From e8044ee933b7e2f834855f28ea8575d82eb0eeac Mon Sep 17 00:00:00 2001
From: 无关风月 <443237572@qq.com>
Date: 星期五, 20 六月 2025 21:25:13 +0800
Subject: [PATCH] 提现管理

---
 ManagementOKTravel/guns-admin/src/main/webapp/static/js/track2.js | 3856 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 3,856 insertions(+), 0 deletions(-)

diff --git a/ManagementOKTravel/guns-admin/src/main/webapp/static/js/track2.js b/ManagementOKTravel/guns-admin/src/main/webapp/static/js/track2.js
new file mode 100644
index 0000000..b4b0b7d
--- /dev/null
+++ b/ManagementOKTravel/guns-admin/src/main/webapp/static/js/track2.js
@@ -0,0 +1,3856 @@
+THREE.GLTFLoader = ( function () {
+
+    function GLTFLoader( manager ) {
+
+        THREE.Loader.call( this, manager );
+
+        this.dracoLoader = null;
+        this.ktx2Loader = null;
+        this.meshoptDecoder = null;
+
+        this.pluginCallbacks = [];
+
+        this.register( function ( parser ) {
+
+            return new GLTFMaterialsClearcoatExtension( parser );
+
+        } );
+
+        this.register( function ( parser ) {
+
+            return new GLTFTextureBasisUExtension( parser );
+
+        } );
+
+        this.register( function ( parser ) {
+
+            return new GLTFTextureWebPExtension( parser );
+
+        } );
+
+        this.register( function ( parser ) {
+
+            return new GLTFMaterialsTransmissionExtension( parser );
+
+        } );
+
+        this.register( function ( parser ) {
+
+            return new GLTFLightsExtension( parser );
+
+        } );
+
+        this.register( function ( parser ) {
+
+            return new GLTFMeshoptCompression( parser );
+
+        } );
+
+    }
+
+    GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
+
+        constructor: GLTFLoader,
+
+        load: function ( url, onLoad, onProgress, onError ) {
+
+            var scope = this;
+
+            var resourcePath;
+
+            if ( this.resourcePath !== '' ) {
+
+                resourcePath = this.resourcePath;
+
+            } else if ( this.path !== '' ) {
+
+                resourcePath = this.path;
+
+            } else {
+
+                resourcePath = THREE.LoaderUtils.extractUrlBase( url );
+
+            }
+
+            // Tells the LoadingManager to track an extra item, which resolves after
+            // the model is fully loaded. This means the count of items loaded will
+            // be incorrect, but ensures manager.onLoad() does not fire early.
+            this.manager.itemStart( url );
+
+            var _onError = function ( e ) {
+
+                if ( onError ) {
+
+                    onError( e );
+
+                } else {
+
+                    console.error( e );
+
+                }
+
+                scope.manager.itemError( url );
+                scope.manager.itemEnd( url );
+
+            };
+
+            var loader = new THREE.FileLoader( this.manager );
+
+            loader.setPath( this.path );
+            loader.setResponseType( 'arraybuffer' );
+            loader.setRequestHeader( this.requestHeader );
+            loader.setWithCredentials( this.withCredentials );
+
+            loader.load( url, function ( data ) {
+
+                try {
+
+                    scope.parse( data, resourcePath, function ( gltf ) {
+
+                        onLoad( gltf );
+
+                        scope.manager.itemEnd( url );
+
+                    }, _onError );
+
+                } catch ( e ) {
+
+                    _onError( e );
+
+                }
+
+            }, onProgress, _onError );
+
+        },
+
+        setDRACOLoader: function ( dracoLoader ) {
+
+            this.dracoLoader = dracoLoader;
+            return this;
+
+        },
+
+        setDDSLoader: function () {
+
+            throw new Error(
+
+                'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
+
+            );
+
+        },
+
+        setKTX2Loader: function ( ktx2Loader ) {
+
+            this.ktx2Loader = ktx2Loader;
+            return this;
+
+        },
+
+        setMeshoptDecoder: function ( meshoptDecoder ) {
+
+            this.meshoptDecoder = meshoptDecoder;
+            return this;
+
+        },
+
+        register: function ( callback ) {
+
+            if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
+
+                this.pluginCallbacks.push( callback );
+
+            }
+
+            return this;
+
+        },
+
+        unregister: function ( callback ) {
+
+            if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
+
+                this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
+
+            }
+
+            return this;
+
+        },
+
+        parse: function ( data, path, onLoad, onError ) {
+
+            var content;
+            var extensions = {};
+            var plugins = {};
+
+            if ( typeof data === 'string' ) {
+
+                content = data;
+
+            } else {
+
+                var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
+
+                if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
+
+                    try {
+
+                        extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
+
+                    } catch ( error ) {
+
+                        if ( onError ) onError( error );
+                        return;
+
+                    }
+
+                    content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
+
+                } else {
+
+                    content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
+
+                }
+
+            }
+
+            var json = JSON.parse( content );
+
+            if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
+
+                if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
+                return;
+
+            }
+
+            var parser = new GLTFParser( json, {
+
+                path: path || this.resourcePath || '',
+                crossOrigin: this.crossOrigin,
+                requestHeader: this.requestHeader,
+                manager: this.manager,
+                ktx2Loader: this.ktx2Loader,
+                meshoptDecoder: this.meshoptDecoder
+
+            } );
+
+            parser.fileLoader.setRequestHeader( this.requestHeader );
+
+            for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
+
+                var plugin = this.pluginCallbacks[ i ]( parser );
+                plugins[ plugin.name ] = plugin;
+
+                // Workaround to avoid determining as unknown extension
+                // in addUnknownExtensionsToUserData().
+                // Remove this workaround if we move all the existing
+                // extension handlers to plugin system
+                extensions[ plugin.name ] = true;
+
+            }
+
+            if ( json.extensionsUsed ) {
+
+                for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
+
+                    var extensionName = json.extensionsUsed[ i ];
+                    var extensionsRequired = json.extensionsRequired || [];
+
+                    switch ( extensionName ) {
+
+                        case EXTENSIONS.KHR_MATERIALS_UNLIT:
+                            extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
+                            break;
+
+                        case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
+                            extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
+                            break;
+
+                        case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
+                            extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
+                            break;
+
+                        case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
+                            extensions[ extensionName ] = new GLTFTextureTransformExtension();
+                            break;
+
+                        case EXTENSIONS.KHR_MESH_QUANTIZATION:
+                            extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
+                            break;
+
+                        default:
+
+                            if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
+
+                                console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
+
+                            }
+
+                    }
+
+                }
+
+            }
+
+            parser.setExtensions( extensions );
+            parser.setPlugins( plugins );
+            parser.parse( onLoad, onError );
+
+        }
+
+    } );
+
+    /* GLTFREGISTRY */
+
+    function GLTFRegistry() {
+
+        var objects = {};
+
+        return	{
+
+            get: function ( key ) {
+
+                return objects[ key ];
+
+            },
+
+            add: function ( key, object ) {
+
+                objects[ key ] = object;
+
+            },
+
+            remove: function ( key ) {
+
+                delete objects[ key ];
+
+            },
+
+            removeAll: function () {
+
+                objects = {};
+
+            }
+
+        };
+
+    }
+
+    /*********************************/
+    /********** EXTENSIONS ***********/
+    /*********************************/
+
+    var EXTENSIONS = {
+        KHR_BINARY_GLTF: 'KHR_binary_glTF',
+        KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
+        KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
+        KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
+        KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
+        KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
+        KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
+        KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
+        KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
+        KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
+        EXT_TEXTURE_WEBP: 'EXT_texture_webp',
+        EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
+    };
+
+    /**
+     * Punctual Lights Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+     */
+    function GLTFLightsExtension( parser ) {
+
+        this.parser = parser;
+        this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
+
+        // Object3D instance caches
+        this.cache = { refs: {}, uses: {} };
+
+    }
+
+    GLTFLightsExtension.prototype._markDefs = function () {
+
+        var parser = this.parser;
+        var nodeDefs = this.parser.json.nodes || [];
+
+        for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+            var nodeDef = nodeDefs[ nodeIndex ];
+
+            if ( nodeDef.extensions
+                && nodeDef.extensions[ this.name ]
+                && nodeDef.extensions[ this.name ].light !== undefined ) {
+
+                parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
+
+            }
+
+        }
+
+    };
+
+    GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
+
+        var parser = this.parser;
+        var cacheKey = 'light:' + lightIndex;
+        var dependency = parser.cache.get( cacheKey );
+
+        if ( dependency ) return dependency;
+
+        var json = parser.json;
+        var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
+        var lightDefs = extensions.lights || [];
+        var lightDef = lightDefs[ lightIndex ];
+        var lightNode;
+
+        var color = new THREE.Color( 0xffffff );
+
+        if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
+
+        var range = lightDef.range !== undefined ? lightDef.range : 0;
+
+        switch ( lightDef.type ) {
+
+            case 'directional':
+                lightNode = new THREE.DirectionalLight( color );
+                lightNode.target.position.set( 0, 0, - 1 );
+                lightNode.add( lightNode.target );
+                break;
+
+            case 'point':
+                lightNode = new THREE.PointLight( color );
+                lightNode.distance = range;
+                break;
+
+            case 'spot':
+                lightNode = new THREE.SpotLight( color );
+                lightNode.distance = range;
+                // Handle spotlight properties.
+                lightDef.spot = lightDef.spot || {};
+                lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
+                lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
+                lightNode.angle = lightDef.spot.outerConeAngle;
+                lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
+                lightNode.target.position.set( 0, 0, - 1 );
+                lightNode.add( lightNode.target );
+                break;
+
+            default:
+                throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
+
+        }
+
+        // Some lights (e.g. spot) default to a position other than the origin. Reset the position
+        // here, because node-level parsing will only override position if explicitly specified.
