
    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
     * @param {number} sceneIndex
     * @return {Promise<THREE.Group>}
     */
    GLTFParser.prototype.loadScene = function () {
        // scene node hierachy builder
        function buildNodeHierachy( nodeId, parentObject, json, parser ) {
            var nodeDef = json.nodes[ nodeId ];
            return parser.getDependency( 'node', nodeId ).then( function ( node ) {
                if ( nodeDef.skin === undefined ) return node;
                // build skeleton here as well
                var skinEntry;
                return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
                    skinEntry = skin;
                    var pendingJoints = [];
                    for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
                        pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
                    }
                    return Promise.all( pendingJoints );
                } ).then( function ( jointNodes ) {
                    node.traverse( function ( mesh ) {
                        if ( ! mesh.isMesh ) return;
                        var bones = [];
                        var boneInverses = [];
                        for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
                            var jointNode = jointNodes[ j ];
                            if ( jointNode ) {
                                bones.push( jointNode );
                                var mat = new THREE.Matrix4();
                                if ( skinEntry.inverseBindMatrices !== undefined ) {
                                    mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
                                }
                                boneInverses.push( mat );
                            } else {
                                console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
                            }
                        }
                        mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
                    } );
                    return node;
                } );
            } ).then( function ( node ) {
                // build node hierachy
                parentObject.add( node );
                var pending = [];
                if ( nodeDef.children ) {
                    var children = nodeDef.children;
                    for ( var i = 0, il = children.length; i < il; i ++ ) {
                        var child = children[ i ];
                        pending.push( buildNodeHierachy( child, node, json, parser ) );
                    }
                }
                return Promise.all( pending );
            } );
        }
        return function loadScene( sceneIndex ) {
            var json = this.json;
            var extensions = this.extensions;
            var sceneDef = this.json.scenes[ sceneIndex ];
            var parser = this;
            // Loader returns Group, not Scene.
            // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
            var scene = new THREE.Group();
            if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
            assignExtrasToUserData( scene, sceneDef );
            if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
            var nodeIds = sceneDef.nodes || [];
            var pending = [];
            for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
                pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
            }
            return Promise.all( pending ).then( function () {
                return scene;
            } );
        };
    }();
    return GLTFLoader;
} )();