puhanshu
2022-08-16 43f0578e80af82ecae6c61b51bd0539c6b960603
springcloud_k8s_panzhihuazhihuishequ/service_community/src/main/java/com/panzhihua/service_community/service/impl/McsGameServiceImpl.java
@@ -3,12 +3,16 @@
import static java.util.Objects.isNull;
import static java.util.Objects.nonNull;
import java.util.ArrayList;
import java.util.Date;
import java.util.List;
import java.util.Random;
import javax.annotation.Resource;
import com.panzhihua.common.model.vos.community.microCommercialStreet.TopStatisticsVO;
import com.panzhihua.common.utlis.DateUtils;
import org.springframework.beans.BeanUtils;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import com.baomidou.mybatisplus.core.conditions.query.QueryWrapper;
import com.baomidou.mybatisplus.core.metadata.IPage;
@@ -19,14 +23,20 @@
import com.panzhihua.common.model.dtos.community.microCommercialStreet.SetPopularForGameDTO;
import com.panzhihua.common.model.dtos.community.microCommercialStreet.SetShelfForGameDTO;
import com.panzhihua.common.model.vos.R;
import com.panzhihua.common.model.vos.community.microCommercialStreet.McsCouponVO;
import com.panzhihua.common.model.vos.community.microCommercialStreet.McsGameVO;
import com.panzhihua.common.model.vos.community.microCommercialStreet.TopStatisticsVO;
import com.panzhihua.common.utlis.DateUtils;
import com.panzhihua.common.utlis.Snowflake;
import com.panzhihua.service_community.dao.McsCouponDAO;
import com.panzhihua.service_community.dao.McsEvaluateDAO;
import com.panzhihua.service_community.dao.McsGameDAO;
import com.panzhihua.service_community.dao.McsMerchantDAO;
import com.panzhihua.service_community.entity.McsCoupon;
import com.panzhihua.service_community.entity.McsGame;
import com.panzhihua.service_community.entity.McsMerchant;
import com.panzhihua.service_community.service.McsGameService;
import java.util.Date;
import com.panzhihua.service_community.util.QRCodeUtil;
/**
 * (McsGame)表服务实现类
@@ -39,6 +49,10 @@
    @Resource
    private McsMerchantDAO mcsMerchantDAO;
    @Resource
    private McsCouponDAO mcsCouponDAO;
    @Resource
    private McsEvaluateDAO mcsEvaluateDAO;
    /**
     * 分页查询戳戳游戏
@@ -60,6 +74,7 @@
     * @return
     */
    @Override
    @Transactional(rollbackFor = Exception.class)
    public R setPopularForGame(SetPopularForGameDTO setPopularForGameDTO) {
        McsGame mcsGame = this.baseMapper.selectById(setPopularForGameDTO.getGameId());
        if (isNull(mcsGame)) {
@@ -68,6 +83,11 @@
        Integer type = setPopularForGameDTO.getType();
        if (type.equals(1)) {
            //设为热门
            List<McsGame> popularGames = this.baseMapper.selectList(new QueryWrapper<McsGame>().lambda().eq(McsGame::getIsPopular, true));
            if (nonNull(popularGames) && !popularGames.isEmpty()) {
                popularGames.forEach(e -> e.setIsPopular(false));
                this.updateBatchById(popularGames);
            }
            mcsGame.setIsPopular(true);
        } else if (type.equals(2)) {
            //取消热门
@@ -160,9 +180,11 @@
                return R.fail("缺少分配方式");
            }
            if (isNull(coins)) {
                return R.fail("未设置戳戳币总额");
                return R.fail("未设置戳戳币额度");
            }
            mcsGame.setSurplusCoins(mcsGameDTO.getCoins());
            if (allocation.equals(1)) {
                mcsGame.setSurplusCoins(mcsGameDTO.getCoins());
            }
        } else if (type.equals(2)) {
            //2.体验游戏
            Integer awardType = mcsGameDTO.getAwardType();
@@ -203,10 +225,13 @@
                return R.fail("缺少分配方式");
            }
            if (isNull(coins)) {
                return R.fail("未设置戳戳币总额");
                return R.fail("未设置戳戳币额度");
            }
            Integer beforeCoins = mcsGame.getCoins();
            Integer beforeSurplusCoins = mcsGame.getSurplusCoins();
            if (isNull(beforeSurplusCoins)) {
                beforeSurplusCoins = beforeCoins;
            }
            Integer beforeUsedCoins = beforeCoins - beforeSurplusCoins;
            Integer surplusCoins = coins - beforeUsedCoins;
            if (surplusCoins < 0) {
@@ -291,10 +316,11 @@
    /**
     * 戳戳游戏顶部统计数据
     * @param userId
     * @param type
     * @return
     */
    @Override
    public R getTopStatistics(Long userId) {
    public R getTopStatistics(Long userId, Integer type) {
        McsMerchant mcsMerchant = mcsMerchantDAO.selectOne(new QueryWrapper<McsMerchant>().lambda().eq(McsMerchant::getUserId, userId));
        if (isNull(mcsMerchant)) {
            return R.fail("未查询到商家信息");
@@ -302,12 +328,12 @@
        TopStatisticsVO topStatisticsVO = new TopStatisticsVO();
        topStatisticsVO.setExpireAt(mcsMerchant.getExpireAt());
        if (nonNull(mcsMerchant.getExpireAt())) {
            int surplusLitDays = DateUtils.differentDays(new Date(), mcsMerchant.getExpireAt());
            int surplusLitDays = DateUtils.retrieveRemainingDays(mcsMerchant.getExpireAt());
            topStatisticsVO.setSurplusLitDays(surplusLitDays > 0 ? surplusLitDays : 0);
        }
        Integer appliedCount = this.baseMapper.selectAppliedCount(mcsMerchant.getId());
        Integer appliedCount = this.baseMapper.selectAppliedCount(mcsMerchant.getId(), type);
        topStatisticsVO.setAppliedTotal(appliedCount);
        Integer verifiedCount = this.baseMapper.selectVerifiedCount(mcsMerchant.getId());
        Integer verifiedCount = this.baseMapper.selectVerifiedCount(mcsMerchant.getId(), type);
        topStatisticsVO.setVerifiedTotal(verifiedCount);
        Integer publishLimit = mcsMerchant.getPublishLimit();
@@ -316,4 +342,221 @@
        topStatisticsVO.setIdleTotal(idleTotal > 0 ? idleTotal : 0);
        return R.ok(topStatisticsVO);
    }
    /**
     * 戳戳卷领取
     * @param gameId
     * @param userId
     * @return
     */
    @Override
    @Transactional(rollbackFor = Exception.class)
    public R applyMcsCoupon(Long gameId, Long userId) {
        McsGame mcsGame = this.baseMapper.selectById(gameId);
        if (isNull(mcsGame) || mcsGame.getIsDel()) {
            return R.fail("游戏已下架");
        }
        Integer userAppliedCount = mcsCouponDAO.selectCount(new QueryWrapper<McsCoupon>().lambda().eq(McsCoupon::getGameId, gameId).eq(McsCoupon::getUserId, userId));
        if (userAppliedCount > 0) {
            return R.fail("请勿重复领取");
        }
        Integer surplusCoupons = mcsGame.getSurplusCoupons();
        if (surplusCoupons <= 0) {
            return R.fail("抢光了");
        }
        McsCoupon mcsCoupon = new McsCoupon();
        Long snowflakeId = Snowflake.getId();
        mcsCoupon.setId(snowflakeId);
        mcsCoupon.setGameId(gameId);
        mcsCoupon.setUserId(userId);
        mcsCoupon.setQrCode(QRCodeUtil.getBase64QRCode(snowflakeId.toString()));
        Integer type = mcsGame.getType();
        if (type.equals(1)) {
            //戳戳币游戏
            Integer allocation = mcsGame.getAllocation();
            if (allocation.equals(1)) {
                //随机分配
                Integer surplusCoins = mcsGame.getSurplusCoins();
                Integer coin = getRandomCoins(surplusCoins, mcsGame.getSurplusCoupons());
                mcsCoupon.setCoin(coin);
                mcsCoupon.setAward("戳戳币:" + coin);
                mcsGame.setSurplusCoins(surplusCoins - coin);
            } else {
                //固定值
                mcsCoupon.setCoin(mcsGame.getCoins());
                mcsCoupon.setAward("戳戳币:" + mcsGame.getCoins());
            }
        } else {
            //体验游戏
            Integer awardType = mcsGame.getAwardType();
            if (awardType.equals(1)) {
                mcsCoupon.setAward("免费领");
            } else if (awardType.equals(2)) {
                mcsCoupon.setAward("产品试用");
            } else if (awardType.equals(3)) {
                mcsCoupon.setAward("消费赠礼");
            } else {
                mcsCoupon.setAward("优惠券");
            }
        }
        int num = mcsCouponDAO.insert(mcsCoupon);
        if (num > 0) {
            mcsGame.setSurplusCoupons(surplusCoupons - 1);
            this.baseMapper.updateById(mcsGame);
            McsCouponVO mcsCouponVO = new McsCouponVO();
            mcsCouponVO.setId(snowflakeId);
            mcsCouponVO.setIsVerified(false);
            mcsCouponVO.setQrCode(mcsCoupon.getQrCode());
            mcsCouponVO.setAward(mcsCoupon.getAward());
            return R.ok(mcsCouponVO);
        }
        return R.fail("领取失败,请重试");
    }
    /**
     * h5分页查询戳戳游戏
     * @param pageMcsGameDTO
     * @return
     */
    @Override
    public R pageH5McsGame(PageMcsGameDTO pageMcsGameDTO) {
        Page page = new Page<>();
        page.setSize(pageMcsGameDTO.getPageSize());
        page.setCurrent(pageMcsGameDTO.getPageNum());
        IPage<McsGameVO> mcsGames = this.baseMapper.pageH5McsGame(page, pageMcsGameDTO);
        return R.ok(mcsGames);
    }
    /**
     * 游戏详情
     * @param gameId
     * @return
     */
    @Override
    public R getMcsGame(Long gameId) {
        McsGameVO mcsGameVO = this.baseMapper.selectDetailById(gameId);
        Integer gameCount = this.baseMapper.selectCount(new QueryWrapper<McsGame>().lambda()
                .eq(McsGame::getMerchantId, mcsGameVO.getMerchantId()).eq(McsGame::getStatus, McsGame.Status.jxz)
                .eq(McsGame::getType, mcsGameVO.getType()).eq(McsGame::getIsDel, false));
        mcsGameVO.setGameCount(gameCount);
        return R.ok(mcsGameVO);
    }
    /**
     * 定时任务-每隔5分钟执行一次,将已到期的微商业街游戏结束
     * @return
     */
    @Override
    public R endStatusForMcsGame() {
        List<McsGame> games = this.baseMapper.selectNeedDealExpire();
        if (nonNull(games) && !games.isEmpty()) {
            games.forEach(e -> e.setStatus(McsGame.Status.yjs));
            this.updateBatchById(games);
        }
        return R.ok();
    }
    public static void main(String[] args) {
        int total = 500;
        int people = 10;
        for (int i = 1;i <= 10; i++) {
            Integer decrease = getRandomCoins(total, people);
            total -= decrease;
            people --;
            System.out.println("第:" + i + "个人领取到:" + decrease + "戳戳币,总数还剩下:" + total);
        }
    }
    public static Integer getRandomCoins(int totalCoins, int peopleTotal) {
        List<Integer> list = new ArrayList<>(peopleTotal);
        if (peopleTotal == 1) {
            return totalCoins;
        }
        Random random = new Random();
        // 平均分配
        int average = totalCoins / peopleTotal;
        int max = (int) Math.floor(totalCoins * 0.6);
        int min = (int) Math.floor(average * 0.5);
        float thresh = 0.95F;
        int rest = totalCoins - average * peopleTotal;
        for (int i = 0; i < peopleTotal; i++) {
            if (i < rest) {
                list.add(average + 1);
            } else {
                list.add(average);
            }
        }
        // 根据阀值进行数据随机处理
        int randOfRange = 0;
        int randRom = 0;
        int nextIndex = 0;
        int nextValue = 0;
        //多余
        int surplus = 0;
        //缺少
        int lack = 0;
        for (int i = 0; i < peopleTotal - 1; i++) {
            nextIndex = i + 1;
            int itemThis = list.get(i);
            int itemNext = list.get(nextIndex);
            boolean isLt = itemThis < itemNext;
            int rangeThis = isLt ? max - itemThis : itemThis - min;
            int rangeNext = isLt ? itemNext - min : max - itemNext;
            int rangeFinal = (int) Math.ceil(thresh * (Math.min(rangeThis, rangeNext) + 1));
            randOfRange = random.nextInt(rangeFinal);
            randRom = isLt ? 1 : -1;
            int iValue = list.get(i) + randRom * randOfRange;
            nextValue = list.get(nextIndex) + randRom * randOfRange * -1;
            if (iValue > max) {
                surplus += (iValue - max);
                list.set(i, max);
            } else if (iValue < min) {
                list.set(i, min);
                lack += (min - iValue);
            } else {
                list.set(i, iValue);
            }
            list.set(nextIndex, nextValue);
        }
        if (nextValue > max) {
            surplus += (nextValue - max);
            list.set(nextIndex, max);
        }
        if (nextValue < min) {
            lack += (min - nextValue);
            list.set(nextIndex, min);
        }
        if (surplus - lack > 0) {
            //分少了 给低于max的凑到max
            for (int i = 0; i < list.size(); i++) {
                int value = list.get(i);
                if (value < max) {
                    int tmp = max - value;
                    if (surplus >= tmp) {
                        surplus -= tmp;
                        list.set(i, max);
                    } else {
                        list.set(i, value + surplus);
                        return list.get(random.nextInt(list.size() - 1));
                    }
                }
            }
        } else if (lack - surplus > 0) {
            //分多了 给超过高于min的人凑到min
            for (int i = 0; i < list.size(); i++) {
                int value = list.get(i);
                if (value > min) {
                    int tmp = value - min;
                    if (lack >= tmp) {
                        lack -= tmp;
                        list.set(i, min);
                    } else {
                        list.set(i, min + tmp - lack);
                        return list.get(random.nextInt(list.size() - 1));
                    }
                }
            }
        }
        return list.get(random.nextInt(list.size() - 1));
    }
}