+        lightNode.position.set( 0, 0, 0 );
+
+        lightNode.decay = 2;
+
+        if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
+
+        lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
+
+        dependency = Promise.resolve( lightNode );
+
+        parser.cache.add( cacheKey, dependency );
+
+        return dependency;
+
+    };
+
+    GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
+
+        var self = this;
+        var parser = this.parser;
+        var json = parser.json;
+        var nodeDef = json.nodes[ nodeIndex ];
+        var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
+        var lightIndex = lightDef.light;
+
+        if ( lightIndex === undefined ) return null;
+
+        return this._loadLight( lightIndex ).then( function ( light ) {
+
+            return parser._getNodeRef( self.cache, lightIndex, light );
+
+        } );
+
+    };
+
+    /**
+     * Unlit Materials Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
+     */
+    function GLTFMaterialsUnlitExtension() {
+
+        this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
+
+    }
+
+    GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
+
+        return THREE.MeshBasicMaterial;
+
+    };
+
+    GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
+
+        var pending = [];
+
+        materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+        materialParams.opacity = 1.0;
+
+        var metallicRoughness = materialDef.pbrMetallicRoughness;
+
+        if ( metallicRoughness ) {
+
+            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+                var array = metallicRoughness.baseColorFactor;
+
+                materialParams.color.fromArray( array );
+                materialParams.opacity = array[ 3 ];
+
+            }
+
+            if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
+
+            }
+
+        }
+
+        return Promise.all( pending );
+
+    };
+
+    /**
+     * Clearcoat Materials Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
+     */
+    function GLTFMaterialsClearcoatExtension( parser ) {
+
+        this.parser = parser;
+        this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
+
+    }
+
+    GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
+
+        var parser = this.parser;
+        var materialDef = parser.json.materials[ materialIndex ];
+
+        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+
+        return THREE.MeshPhysicalMaterial;
+
+    };
+
+    GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
+
+        var parser = this.parser;
+        var materialDef = parser.json.materials[ materialIndex ];
+
+        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+            return Promise.resolve();
+
+        }
+
+        var pending = [];
+
+        var extension = materialDef.extensions[ this.name ];
+
+        if ( extension.clearcoatFactor !== undefined ) {
+
+            materialParams.clearcoat = extension.clearcoatFactor;
+
+        }
+
+        if ( extension.clearcoatTexture !== undefined ) {
+
+            pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
+
+        }
+
+        if ( extension.clearcoatRoughnessFactor !== undefined ) {
+
+            materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
+
+        }
+
+        if ( extension.clearcoatRoughnessTexture !== undefined ) {
+
+            pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
+
+        }
+
+        if ( extension.clearcoatNormalTexture !== undefined ) {
+
+            pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
+
+            if ( extension.clearcoatNormalTexture.scale !== undefined ) {
+
+                var scale = extension.clearcoatNormalTexture.scale;
+
+                // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+                materialParams.clearcoatNormalScale = new THREE.Vector2( scale, - scale );
+
+            }
+
+        }
+
+        return Promise.all( pending );
+
+    };
+
+    /**
+     * Transmission Materials Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+     * Draft: https://github.com/KhronosGroup/glTF/pull/1698
+     */
+    function GLTFMaterialsTransmissionExtension( parser ) {
+
+        this.parser = parser;
+        this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
+
+    }
+
+    GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
+
+        var parser = this.parser;
+        var materialDef = parser.json.materials[ materialIndex ];
+
+        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+
+        return THREE.MeshPhysicalMaterial;
+
+    };
+
+    GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
+
+        var parser = this.parser;
+        var materialDef = parser.json.materials[ materialIndex ];
+
+        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+            return Promise.resolve();
+
+        }
+
+        var pending = [];
+
+        var extension = materialDef.extensions[ this.name ];
+
+        if ( extension.transmissionFactor !== undefined ) {
+
+            materialParams.transmission = extension.transmissionFactor;
+
+        }
+
+        if ( extension.transmissionTexture !== undefined ) {
+
+            pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
+
+        }
+
+        return Promise.all( pending );
+
+    };
+
+    /**
+     * BasisU Texture Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
+     */
+    function GLTFTextureBasisUExtension( parser ) {
+
+        this.parser = parser;
+        this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
+
+    }
+
+    GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
+
+        var parser = this.parser;
+        var json = parser.json;
+
+        var textureDef = json.textures[ textureIndex ];
+
+        if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
+
+            return null;
+
+        }
+
+        var extension = textureDef.extensions[ this.name ];
+        var source = json.images[ extension.source ];
+        var loader = parser.options.ktx2Loader;
+
+        if ( ! loader ) {
+
+            if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+                throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
+
+            } else {
+
+                // Assumes that the extension is optional and that a fallback texture is present
+                return null;
+
+            }
+
+        }
+
+        return parser.loadTextureImage( textureIndex, source, loader );
+
+    };
+
+    /**
+     * WebP Texture Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
+     */
+    function GLTFTextureWebPExtension( parser ) {
+
+        this.parser = parser;
+        this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
+        this.isSupported = null;
+
+    }
+
+    GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
+
+        var name = this.name;
+        var parser = this.parser;
+        var json = parser.json;
+
+        var textureDef = json.textures[ textureIndex ];
+
+        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
+
+            return null;
+
+        }
+
+        var extension = textureDef.extensions[ name ];
+        var source = json.images[ extension.source ];
+
+        var loader = parser.textureLoader;
+        if ( source.uri ) {
+
+            var handler = parser.options.manager.getHandler( source.uri );
+            if ( handler !== null ) loader = handler;
+
+        }
+
+        return this.detectSupport().then( function ( isSupported ) {
+
+            if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
+
+            if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
+
+                throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
+
+            }
+
+            // Fall back to PNG or JPEG.
+            return parser.loadTexture( textureIndex );
+
+        } );
+
+    };
+
+    GLTFTextureWebPExtension.prototype.detectSupport = function () {
+
+        if ( ! this.isSupported ) {
+
+            this.isSupported = new Promise( function ( resolve ) {
+
+                var image = new Image();
+
+                // Lossy test image. Support for lossy images doesn't guarantee support for all
+                // WebP images, unfortunately.
+                image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
+
+                image.onload = image.onerror = function () {
+
+                    resolve( image.height === 1 );
+
+                };
+
+            } );
+
+        }
+
+        return this.isSupported;
+
+    };
+
+    /**
+     * meshopt BufferView Compression Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
+     */
+    function GLTFMeshoptCompression( parser ) {
+
+        this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
+        this.parser = parser;
+
+    }
+
+    GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
+
+        var json = this.parser.json;
+        var bufferView = json.bufferViews[ index ];
+
+        if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
+
+            var extensionDef = bufferView.extensions[ this.name ];
+
+            var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
+            var decoder = this.parser.options.meshoptDecoder;
+
+            if ( ! decoder || ! decoder.supported ) {
+
+                if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+                    throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
+
+                } else {
+
+                    // Assumes that the extension is optional and that fallback buffer data is present
+                    return null;
+
+                }
+
+            }
+
+            return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
+
+                var byteOffset = extensionDef.byteOffset || 0;
+                var byteLength = extensionDef.byteLength || 0;
+
+                var count = extensionDef.count;
+                var stride = extensionDef.byteStride;
+
+                var result = new ArrayBuffer( count * stride );
+                var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
+
+                decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
+                return result;
+
+            } );
+
+        } else {
+
+            return null;
+
+        }
+
+    };
+
+    /* BINARY EXTENSION */
+    var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
+    var BINARY_EXTENSION_HEADER_LENGTH = 12;
+    var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
+
+    function GLTFBinaryExtension( data ) {
+
+        this.name = EXTENSIONS.KHR_BINARY_GLTF;
+        this.content = null;
+        this.body = null;
+
+        var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
+
+        this.header = {
+            magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
+            version: headerView.getUint32( 4, true ),
+            length: headerView.getUint32( 8, true )
+        };
+
+        if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
+
+            throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
+
+        } else if ( this.header.version < 2.0 ) {
+
+            throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
+
+        }
+
+        var chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
+        var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
+        var chunkIndex = 0;
+
+        while ( chunkIndex < chunkContentsLength ) {
+
+            var chunkLength = chunkView.getUint32( chunkIndex, true );
+            chunkIndex += 4;
+
+            var chunkType = chunkView.getUint32( chunkIndex, true );
+            chunkIndex += 4;
+
+            if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
+
+                var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
+                this.content = THREE.LoaderUtils.decodeText( contentArray );
+
+            } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
+
+                var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
+                this.body = data.slice( byteOffset, byteOffset + chunkLength );
+
+            }
+
+            // Clients must ignore chunks with unknown types.
