package com.sina.weibo.story.common.util; import android.content.Context; import android.graphics.Bitmap; import android.os.Build; import android.renderscript.Allocation; import android.renderscript.Element; import android.renderscript.RenderScript; import android.renderscript.ScriptIntrinsicBlur; /** * Created by haohua on 2018/1/19. */ public class EasyBlur { private static final String TAG = "EasyBlur"; private static final float SCALE = 1 / 8.0F;//default scale private static volatile EasyBlur singleton = null; private Bitmap mBitmap; private int mRadius = 0; private float mScale = SCALE; private Context mContext; private BlurPolicy mPolicy = BlurPolicy.RS_BLUR;//默认使用rs 模糊图片 public enum BlurPolicy { RS_BLUR, FAST_BLUR } /** * 单例 * * @param context * @return */ public static EasyBlur with(Context context) { if (singleton == null) { synchronized (EasyBlur.class) { if (singleton == null) { singleton = new EasyBlur(context); } } } return singleton; } private EasyBlur(Context context) { this.mContext = context.getApplicationContext(); } public Bitmap blur() { if (mBitmap == null) { throw new RuntimeException("Bitmap can not be null"); } if (mRadius == 0) { throw new RuntimeException("radius must > 0"); } if (mPolicy == BlurPolicy.FAST_BLUR) { return fastBlur(mBitmap, mScale, mRadius); } else { return rsBlur(mContext, mBitmap, mRadius, mScale); } } /** * 模糊的算法策略 * * @param policy * @return */ public EasyBlur policy(BlurPolicy policy) { this.mPolicy = policy; return this; } /** * 模糊的Bitmap * * @param bitmap * @return */ public EasyBlur bitmap(Bitmap bitmap) { this.mBitmap = bitmap; return this; } /** * 缩放的系数 * * @param scale * @return */ public EasyBlur scale(int scale) { this.mScale = 1.0f / scale; return this; } /** * 模糊的半径,0-25 * * @param radius * @return */ public EasyBlur radius(int radius) { this.mRadius = radius; return this; } /** * 使用RenderScript 模糊图片 * * @param context * @param source * @return */ private static Bitmap rsBlur(Context context, Bitmap source, int radius, float scale) { int width = Math.round(source.getWidth() * scale); int height = Math.round(source.getHeight() * scale); Bitmap inputBmp = Bitmap.createScaledBitmap(source, width, height, false); RenderScript renderScript = RenderScript.create(context); // Allocate memory for Renderscript to work with final Allocation input = Allocation.createFromBitmap(renderScript, inputBmp); final Allocation output = Allocation.createTyped(renderScript, input.getType()); // Load up an instance of the specific script that we want to use. ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)); scriptIntrinsicBlur.setInput(input); // Set the blur radius scriptIntrinsicBlur.setRadius(radius); // Start the ScriptIntrinisicBlur scriptIntrinsicBlur.forEach(output); // Copy the output to the blurred bitmap output.copyTo(inputBmp); renderScript.destroy(); return inputBmp; } /** * Stack Blur v1.0 from * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html * Java Author: Mario Klingemann * http://incubator.quasimondo.com *

* created Feburary 29, 2004 * Android port : Yahel Bouaziz * http://www.kayenko.com * ported april 5th, 2012 *

* This is a compromise between Gaussian Blur and Box blur * It creates much better looking blurs than Box Blur, but is * 7x faster than my Gaussian Blur implementation. *

* I called it Stack Blur because this describes best how this * filter works internally: it creates a kind of moving stack * of colors whilst scanning through the image. Thereby it * just has to add one new block of color to the right side * of the stack and remove the leftmost color. The remaining * colors on the topmost layer of the stack are either added on * or reduced by one, depending on if they are on the right or * on the left side of the stack. *

* If you are using this algorithm in your code please add * the following line: * Stack Blur Algorithm by Mario Klingemann */ private static Bitmap fastBlur(Bitmap sentBitmap, float scale, int radius) { int width = Math.round(sentBitmap.getWidth() * scale); int height = Math.round(sentBitmap.getHeight() * scale); sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }