package com.stylefeng.guns.modular.system.utils; import java.awt.geom.Point2D; import java.util.ArrayList; import java.util.List; public class PointInPolygon { /** * 判断当前位置是否在多边形区域内 * @param partitionLocation 区域顶点 * @return */ public static boolean isInPolygon(double p_x,double p_y,String partitionLocation){ Point2D.Double point = new Point2D.Double(p_x, p_y); List pointList= new ArrayList(); String[] strList = partitionLocation.split("_"); for (String str : strList){ String[] points = str.split(","); double polygonPoint_x=Double.parseDouble(points[0]); double polygonPoint_y=Double.parseDouble(points[1]); Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x,polygonPoint_y); pointList.add(polygonPoint); } return IsPtInPoly(point,pointList); } /** * 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true * @param point 检测点 * @param pts 多边形的顶点 * @return 点在多边形内返回true,否则返回false */ public static boolean IsPtInPoly(Point2D.Double point, List pts){ int N = pts.size(); boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true int intersectCount = 0;//cross points count of x double precision = 2e-10; //浮点类型计算时候与0比较时候的容差 Point2D.Double p1, p2;//neighbour bound vertices Point2D.Double p = point; //当前点 p1 = pts.get(0);//left vertex for(int i = 1; i <= N; ++i){//check all rays if(p.equals(p1)){ return boundOrVertex;//p is an vertex } p2 = pts.get(i % N); if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){ p1 = p2; continue; } if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){ if(p.y <= Math.max(p1.y, p2.y)){ if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){ return boundOrVertex; } if(p1.y == p2.y){ if(p1.y == p.y){ return boundOrVertex; }else{//before ray ++intersectCount; } }else{ double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y; if(Math.abs(p.y - xinters) < precision){ return boundOrVertex; } if(p.y < xinters){ ++intersectCount; } } } }else{ if(p.x == p2.x && p.y <= p2.y){ Point2D.Double p3 = pts.get((i+1) % N); if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){ ++intersectCount; }else{ intersectCount += 2; } } } p1 = p2; } if(intersectCount % 2 == 0){//偶数在多边形外 return false; } else { //奇数在多边形内 return true; } } }