+
+            chunkIndex += chunkLength;
+
+        }
+
+        if ( this.content === null ) {
+
+            throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
+
+        }
+
+    }
+
+    /**
+     * DRACO Mesh Compression Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
+     */
+    function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
+
+        if ( ! dracoLoader ) {
+
+            throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
+
+        }
+
+        this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
+        this.json = json;
+        this.dracoLoader = dracoLoader;
+        this.dracoLoader.preload();
+
+    }
+
+    GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
+
+        var json = this.json;
+        var dracoLoader = this.dracoLoader;
+        var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
+        var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
+        var threeAttributeMap = {};
+        var attributeNormalizedMap = {};
+        var attributeTypeMap = {};
+
+        for ( var attributeName in gltfAttributeMap ) {
+
+            var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+
+            threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
+
+        }
+
+        for ( attributeName in primitive.attributes ) {
+
+            var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+
+            if ( gltfAttributeMap[ attributeName ] !== undefined ) {
+
+                var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
+                var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+
+                attributeTypeMap[ threeAttributeName ] = componentType;
+                attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
+
+            }
+
+        }
+
+        return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
+
+            return new Promise( function ( resolve ) {
+
+                dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
+
+                    for ( var attributeName in geometry.attributes ) {
+
+                        var attribute = geometry.attributes[ attributeName ];
+                        var normalized = attributeNormalizedMap[ attributeName ];
+
+                        if ( normalized !== undefined ) attribute.normalized = normalized;
+
+                    }
+
+                    resolve( geometry );
+
+                }, threeAttributeMap, attributeTypeMap );
+
+            } );
+
+        } );
+
+    };
+
+    /**
+     * Texture Transform Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
+     */
+    function GLTFTextureTransformExtension() {
+
+        this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
+
+    }
+
+    GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
+
+        texture = texture.clone();
+
+        if ( transform.offset !== undefined ) {
+
+            texture.offset.fromArray( transform.offset );
+
+        }
+
+        if ( transform.rotation !== undefined ) {
+
+            texture.rotation = transform.rotation;
+
+        }
+
+        if ( transform.scale !== undefined ) {
+
+            texture.repeat.fromArray( transform.scale );
+
+        }
+
+        if ( transform.texCoord !== undefined ) {
+
+            console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
+
+        }
+
+        texture.needsUpdate = true;
+
+        return texture;
+
+    };
+
+    /**
+     * Specular-Glossiness Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
+     */
+
+    /**
+     * A sub class of THREE.StandardMaterial with some of the functionality
+     * changed via the `onBeforeCompile` callback
+     * @pailhead
+     */
+
+    function GLTFMeshStandardSGMaterial( params ) {
+
+        THREE.MeshStandardMaterial.call( this );
+
+        this.isGLTFSpecularGlossinessMaterial = true;
+
+        //various chunks that need replacing
+        var specularMapParsFragmentChunk = [
+            '#ifdef USE_SPECULARMAP',
+            '	uniform sampler2D specularMap;',
+            '#endif'
+        ].join( '\n' );
+
+        var glossinessMapParsFragmentChunk = [
+            '#ifdef USE_GLOSSINESSMAP',
+            '	uniform sampler2D glossinessMap;',
+            '#endif'
+        ].join( '\n' );
+
+        var specularMapFragmentChunk = [
+            'vec3 specularFactor = specular;',
+            '#ifdef USE_SPECULARMAP',
+            '	vec4 texelSpecular = texture2D( specularMap, vUv );',
+            '	texelSpecular = sRGBToLinear( texelSpecular );',
+            '	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
+            '	specularFactor *= texelSpecular.rgb;',
+            '#endif'
+        ].join( '\n' );
+
+        var glossinessMapFragmentChunk = [
+            'float glossinessFactor = glossiness;',
+            '#ifdef USE_GLOSSINESSMAP',
+            '	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
+            '	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
+            '	glossinessFactor *= texelGlossiness.a;',
+            '#endif'
+        ].join( '\n' );
+
+        var lightPhysicalFragmentChunk = [
+            'PhysicalMaterial material;',
+            'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
+            'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
+            'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
+            'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
+            'material.specularRoughness += geometryRoughness;',
+            'material.specularRoughness = min( material.specularRoughness, 1.0 );',
+            'material.specularColor = specularFactor;',
+        ].join( '\n' );
+
+        var uniforms = {
+            specular: { value: new THREE.Color().setHex( 0xffffff ) },
+            glossiness: { value: 1 },
+            specularMap: { value: null },
+            glossinessMap: { value: null }
+        };
+
+        this._extraUniforms = uniforms;
+
+        this.onBeforeCompile = function ( shader ) {
+
+            for ( var uniformName in uniforms ) {
+
+                shader.uniforms[ uniformName ] = uniforms[ uniformName ];
+
+            }
+
+            shader.fragmentShader = shader.fragmentShader
+                .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
+                .replace( 'uniform float metalness;', 'uniform float glossiness;' )
+                .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
+                .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
+                .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
+                .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
+                .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
+
+        };
+
+        Object.defineProperties( this, {
+
+            specular: {
+                get: function () {
+
+                    return uniforms.specular.value;
+
+                },
+                set: function ( v ) {
+
+                    uniforms.specular.value = v;
+
+                }
+            },
+
+            specularMap: {
+                get: function () {
+
+                    return uniforms.specularMap.value;
+
+                },
+                set: function ( v ) {
+
+                    uniforms.specularMap.value = v;
+
+                    if ( v ) {
+
+                        this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
+
+                    } else {
+
+                        delete this.defines.USE_SPECULARMAP;
+
+                    }
+
+                }
+            },
+
+            glossiness: {
+                get: function () {
+
+                    return uniforms.glossiness.value;
+
+                },
+                set: function ( v ) {
+
+                    uniforms.glossiness.value = v;
+
+                }
+            },
+
+            glossinessMap: {
+                get: function () {
+
+                    return uniforms.glossinessMap.value;
+
+                },
+                set: function ( v ) {
+
+                    uniforms.glossinessMap.value = v;
+
+                    if ( v ) {
+
+                        this.defines.USE_GLOSSINESSMAP = '';
+                        this.defines.USE_UV = '';
+
+                    } else {
+
+                        delete this.defines.USE_GLOSSINESSMAP;
+                        delete this.defines.USE_UV;
+
+                    }
+
+                }
+            }
+
+        } );
+
+        delete this.metalness;
+        delete this.roughness;
+        delete this.metalnessMap;
+        delete this.roughnessMap;
+
+        this.setValues( params );
+
+    }
+
+    GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
+    GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
+
+    GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
+
+        THREE.MeshStandardMaterial.prototype.copy.call( this, source );
+        this.specularMap = source.specularMap;
+        this.specular.copy( source.specular );
+        this.glossinessMap = source.glossinessMap;
+        this.glossiness = source.glossiness;
+        delete this.metalness;
+        delete this.roughness;
+        delete this.metalnessMap;
+        delete this.roughnessMap;
+        return this;
+
+    };
+
+    function GLTFMaterialsPbrSpecularGlossinessExtension() {
+
+        return {
+
+            name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
+
+            specularGlossinessParams: [
+                'color',
+                'map',
+                'lightMap',
+                'lightMapIntensity',
+                'aoMap',
+                'aoMapIntensity',
+                'emissive',
+                'emissiveIntensity',
+                'emissiveMap',
+                'bumpMap',
+                'bumpScale',
+                'normalMap',
+                'normalMapType',
+                'displacementMap',
+                'displacementScale',
+                'displacementBias',
+                'specularMap',
+                'specular',
+                'glossinessMap',
+                'glossiness',
+                'alphaMap',
+                'envMap',
+                'envMapIntensity',
+                'refractionRatio',
+            ],
+
+            getMaterialType: function () {
+
+                return GLTFMeshStandardSGMaterial;
+
+            },
+
+            extendParams: function ( materialParams, materialDef, parser ) {
+
+                var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
+
+                materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+                materialParams.opacity = 1.0;
+
+                var pending = [];
+
+                if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
+
+                    var array = pbrSpecularGlossiness.diffuseFactor;
+
+                    materialParams.color.fromArray( array );
+                    materialParams.opacity = array[ 3 ];
+
+                }
+
+                if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
+
+                    pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
+
+                }
+
+                materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
+                materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
+                materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
+
+                if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
+
+                    materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
+
+                }
+
+                if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
+
+                    var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
+                    pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
+                    pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
+
+                }
+
+                return Promise.all( pending );
+
+            },
+
+            createMaterial: function ( materialParams ) {
+
+                var material = new GLTFMeshStandardSGMaterial( materialParams );
+                material.fog = true;
+
+                material.color = materialParams.color;
+
+                material.map = materialParams.map === undefined ? null : materialParams.map;
+
+                material.lightMap = null;
+                material.lightMapIntensity = 1.0;
+
+                material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
+                material.aoMapIntensity = 1.0;
+
+                material.emissive = materialParams.emissive;
+                material.emissiveIntensity = 1.0;
+                material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
+
+                material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
+                material.bumpScale = 1;
+
+                material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
+                material.normalMapType = THREE.TangentSpaceNormalMap;
+
+                if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
+
+                material.displacementMap = null;
+                material.displacementScale = 1;
+                material.displacementBias = 0;
+
+                material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
+                material.specular = materialParams.specular;
+
+                material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
+                material.glossiness = materialParams.glossiness;
+
+                material.alphaMap = null;
+
+                material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
+                material.envMapIntensity = 1.0;
+
+                material.refractionRatio = 0.98;
+
+                return material;
+
+            },
+
+        };
+
+    }
+
+    /**
+     * Mesh Quantization Extension
+     *
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
+     */
+    function GLTFMeshQuantizationExtension() {
+
+        this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
+
+    }
+
+    /*********************************/
+    /********** INTERPOLATION ********/
+    /*********************************/
+
+    // Spline Interpolation
+    // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
+    function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+        THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+    }
+
+    GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
+    GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
+
+    GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
+
+        // Copies a sample value to the result buffer. See description of glTF
+        // CUBICSPLINE values layout in interpolate_() function below.
+
+        var result = this.resultBuffer,
+            values = this.sampleValues,
+            valueSize = this.valueSize,
+            offset = index * valueSize * 3 + valueSize;
+
+        for ( var i = 0; i !== valueSize; i ++ ) {
+
+            result[ i ] = values[ offset + i ];
+
+        }
+
+        return result;
+
+    };
+
+    GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
+
+    GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
+
+    GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
+
+        var result = this.resultBuffer;
+        var values = this.sampleValues;
+        var stride = this.valueSize;
+
+        var stride2 = stride * 2;
+        var stride3 = stride * 3;
+
+        var td = t1 - t0;
+
+        var p = ( t - t0 ) / td;
+        var pp = p * p;
+        var ppp = pp * p;
+
+        var offset1 = i1 * stride3;
+        var offset0 = offset1 - stride3;
+
+        var s2 = - 2 * ppp + 3 * pp;
+        var s3 = ppp - pp;
+        var s0 = 1 - s2;
+        var s1 = s3 - pp + p;
+
+        // Layout of keyframe output values for CUBICSPLINE animations:
+        //   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
+        for ( var i = 0; i !== stride; i ++ ) {
+
+            var p0 = values[ offset0 + i + stride ]; // splineVertex_k
+            var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
+            var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
+            var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
+
+            result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
+
+        }
+
+        return result;
+
+    };
+
+    /*********************************/
+    /********** INTERNALS ************/
+    /*********************************/
+
+    /* CONSTANTS */
+
+    var WEBGL_CONSTANTS = {
+        FLOAT: 5126,
+        //FLOAT_MAT2: 35674,
+        FLOAT_MAT3: 35675,
+        FLOAT_MAT4: 35676,
+        FLOAT_VEC2: 35664,
+        FLOAT_VEC3: 35665,
+        FLOAT_VEC4: 35666,
+        LINEAR: 9729,
+        REPEAT: 10497,
+        SAMPLER_2D: 35678,
+        POINTS: 0,
+        LINES: 1,
+        LINE_LOOP: 2,
+        LINE_STRIP: 3,
+        TRIANGLES: 4,
+        TRIANGLE_STRIP: 5,
+        TRIANGLE_FAN: 6,
+        UNSIGNED_BYTE: 5121,
+        UNSIGNED_SHORT: 5123
+    };
+
+    var WEBGL_COMPONENT_TYPES = {
+        5120: Int8Array,
+        5121: Uint8Array,
+        5122: Int16Array,
+        5123: Uint16Array,
+        5125: Uint32Array,
+        5126: Float32Array
+    };
+
+    var WEBGL_FILTERS = {
+        9728: THREE.NearestFilter,
+        9729: THREE.LinearFilter,
+        9984: THREE.NearestMipmapNearestFilter,
+        9985: THREE.LinearMipmapNearestFilter,
+        9986: THREE.NearestMipmapLinearFilter,
+        9987: THREE.LinearMipmapLinearFilter
+    };
+
+    var WEBGL_WRAPPINGS = {
+        33071: THREE.ClampToEdgeWrapping,
+        33648: THREE.MirroredRepeatWrapping,
+        10497: THREE.RepeatWrapping
+    };
+
+    var WEBGL_TYPE_SIZES = {
+        'SCALAR': 1,
+        'VEC2': 2,
+        'VEC3': 3,
+        'VEC4': 4,
+        'MAT2': 4,
+        'MAT3': 9,
+        'MAT4': 16
+    };
+
+    var ATTRIBUTES = {
+        POSITION: 'position',
+        NORMAL: 'normal',
+        TANGENT: 'tangent',
+        TEXCOORD_0: 'uv',
+        TEXCOORD_1: 'uv2',
+        COLOR_0: 'color',
+        WEIGHTS_0: 'skinWeight',
+        JOINTS_0: 'skinIndex',
+    };
+
+    var PATH_PROPERTIES = {
+        scale: 'scale',
+        translation: 'position',
+        rotation: 'quaternion',
+        weights: 'morphTargetInfluences'
+    };
+
+    var INTERPOLATION = {
+        CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
+                                // keyframe track will be initialized with a default interpolation type, then modified.
+        LINEAR: THREE.InterpolateLinear,
+        STEP: THREE.InterpolateDiscrete
+    };
+
+    var ALPHA_MODES = {
+        OPAQUE: 'OPAQUE',
+        MASK: 'MASK',
+        BLEND: 'BLEND'
+    };
+
+    /* UTILITY FUNCTIONS */
+
+    function resolveURL( url, path ) {
+
+        // Invalid URL
+        if ( typeof url !== 'string' || url === '' ) return '';
+
+        // Host Relative URL
+        if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
+
+            path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
+
+        }
+
+        // Absolute URL http://,https://,//
+        if ( /^(https?:)?\/\//i.test( url ) ) return url;
+
+        // Data URI
+        if ( /^data:.*,.*$/i.test( url ) ) return url;
+
+        // Blob URL
+        if ( /^blob:.*$/i.test( url ) ) return url;
+
+        // Relative URL
+        return path + url;
+
+    }
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
+     */
+    function createDefaultMaterial( cache ) {
+
+        if ( cache[ 'DefaultMaterial' ] === undefined ) {
+
+            cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
+                color: 0xFFFFFF,
+                emissive: 0x000000,
+                metalness: 1,
+                roughness: 1,
+                transparent: false,
+                depthTest: true,
+                side: THREE.FrontSide
+            } );
+
+        }
+
+        return cache[ 'DefaultMaterial' ];
+
+    }
+
+    function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
+
+        // Add unknown glTF extensions to an object's userData.
+
+        for ( var name in objectDef.extensions ) {
+
+            if ( knownExtensions[ name ] === undefined ) {
+
+                object.userData.gltfExtensions = object.userData.gltfExtensions || {};
+                object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
+
+            }
+
+        }
+
+    }
+
+    /**
+     * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
+     * @param {GLTF.definition} gltfDef
+     */
+    function assignExtrasToUserData( object, gltfDef ) {
+
+        if ( gltfDef.extras !== undefined ) {
+
+            if ( typeof gltfDef.extras === 'object' ) {
+
+                Object.assign( object.userData, gltfDef.extras );
+
+            } else {
+
+                console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
+
+            }
+
+        }
+
+    }
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
+     *
+     * @param {THREE.BufferGeometry} geometry
+     * @param {Array<GLTF.Target>} targets
+     * @param {GLTFParser} parser
+     * @return {Promise<THREE.BufferGeometry>}
+     */
+    function addMorphTargets( geometry, targets, parser ) {
+
+        var hasMorphPosition = false;
+        var hasMorphNormal = false;
+
+        for ( var i = 0, il = targets.length; i < il; i ++ ) {
+
+            var target = targets[ i ];
+
+            if ( target.POSITION !== undefined ) hasMorphPosition = true;
+            if ( target.NORMAL !== undefined ) hasMorphNormal = true;
+
+            if ( hasMorphPosition && hasMorphNormal ) break;
+
+        }
+
+        if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
+
+        var pendingPositionAccessors = [];
+        var pendingNormalAccessors = [];
+
+        for ( var i = 0, il = targets.length; i < il; i ++ ) {
+
+            var target = targets[ i ];
+
+            if ( hasMorphPosition ) {
+
+                var pendingAccessor = target.POSITION !== undefined
+                    ? parser.getDependency( 'accessor', target.POSITION )
+                    : geometry.attributes.position;
+
+                pendingPositionAccessors.push( pendingAccessor );
+
+            }
+
+            if ( hasMorphNormal ) {
+
+                var pendingAccessor = target.NORMAL !== undefined
+                    ? parser.getDependency( 'accessor', target.NORMAL )
+                    : geometry.attributes.normal;
+
+                pendingNormalAccessors.push( pendingAccessor );
+
+            }
+
+        }
+
+        return Promise.all( [
+            Promise.all( pendingPositionAccessors ),
+            Promise.all( pendingNormalAccessors )
+        ] ).then( function ( accessors ) {
+
+            var morphPositions = accessors[ 0 ];
+            var morphNormals = accessors[ 1 ];
+
+            if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
+            if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
+            geometry.morphTargetsRelative = true;
+
+            return geometry;
+
+        } );
+
+    }
+
+    /**
+     * @param {THREE.Mesh} mesh
+     * @param {GLTF.Mesh} meshDef
+     */
+    function updateMorphTargets( mesh, meshDef ) {
+
+        mesh.updateMorphTargets();
+
+        if ( meshDef.weights !== undefined ) {
+
+            for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
+
+                mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
+
+            }
+
+        }
+
+        // .extras has user-defined data, so check that .extras.targetNames is an array.
+        if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
+
+            var targetNames = meshDef.extras.targetNames;
+
+            if ( mesh.morphTargetInfluences.length === targetNames.length ) {
+
+                mesh.morphTargetDictionary = {};
+
+                for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
+
+                    mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
+
+                }
+
+            } else {
+
+                console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
+
+            }
+
+        }
+
+    }
+
+    function createPrimitiveKey( primitiveDef ) {
+
+        var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
+        var geometryKey;
+
+        if ( dracoExtension ) {
+
+            geometryKey = 'draco:' + dracoExtension.bufferView
+                + ':' + dracoExtension.indices
+                + ':' + createAttributesKey( dracoExtension.attributes );
+
+        } else {
+
+            geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
+
+        }
+
+        return geometryKey;
+
+    }
+
+    function createAttributesKey( attributes ) {
+
+        var attributesKey = '';
+
+        var keys = Object.keys( attributes ).sort();
+
+        for ( var i = 0, il = keys.length; i < il; i ++ ) {
+
+            attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
+
+        }
+
+        return attributesKey;
+
+    }
+
+    /* GLTF PARSER */
+
+    function GLTFParser( json, options ) {
+
+        this.json = json || {};
+        this.extensions = {};
+        this.plugins = {};
+        this.options = options || {};
+
+        // loader object cache
+        this.cache = new GLTFRegistry();
+
+        // associations between Three.js objects and glTF elements
+        this.associations = new Map();
+
+        // BufferGeometry caching
+        this.primitiveCache = {};
+
+        // Object3D instance caches
+        this.meshCache = { refs: {}, uses: {} };
+        this.cameraCache = { refs: {}, uses: {} };
+        this.lightCache = { refs: {}, uses: {} };
+
+        // Track node names, to ensure no duplicates
+        this.nodeNamesUsed = {};
+
+        // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
+        // expensive work of uploading a texture to the GPU off the main thread.
+        if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
+
+            this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
+
+        } else {
+
+            this.textureLoader = new THREE.TextureLoader( this.options.manager );
+
+        }
+
+        this.textureLoader.setCrossOrigin( this.options.crossOrigin );
+        this.textureLoader.setRequestHeader( this.options.requestHeader );
+
+        this.fileLoader = new THREE.FileLoader( this.options.manager );
+        this.fileLoader.setResponseType( 'arraybuffer' );
+
+        if ( this.options.crossOrigin === 'use-credentials' ) {
+
+            this.fileLoader.setWithCredentials( true );
+
+        }
+
+    }
+
+    GLTFParser.prototype.setExtensions = function ( extensions ) {
+
+        this.extensions = extensions;
+
+    };
+
+    GLTFParser.prototype.setPlugins = function ( plugins ) {
+
+        this.plugins = plugins;
+
+    };
+
+    GLTFParser.prototype.parse = function ( onLoad, onError ) {
+
+        var parser = this;
+        var json = this.json;
+        var extensions = this.extensions;
+
+        // Clear the loader cache
+        this.cache.removeAll();
+
+        // Mark the special nodes/meshes in json for efficient parse
+        this._invokeAll( function ( ext ) {
+
+            return ext._markDefs && ext._markDefs();
+
+        } );
+
+        Promise.all( this._invokeAll( function ( ext ) {
+
+            return ext.beforeRoot && ext.beforeRoot();
+
+        } ) ).then( function () {
+
+            return Promise.all( [
+
+                parser.getDependencies( 'scene' ),
+                parser.getDependencies( 'animation' ),
+                parser.getDependencies( 'camera' ),
+
+            ] );
+
+        } ).then( function ( dependencies ) {
+
+            var result = {
+                scene: dependencies[ 0 ][ json.scene || 0 ],
+                scenes: dependencies[ 0 ],
+                animations: dependencies[ 1 ],
+                cameras: dependencies[ 2 ],
+                asset: json.asset,
+                parser: parser,
+                userData: {}
+            };
+
+            addUnknownExtensionsToUserData( extensions, result, json );
+
+            assignExtrasToUserData( result, json );
+
+            Promise.all( parser._invokeAll( function ( ext ) {
+
+                return ext.afterRoot && ext.afterRoot( result );
+
+            } ) ).then( function () {
+
+                onLoad( result );
+
+            } );
+
+        } ).catch( onError );
+
+    };
+
+    /**
+     * Marks the special nodes/meshes in json for efficient parse.
+     */
+    GLTFParser.prototype._markDefs = function () {
+
+        var nodeDefs = this.json.nodes || [];
+        var skinDefs = this.json.skins || [];
+        var meshDefs = this.json.meshes || [];
+
+        // Nothing in the node definition indicates whether it is a Bone or an
+        // Object3D. Use the skins' joint references to mark bones.
+        for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
+
+            var joints = skinDefs[ skinIndex ].joints;
+
+            for ( var i = 0, il = joints.length; i < il; i ++ ) {
+
+                nodeDefs[ joints[ i ] ].isBone = true;
+
+            }
+
+        }
+
+        // Iterate over all nodes, marking references to shared resources,
+        // as well as skeleton joints.
+        for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+            var nodeDef = nodeDefs[ nodeIndex ];
+
+            if ( nodeDef.mesh !== undefined ) {
+
+                this._addNodeRef( this.meshCache, nodeDef.mesh );
+
+                // Nothing in the mesh definition indicates whether it is
+                // a SkinnedMesh or Mesh. Use the node's mesh reference
+                // to mark SkinnedMesh if node has skin.
+                if ( nodeDef.skin !== undefined ) {
+
+                    meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
+
+                }
+
+            }
+
+            if ( nodeDef.camera !== undefined ) {
+
+                this._addNodeRef( this.cameraCache, nodeDef.camera );
+
+            }
+
+        }
+
+    };
+
+    /**
+     * Counts references to shared node / Object3D resources. These resources
+     * can be reused, or "instantiated", at multiple nodes in the scene
+     * hierarchy. Mesh, Camera, and Light instances are instantiated and must
+     * be marked. Non-scenegraph resources (like Materials, Geometries, and
+     * Textures) can be reused directly and are not marked here.
+     *
+     * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
+     */
+    GLTFParser.prototype._addNodeRef = function ( cache, index ) {
+
+        if ( index === undefined ) return;
+
+        if ( cache.refs[ index ] === undefined ) {
+
+            cache.refs[ index ] = cache.uses[ index ] = 0;
+
+        }
+
+        cache.refs[ index ] ++;
+
+    };
+
+    /** Returns a reference to a shared resource, cloning it if necessary. */
+    GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
+
+        if ( cache.refs[ index ] <= 1 ) return object;
+
+        var ref = object.clone();
+
+        ref.name += '_instance_' + ( cache.uses[ index ] ++ );
+
+        return ref;
+
+    };
+
+    GLTFParser.prototype._invokeOne = function ( func ) {
+
+        var extensions = Object.values( this.plugins );
+        extensions.push( this );
+
+        for ( var i = 0; i < extensions.length; i ++ ) {
+
+            var result = func( extensions[ i ] );
+
+            if ( result ) return result;
+
+        }
+
+    };
+
+    GLTFParser.prototype._invokeAll = function ( func ) {
+
+        var extensions = Object.values( this.plugins );
+        extensions.unshift( this );
+
+        var pending = [];
+
+        for ( var i = 0; i < extensions.length; i ++ ) {
+
+            var result = func( extensions[ i ] );
+
+            if ( result ) pending.push( result );
+
+        }
+
+        return pending;
+
+    };
+
+    /**
+     * Requests the specified dependency asynchronously, with caching.
+     * @param {string} type
+     * @param {number} index
+     * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>}
+     */
+    GLTFParser.prototype.getDependency = function ( type, index ) {
+
+        var cacheKey = type + ':' + index;
+        var dependency = this.cache.get( cacheKey );
+
+        if ( ! dependency ) {
+
+            switch ( type ) {
+
+                case 'scene':
+                    dependency = this.loadScene( index );
+                    break;
+
+                case 'node':
+                    dependency = this.loadNode( index );
+                    break;
+
+                case 'mesh':
+                    dependency = this._invokeOne( function ( ext ) {
+
+                        return ext.loadMesh && ext.loadMesh( index );
+
+                    } );
+                    break;
+
+                case 'accessor':
+                    dependency = this.loadAccessor( index );
+                    break;
+
+                case 'bufferView':
+                    dependency = this._invokeOne( function ( ext ) {
+
+                        return ext.loadBufferView && ext.loadBufferView( index );
+
+                    } );
+                    break;
+
+                case 'buffer':
+                    dependency = this.loadBuffer( index );
+                    break;
+
+                case 'material':
+                    dependency = this._invokeOne( function ( ext ) {
+
+                        return ext.loadMaterial && ext.loadMaterial( index );
+
+                    } );
+                    break;
+
+                case 'texture':
+                    dependency = this._invokeOne( function ( ext ) {
+
+                        return ext.loadTexture && ext.loadTexture( index );
+
+                    } );
+                    break;
+
+                case 'skin':
+                    dependency = this.loadSkin( index );
+                    break;
+
+                case 'animation':
+                    dependency = this.loadAnimation( index );
+                    break;
+
+                case 'camera':
+                    dependency = this.loadCamera( index );
+                    break;
+
+                default:
+                    throw new Error( 'Unknown type: ' + type );
+
+            }
+
+            this.cache.add( cacheKey, dependency );
+
+        }
+
+        return dependency;
+
+    };
+
+    /**
+     * Requests all dependencies of the specified type asynchronously, with caching.
+     * @param {string} type
+     * @return {Promise<Array<Object>>}
+     */
+    GLTFParser.prototype.getDependencies = function ( type ) {
+
+        var dependencies = this.cache.get( type );
+
+        if ( ! dependencies ) {
+
+            var parser = this;
+            var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
+
+            dependencies = Promise.all( defs.map( function ( def, index ) {
+
+                return parser.getDependency( type, index );
+
+            } ) );
+
+            this.cache.add( type, dependencies );
+
+        }
+
+        return dependencies;
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+     * @param {number} bufferIndex
+     * @return {Promise<ArrayBuffer>}
+     */
+    GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
+
+        var bufferDef = this.json.buffers[ bufferIndex ];
+        var loader = this.fileLoader;
+
+        if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
+
+            throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
+
+        }
+
+        // If present, GLB container is required to be the first buffer.
+        if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
+
+            return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
+
+        }
+
+        var options = this.options;
+
+        return new Promise( function ( resolve, reject ) {
+
+            loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
+
+                reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
+
+            } );
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+     * @param {number} bufferViewIndex
+     * @return {Promise<ArrayBuffer>}
+     */
+    GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
+
+        var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
+
+        return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
+
+            var byteLength = bufferViewDef.byteLength || 0;
+            var byteOffset = bufferViewDef.byteOffset || 0;
+            return buffer.slice( byteOffset, byteOffset + byteLength );
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
+     * @param {number} accessorIndex
+     * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
+     */
+    GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
+
+        var parser = this;
+        var json = this.json;
+
+        var accessorDef = this.json.accessors[ accessorIndex ];
+
+        if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
+
+            // Ignore empty accessors, which may be used to declare runtime
+            // information about attributes coming from another source (e.g. Draco
+            // compression extension).
+            return Promise.resolve( null );
+
+        }
+
+        var pendingBufferViews = [];
+
+        if ( accessorDef.bufferView !== undefined ) {
+
+            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
+
+        } else {
+
+            pendingBufferViews.push( null );
+
+        }
+
+        if ( accessorDef.sparse !== undefined ) {
+
+            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
+            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
+
+        }
+
+        return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
+
+            var bufferView = bufferViews[ 0 ];
+
+            var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
+            var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+
+            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
+            var elementBytes = TypedArray.BYTES_PER_ELEMENT;
+            var itemBytes = elementBytes * itemSize;
+            var byteOffset = accessorDef.byteOffset || 0;
+            var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
+            var normalized = accessorDef.normalized === true;
+            var array, bufferAttribute;
+
+            // The buffer is not interleaved if the stride is the item size in bytes.
+            if ( byteStride && byteStride !== itemBytes ) {
+
+                // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
+                // This makes sure that IBA.count reflects accessor.count properly
+                var ibSlice = Math.floor( byteOffset / byteStride );
+                var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
+                var ib = parser.cache.get( ibCacheKey );
+
+                if ( ! ib ) {
+
+                    array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
+
+                    // Integer parameters to IB/IBA are in array elements, not bytes.
+                    ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
+
+                    parser.cache.add( ibCacheKey, ib );
+
+                }
+
+                bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
+
+            } else {
+
+                if ( bufferView === null ) {
+
+                    array = new TypedArray( accessorDef.count * itemSize );
+
+                } else {
+
+                    array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
+
+                }
+
+                bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
+
+            }
+
+            // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
+            if ( accessorDef.sparse !== undefined ) {
+
+                var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
+                var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
+
+                var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
+                var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
+
+                var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
+                var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
+
+                if ( bufferView !== null ) {
+
+                    // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
+                    bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
+
+                }
+
+                for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
+
+                    var index = sparseIndices[ i ];
+
+                    bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
+                    if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
+                    if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
+                    if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
+                    if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
+
+                }
+
+            }
+
+            return bufferAttribute;
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
+     * @param {number} textureIndex
+     * @return {Promise<THREE.Texture>}
+     */
+    GLTFParser.prototype.loadTexture = function ( textureIndex ) {
+
+        var json = this.json;
+        var options = this.options;
+        var textureDef = json.textures[ textureIndex ];
+        var source = json.images[ textureDef.source ];
+
+        var loader = this.textureLoader;
+
+        if ( source.uri ) {
+
+            var handler = options.manager.getHandler( source.uri );
+            if ( handler !== null ) loader = handler;
+
+        }
+
+        return this.loadTextureImage( textureIndex, source, loader );
+
+    };
+
+    GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
+
+        var parser = this;
+        var json = this.json;
+        var options = this.options;
+
+        var textureDef = json.textures[ textureIndex ];
+
+        var URL = self.URL || self.webkitURL;
+
+        var sourceURI = source.uri;
+        var isObjectURL = false;
+        var hasAlpha = true;
+
+        if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
+
+        if ( source.bufferView !== undefined ) {
+
+            // Load binary image data from bufferView, if provided.
+
+            sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
+
+                if ( source.mimeType === 'image/png' ) {
+
+                    // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
+                    // alpha channel. This check is conservative — the image could have an alpha
+                    // channel with all values == 1, and the indexed type (colorType == 3) only
+                    // sometimes contains alpha.
+                    //
+                    // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
+                    var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
+                    hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
+
+                }
+
+                isObjectURL = true;
+                var blob = new Blob( [ bufferView ], { type: source.mimeType } );
+                sourceURI = URL.createObjectURL( blob );
+                return sourceURI;
+
+            } );
+
+        } else if ( source.uri === undefined ) {
+
+            throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
+
+        }
+
+        return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
+
+            return new Promise( function ( resolve, reject ) {
+
+                var onLoad = resolve;
+
+                if ( loader.isImageBitmapLoader === true ) {
+
+                    onLoad = function ( imageBitmap ) {
+
+                        resolve( new THREE.CanvasTexture( imageBitmap ) );
+
+                    };
+
+                }
+
+                loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
+
+            } );
+
+        } ).then( function ( texture ) {
+
+            // Clean up resources and configure Texture.
+
+            if ( isObjectURL === true ) {
+
+                URL.revokeObjectURL( sourceURI );
+
+            }
+
+            texture.flipY = false;
+
+            if ( textureDef.name ) texture.name = textureDef.name;
+
+            // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
+            if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
+
+            var samplers = json.samplers || {};
+            var sampler = samplers[ textureDef.sampler ] || {};
+
+            texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
+            texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
+            texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
+            texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
+
+            parser.associations.set( texture, {
+                type: 'textures',
+                index: textureIndex
+            } );
+
+            return texture;
+
+        } );
+
+    };
+
+    /**
+     * Asynchronously assigns a texture to the given material parameters.
+     * @param {Object} materialParams
+     * @param {string} mapName
+     * @param {Object} mapDef
+     * @return {Promise}
+     */
+    GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
+
+        var parser = this;
+
+        return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
+
+            // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
+            // However, we will copy UV set 0 to UV set 1 on demand for aoMap
+            if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
+
+                console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
+
+            }
+
+            if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
+
+                var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
+
+                if ( transform ) {
+
+                    var gltfReference = parser.associations.get( texture );
+                    texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
+                    parser.associations.set( texture, gltfReference );
+
+                }
+
+            }
+
+            materialParams[ mapName ] = texture;
+
+        } );
+
+    };
+
+    /**
+     * Assigns final material to a Mesh, Line, or Points instance. The instance
+     * already has a material (generated from the glTF material options alone)
+     * but reuse of the same glTF material may require multiple threejs materials
+     * to accommodate different primitive types, defines, etc. New materials will
+     * be created if necessary, and reused from a cache.
+     * @param  {THREE.Object3D} mesh Mesh, Line, or Points instance.
+     */
+    GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
+
+        var geometry = mesh.geometry;
+        var material = mesh.material;
+
+        var useVertexTangents = geometry.attributes.tangent !== undefined;
+        var useVertexColors = geometry.attributes.color !== undefined;
+        var useFlatShading = geometry.attributes.normal === undefined;
+        var useSkinning = mesh.isSkinnedMesh === true;
+        var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
+        var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
+
+        if ( mesh.isPoints ) {
+
+            var cacheKey = 'PointsMaterial:' + material.uuid;
+
+            var pointsMaterial = this.cache.get( cacheKey );
+
+            if ( ! pointsMaterial ) {
+
+                pointsMaterial = new THREE.PointsMaterial();
+                THREE.Material.prototype.copy.call( pointsMaterial, material );
+                pointsMaterial.color.copy( material.color );
+                pointsMaterial.map = material.map;
+                pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
+
+                this.cache.add( cacheKey, pointsMaterial );
+
+            }
+
+            material = pointsMaterial;
+
+        } else if ( mesh.isLine ) {
+
+            var cacheKey = 'LineBasicMaterial:' + material.uuid;
+
+            var lineMaterial = this.cache.get( cacheKey );
+
+            if ( ! lineMaterial ) {
+
+                lineMaterial = new THREE.LineBasicMaterial();
+                THREE.Material.prototype.copy.call( lineMaterial, material );
+                lineMaterial.color.copy( material.color );
+
+                this.cache.add( cacheKey, lineMaterial );
+
+            }
+
+            material = lineMaterial;
+
+        }
+
+        // Clone the material if it will be modified
+        if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
+
+            var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
+
+            if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
+            if ( useSkinning ) cacheKey += 'skinning:';
+            if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
+            if ( useVertexColors ) cacheKey += 'vertex-colors:';
+            if ( useFlatShading ) cacheKey += 'flat-shading:';
+            if ( useMorphTargets ) cacheKey += 'morph-targets:';
+            if ( useMorphNormals ) cacheKey += 'morph-normals:';
+
+            var cachedMaterial = this.cache.get( cacheKey );
+
+            if ( ! cachedMaterial ) {
+
+                cachedMaterial = material.clone();
+
+                if ( useSkinning ) cachedMaterial.skinning = true;
+                if ( useVertexColors ) cachedMaterial.vertexColors = true;
+                if ( useFlatShading ) cachedMaterial.flatShading = true;
+                if ( useMorphTargets ) cachedMaterial.morphTargets = true;
+                if ( useMorphNormals ) cachedMaterial.morphNormals = true;
+
+                if ( useVertexTangents ) {
+
+                    cachedMaterial.vertexTangents = true;
+
+                    // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+                    if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
+                    if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
+
+                }
+
+                this.cache.add( cacheKey, cachedMaterial );
+
+                this.associations.set( cachedMaterial, this.associations.get( material ) );
+
+            }
+
+            material = cachedMaterial;
+
+        }
+
+        // workarounds for mesh and geometry
+
+        if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
+
+            geometry.setAttribute( 'uv2', geometry.attributes.uv );
+
+        }
+
+        mesh.material = material;
+
+    };
+
+    GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
+
+        return THREE.MeshStandardMaterial;
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
+     * @param {number} materialIndex
+     * @return {Promise<THREE.Material>}
+     */
+    GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
+
+        var parser = this;
+        var json = this.json;
+        var extensions = this.extensions;
+        var materialDef = json.materials[ materialIndex ];
+
+        var materialType;
+        var materialParams = {};
+        var materialExtensions = materialDef.extensions || {};
+
+        var pending = [];
+
+        if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
+
+            var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
+            materialType = sgExtension.getMaterialType();
+            pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
+
+        } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
+
+            var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
+            materialType = kmuExtension.getMaterialType();
+            pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
+
+        } else {
+
+            // Specification:
+            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
+
+            var metallicRoughness = materialDef.pbrMetallicRoughness || {};
+
+            materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+            materialParams.opacity = 1.0;
+
+            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+                var array = metallicRoughness.baseColorFactor;
+
+                materialParams.color.fromArray( array );
+                materialParams.opacity = array[ 3 ];
+
+            }
+
+            if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
+
+            }
+
+            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
+            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
+
+            if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
+
+                pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
+                pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
+
+            }
+
+            materialType = this._invokeOne( function ( ext ) {
+
+                return ext.getMaterialType && ext.getMaterialType( materialIndex );
+
+            } );
+
+            pending.push( Promise.all( this._invokeAll( function ( ext ) {
+
+                return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
+
+            } ) ) );
+
+        }
+
+        if ( materialDef.doubleSided === true ) {
+
+            materialParams.side = THREE.DoubleSide;
+
+        }
+
+        var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
+
+        if ( alphaMode === ALPHA_MODES.BLEND ) {
+
+            materialParams.transparent = true;
+
+            // See: https://github.com/mrdoob/three.js/issues/17706
+            materialParams.depthWrite = false;
+
+        } else {
+
+            materialParams.transparent = false;
+
+            if ( alphaMode === ALPHA_MODES.MASK ) {
+
+                materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
+
+            }
+
+        }
+
+        if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+            pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
+
+            // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+            materialParams.normalScale = new THREE.Vector2( 1, - 1 );
+
+            if ( materialDef.normalTexture.scale !== undefined ) {
+
+                materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
+
+            }
+
+        }
+
+        if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+            pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
+
+            if ( materialDef.occlusionTexture.strength !== undefined ) {
+
+                materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
+
+            }
+
+        }
+
+        if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+            materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
+
+        }
+
+        if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+            pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
+
+        }
+
+        return Promise.all( pending ).then( function () {
+
+            var material;
+
+            if ( materialType === GLTFMeshStandardSGMaterial ) {
+
+                material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
+
+            } else {
+
+                material = new materialType( materialParams );
+
+            }
+
+            if ( materialDef.name ) material.name = materialDef.name;
+
+            // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
+            if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
+            if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
+
+            assignExtrasToUserData( material, materialDef );
+
+            parser.associations.set( material, { type: 'materials', index: materialIndex } );
+
+            if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
+
+            return material;
+
+        } );
+
+    };
+
+    /** When Object3D instances are targeted by animation, they need unique names. */
+    GLTFParser.prototype.createUniqueName = function ( originalName ) {
+
+        var sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
+
+        var name = sanitizedName;
+
+        for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
+
+            name = sanitizedName + '_' + i;
+
+        }
+
+        this.nodeNamesUsed[ name ] = true;
+
+        return name;
+
+    };
+
+    /**
+     * @param {THREE.BufferGeometry} geometry
+     * @param {GLTF.Primitive} primitiveDef
+     * @param {GLTFParser} parser
+     */
+    function computeBounds( geometry, primitiveDef, parser ) {
+
+        var attributes = primitiveDef.attributes;
+
+        var box = new THREE.Box3();
+
+        if ( attributes.POSITION !== undefined ) {
+
+            var accessor = parser.json.accessors[ attributes.POSITION ];
+
+            var min = accessor.min;
+            var max = accessor.max;
+
+            // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
+
+            if ( min !== undefined && max !== undefined ) {
+
+                box.set(
+                    new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
+                    new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
+
+            } else {
+
+                console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
+
+                return;
+
+            }
+
+        } else {
+
+            return;
+
+        }
+
+        var targets = primitiveDef.targets;
+
+        if ( targets !== undefined ) {
+
+            var maxDisplacement = new THREE.Vector3();
+            var vector = new THREE.Vector3();
+
+            for ( var i = 0, il = targets.length; i < il; i ++ ) {
+
+                var target = targets[ i ];
+
+                if ( target.POSITION !== undefined ) {
+
+                    var accessor = parser.json.accessors[ target.POSITION ];
+                    var min = accessor.min;
+                    var max = accessor.max;
+
+                    // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
+
+                    if ( min !== undefined && max !== undefined ) {
+
+                        // we need to get max of absolute components because target weight is [-1,1]
+                        vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
+                        vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
+                        vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
+
+                        // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
+                        // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
+                        // are used to implement key-frame animations and as such only two are active at a time - this results in very large
+                        // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
+                        maxDisplacement.max( vector );
+
+                    } else {
+
+                        console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
+
+                    }
+
+                }
+
+            }
+
+            // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
+            box.expandByVector( maxDisplacement );
+
+        }
+
+        geometry.boundingBox = box;
+
+        var sphere = new THREE.Sphere();
+
+        box.getCenter( sphere.center );
+        sphere.radius = box.min.distanceTo( box.max ) / 2;
+
+        geometry.boundingSphere = sphere;
+
+    }
+
+    /**
+     * @param {THREE.BufferGeometry} geometry
+     * @param {GLTF.Primitive} primitiveDef
+     * @param {GLTFParser} parser
+     * @return {Promise<THREE.BufferGeometry>}
+     */
+    function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
+
+        var attributes = primitiveDef.attributes;
+
+        var pending = [];
+
+        function assignAttributeAccessor( accessorIndex, attributeName ) {
+
+            return parser.getDependency( 'accessor', accessorIndex )
+                .then( function ( accessor ) {
+
+                    geometry.setAttribute( attributeName, accessor );
+
+                } );
+
+        }
+
+        for ( var gltfAttributeName in attributes ) {
+
+            var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
+
+            // Skip attributes already provided by e.g. Draco extension.
+            if ( threeAttributeName in geometry.attributes ) continue;
+
+            pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
+
+        }
+
+        if ( primitiveDef.indices !== undefined && ! geometry.index ) {
+
+            var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
+
+                geometry.setIndex( accessor );
+
+            } );
+
+            pending.push( accessor );
+
+        }
+
+        assignExtrasToUserData( geometry, primitiveDef );
+
+        computeBounds( geometry, primitiveDef, parser );
+
+        return Promise.all( pending ).then( function () {
+
+            return primitiveDef.targets !== undefined
+                ? addMorphTargets( geometry, primitiveDef.targets, parser )
+                : geometry;
+
+        } );
+
+    }
+
+    /**
+     * @param {THREE.BufferGeometry} geometry
+     * @param {Number} drawMode
+     * @return {THREE.BufferGeometry}
+     */
+    function toTrianglesDrawMode( geometry, drawMode ) {
+
+        var index = geometry.getIndex();
+
+        // generate index if not present
+
+        if ( index === null ) {
+
+            var indices = [];
+
+            var position = geometry.getAttribute( 'position' );
+
+            if ( position !== undefined ) {
+
+                for ( var i = 0; i < position.count; i ++ ) {
+
+                    indices.push( i );
+
+                }
+
+                geometry.setIndex( indices );
+                index = geometry.getIndex();
+
+            } else {
+
+                console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
+                return geometry;
+
+            }
+
+        }
+
+        //
+
+        var numberOfTriangles = index.count - 2;
+        var newIndices = [];
+
+        if ( drawMode === THREE.TriangleFanDrawMode ) {
+
+            // gl.TRIANGLE_FAN
+
+            for ( var i = 1; i <= numberOfTriangles; i ++ ) {
+
+                newIndices.push( index.getX( 0 ) );
+                newIndices.push( index.getX( i ) );
+                newIndices.push( index.getX( i + 1 ) );
+
+            }
+
+        } else {
+
+            // gl.TRIANGLE_STRIP
+
+            for ( var i = 0; i < numberOfTriangles; i ++ ) {
+
+                if ( i % 2 === 0 ) {
+
+                    newIndices.push( index.getX( i ) );
+                    newIndices.push( index.getX( i + 1 ) );
+                    newIndices.push( index.getX( i + 2 ) );
+
+
+                } else {
+
+                    newIndices.push( index.getX( i + 2 ) );
+                    newIndices.push( index.getX( i + 1 ) );
+                    newIndices.push( index.getX( i ) );
+
+                }
+
+            }
+
+        }
+
+        if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
+
+            console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
+
+        }
+
+        // build final geometry
+
+        var newGeometry = geometry.clone();
+        newGeometry.setIndex( newIndices );
+
+        return newGeometry;
+
+    }
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
+     *
+     * Creates BufferGeometries from primitives.
+     *
+     * @param {Array<GLTF.Primitive>} primitives
+     * @return {Promise<Array<THREE.BufferGeometry>>}
+     */
+    GLTFParser.prototype.loadGeometries = function ( primitives ) {
+
+        var parser = this;
+        var extensions = this.extensions;
+        var cache = this.primitiveCache;
+
+        function createDracoPrimitive( primitive ) {
+
+            return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
+                .decodePrimitive( primitive, parser )
+                .then( function ( geometry ) {
+
+                    return addPrimitiveAttributes( geometry, primitive, parser );
+
+                } );
+
+        }
+
+        var pending = [];
+
+        for ( var i = 0, il = primitives.length; i < il; i ++ ) {
+
+            var primitive = primitives[ i ];
+            var cacheKey = createPrimitiveKey( primitive );
+
+            // See if we've already created this geometry
+            var cached = cache[ cacheKey ];
+
+            if ( cached ) {
+
+                // Use the cached geometry if it exists
+                pending.push( cached.promise );
+
+            } else {
+
+                var geometryPromise;
+
+                if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
+
+                    // Use DRACO geometry if available
+                    geometryPromise = createDracoPrimitive( primitive );
+
+                } else {
+
+                    // Otherwise create a new geometry
+                    geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
+
+                }
+
+                // Cache this geometry
+                cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
+
+                pending.push( geometryPromise );
+
+            }
+
+        }
+
+        return Promise.all( pending );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
+     * @param {number} meshIndex
+     * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
+     */
+    GLTFParser.prototype.loadMesh = function ( meshIndex ) {
+
+        var parser = this;
+        var json = this.json;
+        var extensions = this.extensions;
+
+        var meshDef = json.meshes[ meshIndex ];
+        var primitives = meshDef.primitives;
+
+        var pending = [];
+
+        for ( var i = 0, il = primitives.length; i < il; i ++ ) {
+
+            var material = primitives[ i ].material === undefined
+                ? createDefaultMaterial( this.cache )
+                : this.getDependency( 'material', primitives[ i ].material );
+
+            pending.push( material );
+
+        }
+
+        pending.push( parser.loadGeometries( primitives ) );
+
+        return Promise.all( pending ).then( function ( results ) {
+
+            var materials = results.slice( 0, results.length - 1 );
+            var geometries = results[ results.length - 1 ];
+
+            var meshes = [];
+
+            for ( var i = 0, il = geometries.length; i < il; i ++ ) {
+
+                var geometry = geometries[ i ];
+                var primitive = primitives[ i ];
+
+                // 1. create Mesh
+
+                var mesh;
+
+                var material = materials[ i ];
+
+                if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
+                    primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
+                    primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
+                    primitive.mode === undefined ) {
+
+                    // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
+                    mesh = meshDef.isSkinnedMesh === true
+                        ? new THREE.SkinnedMesh( geometry, material )
+                        : new THREE.Mesh( geometry, material );
+
+                    if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
+
+                        // we normalize floating point skin weight array to fix malformed assets (see #15319)
+                        // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
+                        mesh.normalizeSkinWeights();
+
+                    }
+
+                    if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
+
+                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
+
+                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
+
+                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
+
+                    }
+
+                } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
+
+                    mesh = new THREE.LineSegments( geometry, material );
+
+                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
+
+                    mesh = new THREE.Line( geometry, material );
+
+                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
+
+                    mesh = new THREE.LineLoop( geometry, material );
+
+                } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
+
+                    mesh = new THREE.Points( geometry, material );
+
+                } else {
+
+                    throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
+
+                }
+
+                if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
+
+                    updateMorphTargets( mesh, meshDef );
+
+                }
+
+                mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
+
+                assignExtrasToUserData( mesh, meshDef );
+
+                if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
+
+                parser.assignFinalMaterial( mesh );
+
+                meshes.push( mesh );
+
+            }
+
+            if ( meshes.length === 1 ) {
+
+                return meshes[ 0 ];
+
+            }
+
+            var group = new THREE.Group();
+
+            for ( var i = 0, il = meshes.length; i < il; i ++ ) {
+
+                group.add( meshes[ i ] );
+
+            }
+
+            return group;
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
+     * @param {number} cameraIndex
+     * @return {Promise<THREE.Camera>}
+     */
+    GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
+
+        var camera;
+        var cameraDef = this.json.cameras[ cameraIndex ];
+        var params = cameraDef[ cameraDef.type ];
+
+        if ( ! params ) {
+
+            console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
+            return;
+
+        }
+
+        if ( cameraDef.type === 'perspective' ) {
+
+            camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
+
+        } else if ( cameraDef.type === 'orthographic' ) {
+
+            camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
+
+        }
+
+        if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
+
+        assignExtrasToUserData( camera, cameraDef );
+
+        return Promise.resolve( camera );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
+     * @param {number} skinIndex
+     * @return {Promise<Object>}
+     */
+    GLTFParser.prototype.loadSkin = function ( skinIndex ) {
+
+        var skinDef = this.json.skins[ skinIndex ];
+
+        var skinEntry = { joints: skinDef.joints };
+
+        if ( skinDef.inverseBindMatrices === undefined ) {
+
+            return Promise.resolve( skinEntry );
+
+        }
+
+        return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
+
+            skinEntry.inverseBindMatrices = accessor;
+
+            return skinEntry;
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
+     * @param {number} animationIndex
+     * @return {Promise<THREE.AnimationClip>}
+     */
+    GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
+
+        var json = this.json;
+
+        var animationDef = json.animations[ animationIndex ];
+
+        var pendingNodes = [];
+        var pendingInputAccessors = [];
+        var pendingOutputAccessors = [];
+        var pendingSamplers = [];
+        var pendingTargets = [];
+
+        for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
+
+            var channel = animationDef.channels[ i ];
+            var sampler = animationDef.samplers[ channel.sampler ];
+            var target = channel.target;
+            var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
+            var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
+            var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
+
+            pendingNodes.push( this.getDependency( 'node', name ) );
+            pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
+            pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
+            pendingSamplers.push( sampler );
+            pendingTargets.push( target );
+
+        }
+
+        return Promise.all( [
+
+            Promise.all( pendingNodes ),
+            Promise.all( pendingInputAccessors ),
+            Promise.all( pendingOutputAccessors ),
+            Promise.all( pendingSamplers ),
+            Promise.all( pendingTargets )
+
+        ] ).then( function ( dependencies ) {
+
+            var nodes = dependencies[ 0 ];
+            var inputAccessors = dependencies[ 1 ];
+            var outputAccessors = dependencies[ 2 ];
+            var samplers = dependencies[ 3 ];
+            var targets = dependencies[ 4 ];
+
+            var tracks = [];
+
+            for ( var i = 0, il = nodes.length; i < il; i ++ ) {
+
+                var node = nodes[ i ];
+                var inputAccessor = inputAccessors[ i ];
+                var outputAccessor = outputAccessors[ i ];
+                var sampler = samplers[ i ];
+                var target = targets[ i ];
+
+                if ( node === undefined ) continue;
+
+                node.updateMatrix();
+                node.matrixAutoUpdate = true;
+
+                var TypedKeyframeTrack;
+
+                switch ( PATH_PROPERTIES[ target.path ] ) {
+
+                    case PATH_PROPERTIES.weights:
+
+                        TypedKeyframeTrack = THREE.NumberKeyframeTrack;
+                        break;
+
+                    case PATH_PROPERTIES.rotation:
+
+                        TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
+                        break;
+
+                    case PATH_PROPERTIES.position:
+                    case PATH_PROPERTIES.scale:
+                    default:
+
+                        TypedKeyframeTrack = THREE.VectorKeyframeTrack;
+                        break;
+
+                }
+
+                var targetName = node.name ? node.name : node.uuid;
+
+                var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
+
+                var targetNames = [];
+
+                if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
+
+                    // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
+                    node.traverse( function ( object ) {
+
+                        if ( object.isMesh === true && object.morphTargetInfluences ) {
+
+                            targetNames.push( object.name ? object.name : object.uuid );
+
+                        }
+
+                    } );
+
+                } else {
+
+                    targetNames.push( targetName );
+
+                }
+
+                var outputArray = outputAccessor.array;
+
+                if ( outputAccessor.normalized ) {
+
+                    var scale;
+
+                    if ( outputArray.constructor === Int8Array ) {
+
+                        scale = 1 / 127;
+
+                    } else if ( outputArray.constructor === Uint8Array ) {
+
+                        scale = 1 / 255;
+
+                    } else if ( outputArray.constructor == Int16Array ) {
+
+                        scale = 1 / 32767;
+
+                    } else if ( outputArray.constructor === Uint16Array ) {
+
+                        scale = 1 / 65535;
+
+                    } else {
+
+                        throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
+
+                    }
+
+                    var scaled = new Float32Array( outputArray.length );
+
+                    for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
+
+                        scaled[ j ] = outputArray[ j ] * scale;
+
+                    }
+
+                    outputArray = scaled;
+
+                }
+
+                for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
+
+                    var track = new TypedKeyframeTrack(
+                        targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
+                        inputAccessor.array,
+                        outputArray,
+                        interpolation
+                    );
+
+                    // Override interpolation with custom factory method.
+                    if ( sampler.interpolation === 'CUBICSPLINE' ) {
+
+                        track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
+
+                            // A CUBICSPLINE keyframe in glTF has three output values for each input value,
+                            // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
+                            // must be divided by three to get the interpolant's sampleSize argument.
+
+                            return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
+
+                        };
+
+                        // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
+                        track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
+
+                    }
+
+                    tracks.push( track );
+
+                }
+
+            }
+
+            var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
+
+            return new THREE.AnimationClip( name, undefined, tracks );
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
+     * @param {number} nodeIndex
+     * @return {Promise<THREE.Object3D>}
+     */
+    GLTFParser.prototype.loadNode = function ( nodeIndex ) {
+
+        var json = this.json;
+        var extensions = this.extensions;
+        var parser = this;
+
+        var nodeDef = json.nodes[ nodeIndex ];
+
+        // reserve node's name before its dependencies, so the root has the intended name.
+        var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
+
+        return ( function () {
+
+            var pending = [];
+
+            if ( nodeDef.mesh !== undefined ) {
+
+                pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
+
+                    var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
+
+                    // if weights are provided on the node, override weights on the mesh.
+                    if ( nodeDef.weights !== undefined ) {
+
+                        node.traverse( function ( o ) {
+
+                            if ( ! o.isMesh ) return;
+
+                            for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
+
+                                o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
+
+                            }
+
+                        } );
+
+                    }
+
+                    return node;
+
+                } ) );
+
+            }
+
+            if ( nodeDef.camera !== undefined ) {
+
+                pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
+
+                    return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
+
+                } ) );
+
+            }
+
+            parser._invokeAll( function ( ext ) {
+
+                return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
+
+            } ).forEach( function ( promise ) {
+
+                pending.push( promise );
+
+            } );
+
+            return Promise.all( pending );
+
+        }() ).then( function ( objects ) {
+
+            var node;
+
+            // .isBone isn't in glTF spec. See ._markDefs
+            if ( nodeDef.isBone === true ) {
+
+                node = new THREE.Bone();
+
+            } else if ( objects.length > 1 ) {
+
+                node = new THREE.Group();
+
+            } else if ( objects.length === 1 ) {
+
+                node = objects[ 0 ];
+
+            } else {
+
+                node = new THREE.Object3D();
+
+            }
+
+            if ( node !== objects[ 0 ] ) {
+
+                for ( var i = 0, il = objects.length; i < il; i ++ ) {
+
+                    node.add( objects[ i ] );
+
+                }
+
+            }
+
+            if ( nodeDef.name ) {
+
+                node.userData.name = nodeDef.name;
+                node.name = nodeName;
+
+            }
+
+            assignExtrasToUserData( node, nodeDef );
+
+            if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
+
+            if ( nodeDef.matrix !== undefined ) {
+
+                var matrix = new THREE.Matrix4();
+                matrix.fromArray( nodeDef.matrix );
+                node.applyMatrix4( matrix );
+
+            } else {
+
+                if ( nodeDef.translation !== undefined ) {
+
+                    node.position.fromArray( nodeDef.translation );
+
+                }
+
+                if ( nodeDef.rotation !== undefined ) {
+
+                    node.quaternion.fromArray( nodeDef.rotation );
+
+                }
+
+                if ( nodeDef.scale !== undefined ) {
+
+                    node.scale.fromArray( nodeDef.scale );
+
+                }
+
+            }
+
+            parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
+
+            return node;
+
+        } );
+
+    };
+
+    /**
+     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
+     * @param {number} sceneIndex
+     * @return {Promise<THREE.Group>}
+     */
+    GLTFParser.prototype.loadScene = function () {
+
+        // scene node hierachy builder
+
+        function buildNodeHierachy( nodeId, parentObject, json, parser ) {
+
+            var nodeDef = json.nodes[ nodeId ];
+
+            return parser.getDependency( 'node', nodeId ).then( function ( node ) {
+
+                if ( nodeDef.skin === undefined ) return node;
+
+                // build skeleton here as well
+
+                var skinEntry;
+
+                return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
+
+                    skinEntry = skin;
+
+                    var pendingJoints = [];
+
+                    for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
+
+                        pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
+
+                    }
+
+                    return Promise.all( pendingJoints );
+
+                } ).then( function ( jointNodes ) {
+
+                    node.traverse( function ( mesh ) {
+
+                        if ( ! mesh.isMesh ) return;
+
+                        var bones = [];
+                        var boneInverses = [];
+
+                        for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
+
+                            var jointNode = jointNodes[ j ];
+
+                            if ( jointNode ) {
+
+                                bones.push( jointNode );
+
+                                var mat = new THREE.Matrix4();
+
+                                if ( skinEntry.inverseBindMatrices !== undefined ) {
+
+                                    mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
+
+                                }
+
+                                boneInverses.push( mat );
+
+                            } else {
+
+                                console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
+
+                            }
+
+                        }
+
+                        mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
+
+                    } );
+
+                    return node;
+
+                } );
+
+            } ).then( function ( node ) {
+
+                // build node hierachy
+
+                parentObject.add( node );
+
+                var pending = [];
+
+                if ( nodeDef.children ) {
+
+                    var children = nodeDef.children;
+
+                    for ( var i = 0, il = children.length; i < il; i ++ ) {
+
+                        var child = children[ i ];
+                        pending.push( buildNodeHierachy( child, node, json, parser ) );
+
+                    }
+
+                }
+
+                return Promise.all( pending );
+
+            } );
+
+        }
+
+        return function loadScene( sceneIndex ) {
+
+            var json = this.json;
+            var extensions = this.extensions;
+            var sceneDef = this.json.scenes[ sceneIndex ];
+            var parser = this;
+
+            // Loader returns Group, not Scene.
+            // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
+            var scene = new THREE.Group();
+            if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
+
+            assignExtrasToUserData( scene, sceneDef );
+
+            if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
+
+            var nodeIds = sceneDef.nodes || [];
+
+            var pending = [];
+
+            for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
+
+                pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
+
+            }
+
+            return Promise.all( pending ).then( function () {
+
+                return scene;
+
+            } );
+
+        };
+
+    }();
+
+    return GLTFLoader;
+
+} )();
\ No newline at end of file

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